Ciccia Pizza

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    Whos to blame

    Writers

    Jamie Chambers, Brian Clements, Jimmy McMichael, Matt Vancil, Nathan Rice, Nathan Rockwood, Andy Vetromile

    AdditionAldesign

    Cam Banks, Ben Dobyns, Chris Duppenthaler, Don Early, Steve Wolbrecht

    editingAnddevelopmentCam Banks

    proofreAding

    Liz Wilhelm

    grAphicdesign/ lAyoutAndtypesetting

    Digger Hayes

    Artdirection

    Renae Chambers

    interriorillustrAtion/ photogrAphy

    Jason Engle, Cornelia D. Moore, Marc Studer

    speciAlthAnks

    Leila Aram-Panahi, Lizz Baldwin, Tony Becerra, Scott C. Brown, Stacy Chambers, Chris Clark, Jessica Clements, CobblersCrystals, Matt DeMille, Tamia Diaz, Andy Dotson, Christian Doyle, Jason Doyle, Shawn Franklin, Mike Gallagher,

    Jennifer Gilbert, HeadGames Podcast, Tracy Hickman, Kevin Inouye, Kirk Isaacson, Matt Jay, Barry Johnson, Dirk Kahler,Anne Kennedy, Brian Lewis, Patrick Levad, Tish Lopez, Jaime Mastromonica, Cindy Messler-Early, Milton Eng, Phil Misner,

    Bill Murray, Emily Olson, Jen Page, Kristen Paulson, Steve Payne, Kevin Pitman, Phil M. Price, Cindi Rice, Aaron Rose,John Frank Rosenblum, John Schock, Shawn Shelton, Matt Shimkus, Jeremy Spray, Jesse Stratton, Wayne Tapia, Tree,

    Adam Utley, Margaret Weis, Katy Williams, TJ Williams, Airan Sea Wilson, Kat Wood, Phil Woodard,Camille Vancil, Greg Vancil, Dom Zook, and the Purple Ninja

    dedicAtion

    To each and every teacher, friend, supporter, and fan that weve worked, played, and laughed with over these many years:Youre too numerous to name, and you are reading this due-in-part to, well, you. Remember to not take yourselves tooseriously. From all of us: Thanks, Love, and Butt Kicks

    Margaret Weis Productions, the MW Logo, Cortex System, and the Cortex System logo are trademarks owned by Margaret Weis Productions, Ltd. Demon

    Hunters Characters and World created by Matt Vancil. Used with permission. 2008 Dead Gentlemen Productions, LLC. All rights reserved.

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    Tabl of CottsINTRODUCTION........................................ 4

    DICE ....................................................... 4WARNINGFORNOOBS..............................4

    CHAPTERONE: A WORLDOFDARKERDIMNESS........................... 5

    JOIN THE WAR ON HORROR! ..........6BROTHERHOODOFTHECELESTIALTORCH.... 6

    Mission of the Brotherhood ........................................ 7Brotherhood Training and Recruitment ........................ 7

    THEORDEROFTHEINFERNALSCEPTER....... 8Mission of the Order................................................... 8Order Recruitment and Training .................................. 8

    THEEARTHWALKERS.................................9

    THEWORLDOFDIMNESS..........................9Vampires, Werewolves, andDemonsOh, My! .................................................... 9

    THEGOODGUYS...................................11Clueless Mortals ....................................................... 12

    HISTORY............................................... 12MYTHICHISTORY...................................12

    ANCIENTHISTORY..................................13PRETTYDAMNOLDHISTORY.................. 1420THCENTURYHISTORY........................15RECENTHISTORY...................................16

    TERRESTRIALGEOGRAPHY........................17Africa ........................................................................ 17America, North ........................................................ 17America, South ......................................................... 18Antarctica.................................................................. 18Asia .......................................................................... 18Australia .................................................................... 19Europe ..................................................................... 19

    CELESTIALGEOGRAPHY...........................19Hell .......................................................................... 19Heaven .................................................................... 20

