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Ciccia Pizza
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Transcript of Ciccia Pizza
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Whos to blame
Writers
Jamie Chambers, Brian Clements, Jimmy McMichael, Matt Vancil, Nathan Rice, Nathan Rockwood, Andy Vetromile
AdditionAldesign
Cam Banks, Ben Dobyns, Chris Duppenthaler, Don Early, Steve Wolbrecht
editingAnddevelopmentCam Banks
proofreAding
Liz Wilhelm
grAphicdesign/ lAyoutAndtypesetting
Digger Hayes
Artdirection
Renae Chambers
interriorillustrAtion/ photogrAphy
Jason Engle, Cornelia D. Moore, Marc Studer
speciAlthAnks
Leila Aram-Panahi, Lizz Baldwin, Tony Becerra, Scott C. Brown, Stacy Chambers, Chris Clark, Jessica Clements, CobblersCrystals, Matt DeMille, Tamia Diaz, Andy Dotson, Christian Doyle, Jason Doyle, Shawn Franklin, Mike Gallagher,
Jennifer Gilbert, HeadGames Podcast, Tracy Hickman, Kevin Inouye, Kirk Isaacson, Matt Jay, Barry Johnson, Dirk Kahler,Anne Kennedy, Brian Lewis, Patrick Levad, Tish Lopez, Jaime Mastromonica, Cindy Messler-Early, Milton Eng, Phil Misner,
Bill Murray, Emily Olson, Jen Page, Kristen Paulson, Steve Payne, Kevin Pitman, Phil M. Price, Cindi Rice, Aaron Rose,John Frank Rosenblum, John Schock, Shawn Shelton, Matt Shimkus, Jeremy Spray, Jesse Stratton, Wayne Tapia, Tree,
Adam Utley, Margaret Weis, Katy Williams, TJ Williams, Airan Sea Wilson, Kat Wood, Phil Woodard,Camille Vancil, Greg Vancil, Dom Zook, and the Purple Ninja
dedicAtion
To each and every teacher, friend, supporter, and fan that weve worked, played, and laughed with over these many years:Youre too numerous to name, and you are reading this due-in-part to, well, you. Remember to not take yourselves tooseriously. From all of us: Thanks, Love, and Butt Kicks
Margaret Weis Productions, the MW Logo, Cortex System, and the Cortex System logo are trademarks owned by Margaret Weis Productions, Ltd. Demon
Hunters Characters and World created by Matt Vancil. Used with permission. 2008 Dead Gentlemen Productions, LLC. All rights reserved.
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Tabl of CottsINTRODUCTION........................................ 4
DICE ....................................................... 4WARNINGFORNOOBS..............................4
CHAPTERONE: A WORLDOFDARKERDIMNESS........................... 5
JOIN THE WAR ON HORROR! ..........6BROTHERHOODOFTHECELESTIALTORCH.... 6
Mission of the Brotherhood ........................................ 7Brotherhood Training and Recruitment ........................ 7
THEORDEROFTHEINFERNALSCEPTER....... 8Mission of the Order................................................... 8Order Recruitment and Training .................................. 8
THEEARTHWALKERS.................................9
THEWORLDOFDIMNESS..........................9Vampires, Werewolves, andDemonsOh, My! .................................................... 9
THEGOODGUYS...................................11Clueless Mortals ....................................................... 12
HISTORY............................................... 12MYTHICHISTORY...................................12
ANCIENTHISTORY..................................13PRETTYDAMNOLDHISTORY.................. 1420THCENTURYHISTORY........................15RECENTHISTORY...................................16
TERRESTRIALGEOGRAPHY........................17Africa ........................................................................ 17America, North ........................................................ 17America, South ......................................................... 18Antarctica.................................................................. 18Asia .......................................................................... 18Australia .................................................................... 19Europe ..................................................................... 19
CELESTIALGEOGRAPHY...........................19Hell .......................................................................... 19Heaven .................................................................... 20
MADSCIENCEANDMYSTICARTS............. 20Technology ............................................................... 20Quantum Magic ........................................................ 21Ritual Magic .............................................................. 21
CHAPTERTWO: RECRUITMENT...................22
CHARACTERSANDSTORY .......................23CREATINGANEWCHAPTER.....................23
Recruit ..................................................................... 23Veteran ..................................................................... 23Seasoned Veteran ..................................................... 23Concept .................................................................. 24
Nationality, Ethnicity, and Originicity ........................ 25Attributes ................................................................. 25Traits......................................................................... 27Skills ......................................................................... 28
Skill Rolls ................................................................... 29Derived Attributes .................................................... 30Gear ........................................................................ 30Plot Points................................................................. 31Character Development ........................................... 31
Advancement Points.................................................. 32Example of Demon Hunter Creation ........................ 33
CHAPTEROMEGAFIFTEEN......................36
CHAPTERTHREE: WHATITTAKES.............. 42
TRAITS.................................................. 43Assets ....................................................................... 43Complications .......................................................... 44Scaling Traits ............................................................. 44