    MADSCIENCEANDMYSTICARTS............. 20Technology ............................................................... 20Quantum Magic ........................................................ 21Ritual Magic .............................................................. 21

    CHAPTERTWO: RECRUITMENT...................22

    CHARACTERSANDSTORY .......................23CREATINGANEWCHAPTER.....................23

    Recruit ..................................................................... 23Veteran ..................................................................... 23Seasoned Veteran ..................................................... 23Concept .................................................................. 24

    Nationality, Ethnicity, and Originicity ........................ 25Attributes ................................................................. 25Traits......................................................................... 27Skills ......................................................................... 28

    Skill Rolls ................................................................... 29Derived Attributes .................................................... 30Gear ........................................................................ 30Plot Points................................................................. 31Character Development ........................................... 31

    Advancement Points.................................................. 32Example of Demon Hunter Creation ........................ 33

    CHAPTEROMEGAFIFTEEN......................36

    CHAPTERTHREE: WHATITTAKES.............. 42

    TRAITS.................................................. 43Assets ....................................................................... 43Complications .......................................................... 44Scaling Traits ............................................................. 44

    THEBIG-ASSLISTOFTRAITS................. 45Assets ....................................................................... 46Complications ........................................................... 66

    SKILLS.................................................. 73Benchmarks of Proficiency ........................................ 74Skill Descriptions ....................................................... 74

    CHAPTERFOUR: WERIDE.......................80

    PLAYINGTHEGAME................................81Using the Dice .......................................................... 81

    When to Roll ............................................................ 82Unopposed Rolls ...................................................... 82Opposed Rolls ......................................................... 83

    Attribute Rolls ........................................................... 83Skilled Rolls ............................................................... 84Unskilled Rolls .......................................................... 84Complex Actions ...................................................... 84Modifiers .................................................................. 85

    Assistance ................................................................. 86

    PLOTPOINTS.........................................86Gaining Plot Points .................................................... 87Spending Plot Points .................................................. 88

    SPELLCASTING101: THEMYSTICARTS.....90Mystic Arts Requirements .......................................... 91Rituals ....................................................................... 91Sacrifice .................................................................... 91Playing it Out ............................................................ 92Getting Distracted ..................................................... 93Getting Kicked in the Junk by the Universe ................ 93Ritual Threshold Guidelines ....................................... 93Cheating the Universe .............................................. 95

    COMBAT................................................ 96

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    The Turn .................................................................. 96Movement................................................................ 99

    Attacking ................................................................. 100Defense ................................................................. 103Special Situations ..................................................... 105

    GETTINGHURT....................................106Damage Types ........................................................ 107Fallout..................................................................... 107Other Injury ........................................................... 107

    Conditions .............................................................. 108HOWITALLPLAYSOUT: A TACTICALEXAMPLE.............................................109HEALINGANDRECOVERY.......................110

    Recovering Stun Damage ........................................ 111Recovering Wound Damage ................................... 111Medical Assistance................................................... 111

    VEHICLES.............................................113Hazardous Conditions ............................................ 113Getting Wrecked .................................................... 114

    Vehicle Weapons .................................................... 115Brotherhood Vehicles ............................................. 115

    Chase Scenes ........................................................ 115Types of Vehicles ..................................................... 115

    CHAPTERFIVE: THEWAREHOUSE.............. 116

    THEWAREHOUSE.................................117DOORS ..............................................117EQUIPPINGYOURCHAPTER................... 117

    Bureaucracy ............................................................ 117Availability ............................................................... 118Cash Money ........................................................... 118The Black Market .................................................... 118

    General Gear ......................................................... 119Omegaclass Standard Gear ................................... 119Clothes................................................................... 120

    Weapons and Armor .............................................. 122Specialty Equipment ................................................ 128Holy Relics ............................................................. 131Upgrading Your Equipment ..................................... 132Services .................................................................. 134

    CHAPTERSIX: HOWNOTTODIE............136

    CHAPTERSEVEN: PLAYINGGOD...............137

    ROLEOFTHEGAMEMASTER.................. 138Running a Game ..................................................... 139Portraying the World ............................................... 140

    DEMONHUNTERCONVENTIONSANDTHEMES.......................................140CAMPAIGNSTYLES................................140

    Serious ................................................................... 140Dead Gentlemen Style ............................................ 141Goofy ..................................................................... 141

    MISSIONS............................................141DESIGNINGADVENTURES.......................142

    Adventure Concepts ............................................... 143Adventure Structure................................................ 143Scenes ................................................................... 146Events, Adventures, and Campaigns ........................ 147Playing the Parts ...................................................... 149Game Mechanics and Storytelling ............................ 151Technology and Magic ............................................. 153Game Mastering Tips .............................................. 154

    CHAPTEREIGHT: DEMONS, ANGELS,ANDINNOCENTBYSTANDERS.................... 159

    BROTHERHOODOFTHECELESTIALTORCH................................160

    Anti-Tank Sally ......................................................... 160Brotherhood Recruit ............................................... 161Cipher (Standard) ................................................... 161Cipher (Glitchy) ...................................................... 161Cipher (Human) ..................................................... 162Grizzled Veteran ..................................................... 162Kincaid .................................................................... 162Purple Ninja ............................................................ 163

    St. Peter.................................................................. 163Tree........................................................................ 164

    ORDEROFTHEINFERNALSCEPTER.......... 164The Amazing Velma ................................................ 164Demon of the Order .............................................. 165Sam Hell ................................................................. 165Missy ...................................................................... 165Order Recruit ......................................................... 166

    Johnny The Demon Ossesso ................................ 167

    CLANOFTHEGOLDENFANG................. 167Master Wu.............................................................. 167Ninja Vampire ......................................................... 168

    Syphilitic Ninja Vampire ........................................... 168THEPOUND........................................168

    Pound Agent ........................................................... 169

    SISTERSOFDIVINERETRIBUTION............ 169Sister Mary Dillinger ................................................ 169Nun with a Gun...................................................... 170Revout.................................................................... 170

    FOOLISHMORTALS...............................170Frightened Teenager ................................................ 170High School Witch .................................................. 170Local Sheriff ............................................................ 171Mad Scientist .......................................................... 171

    Overzealous Hunter ............................................... 171Tabloid Reporter ..................................................... 172Tourist with a Camera ............................................. 172Tweedy Academic ................................................... 172Chris Weiner .......................................................... 173

    RANDOMSUPERNATS............................173Half-Demon ........................................................... 173

    Vampire .................................................................. 173Werewolf ............................................................... 174Zombie .................................................................. 174

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    ItoductioGreetings, recruit! Welcome to the Brotherhoodof the Celestial Torch. Youve joined the war onhorror, and youre ready to fight for heaven to track

    down demons, monsters, and prevent Hell on Earth.

    Read the tome you now hold very carefully, as it

    may hold the keys to survivalthough careless use of

    this knowledge might well lead to your own doom.

    Youve seen the orientation filmer, you have

    watched the film, havent you? If not, you might wantto do that right away as it contains the basicsso

    now youre ready to dive into the deep and

    dangerous waters of Demon Hunter lore.

    This volume contains information on the

    Brotherhood and the many terrifying, evil,

    supernatural villains that will most likely rip your

    entrails out through your eyesockets. Everything

    from our history, standard procedures, information

    on both high-level Hunters and the most notorious

    bad guys, the Warehouse and the most important

    Hunting gear, and other stuff that would make thissentence far too long, will all be found within these

    pages.

    Another purpose this book serves is to hold

    the rules for one of our most important training

    tools: Tabletop Simulations. Using the information

    in this book, a Demon Hunter team can undertake

    a simulated mission and practice tactics and strategy

    while honing teamwork and problem-solving skills.

    Pay attention during these sessions and you might

    last an extra day out in the field. Of course, you could

    just use the rules to play a ridiculously fun game

    while eating pizza and drinking high-caffeine soda all

    nightbut that would be a complete waste of your

    time and ours.

    DiceNothing is certain in life except death and taxes,

    unless youre a vampire or an accountant. The

    randomness is represented in our simulations by the

    use of polyhedral dice. We use everything except

    d20s, because they are too random even for us. I

    mean, seriously. Heres what you need, at least one

    of eachthough thingsll go much faster if everyteam member brings their own dice.

    D2 D4 D6 D8 D10 D12

    WarningfornoobsWere not going to hold your hand or wipe

    your ass for you. Youre going to be thrown into the

    deep end of the pooland its probably infested

    with radioactive sharks. If you dont know what a

    role playing game is, or think you need an easierintroduction, weve got one for you. Go to

    www.margaretweis.comand look for the

    Brotherhood of the Celestial Torch Recruitment

    Manual. Its free, and may even be available from

    your favorite online hobby vendor. Maybe you

    know a fellow recruit who has a copy of the thing

    lying conveniently on his nightstand with the trashy

    romance novel he pretends he reads just for the sex

    parts. It doesnt matter how you get ityou should

    make use of this resource. Just remember, theres

    no crying in the Brotherhood (except when you get

    junked1).

    Flip the page, and youll be ready to learn about

    the world we live in, which should provide enough

    nightmare fuel to last you a month.

    1 Junked means kicked in the nads.

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    ChapterOne:AWorldofDark...er,Dimne

    ss

    ChApTer One:

    A Wold of Dak...

    ..., Dimss

    At the end of the day, its easy enough to lay your head down to rest knowing the toughest things

    you likely have to face tomorrow are assholes at work, family problems, or a swift death via an

    overturned semi-truck. But while any of these things could ruin your day, they leave you more or

    less fit and in a state of good mental health. Well, except for the whole semi thing.What if there were something else, though? What if the world you see isnt all there is? What if

    other things exist, darker things just beyond your perceptionthings so nasty, so terrifying, so brutal and

    dangerous that knowledge of their existence would leave you in a catatonic stupor, drooling into your bowl

    of Tard-Os, while Aunt Lisa changes your Depends?

    That is the world you are entering, Meat. Take my advice: Close this book. Turn away. Go back to

    whatever it is you normals do during the dayfind daycare for your children, file reports, take pop-quizzes

    in chem class, remove those Cheez-Bomb stains from your khakis.

    You havent closed it, eh? Wonderful. Foolish meat tastes so much better. Especially with a nice lemon

    barnaise, a little tarragon damn it, now Im hungry.

    You are choosing to enter a world of supernatural horrors, where the unspeakable lurks around every

    corner. This world is kept out of the publics sight by the Demon Hunters. This world is less vibrant thanthe one you know, less kind, and less forgiving. It is a world of Darker, rather, a World of DIM-ness.

    Yes, dimness. Thats because youd pretty much have to be a total dim-bulb to take a job as a Demon

    Hunter. The benefits and the pay are crap, and dont even start to make up for the long workday, ruined

    weekends, and frequent dismemberment. Plus, no overtimeyoure salaried.

    In this World of Dimness, its all real. All of it. Demons, devils, angels; werewolves, zombies,

    vampires; ghosts, ghouls, guys in hockey masks who haunt lakeside camps; mad scientists, robots, brains

    that live in jars; nuns with martial arts skills and covert-ops training; nameless, unknowable terrors

    from beyond that have way, way too many tentacles (Seriously, I aint shitting youWAY too many

    tentacles. And you know whats underneath them? More tentacles); anything that results in sleep loss and

    ammonia-soaked bedsheets. Yeah. Its all real.

    So, then. If this whole safe and mundane life thing isnt working out for you, by all means read on.

    And if youre having trouble finding daycare for your kid, I could totally watch it. Them babies is some good

    eats. Damn, am I hungry

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