THEBIG-ASSLISTOFTRAITS................. 45Assets ....................................................................... 46Complications ........................................................... 66
SKILLS.................................................. 73Benchmarks of Proficiency ........................................ 74Skill Descriptions ....................................................... 74
CHAPTERFOUR: WERIDE.......................80
PLAYINGTHEGAME................................81Using the Dice .......................................................... 81
When to Roll ............................................................ 82Unopposed Rolls ...................................................... 82Opposed Rolls ......................................................... 83
Attribute Rolls ........................................................... 83Skilled Rolls ............................................................... 84Unskilled Rolls .......................................................... 84Complex Actions ...................................................... 84Modifiers .................................................................. 85
Assistance ................................................................. 86
PLOTPOINTS.........................................86Gaining Plot Points .................................................... 87Spending Plot Points .................................................. 88
SPELLCASTING101: THEMYSTICARTS.....90Mystic Arts Requirements .......................................... 91Rituals ....................................................................... 91Sacrifice .................................................................... 91Playing it Out ............................................................ 92Getting Distracted ..................................................... 93Getting Kicked in the Junk by the Universe ................ 93Ritual Threshold Guidelines ....................................... 93Cheating the Universe .............................................. 95
COMBAT................................................ 96
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The Turn .................................................................. 96Movement................................................................ 99
Attacking ................................................................. 100Defense ................................................................. 103Special Situations ..................................................... 105
GETTINGHURT....................................106Damage Types ........................................................ 107Fallout..................................................................... 107Other Injury ........................................................... 107
Conditions .............................................................. 108HOWITALLPLAYSOUT: A TACTICALEXAMPLE.............................................109HEALINGANDRECOVERY.......................110
Recovering Stun Damage ........................................ 111Recovering Wound Damage ................................... 111Medical Assistance................................................... 111
VEHICLES.............................................113Hazardous Conditions ............................................ 113Getting Wrecked .................................................... 114
Vehicle Weapons .................................................... 115Brotherhood Vehicles ............................................. 115
Chase Scenes ........................................................ 115Types of Vehicles ..................................................... 115
CHAPTERFIVE: THEWAREHOUSE.............. 116
THEWAREHOUSE.................................117DOORS ..............................................117EQUIPPINGYOURCHAPTER................... 117
Bureaucracy ............................................................ 117Availability ............................................................... 118Cash Money ........................................................... 118The Black Market .................................................... 118
General Gear ......................................................... 119Omegaclass Standard Gear ................................... 119Clothes................................................................... 120
Weapons and Armor .............................................. 122Specialty Equipment ................................................ 128Holy Relics ............................................................. 131Upgrading Your Equipment ..................................... 132Services .................................................................. 134
CHAPTERSIX: HOWNOTTODIE............136
CHAPTERSEVEN: PLAYINGGOD...............137
ROLEOFTHEGAMEMASTER.................. 138Running a Game ..................................................... 139Portraying the World ............................................... 140
DEMONHUNTERCONVENTIONSANDTHEMES.......................................140CAMPAIGNSTYLES................................140
Serious ................................................................... 140Dead Gentlemen Style ............................................ 141Goofy ..................................................................... 141
MISSIONS............................................141DESIGNINGADVENTURES.......................142
Adventure Concepts ............................................... 143Adventure Structure................................................ 143Scenes ................................................................... 146Events, Adventures, and Campaigns ........................ 147Playing the Parts ...................................................... 149Game Mechanics and Storytelling ............................ 151Technology and Magic ............................................. 153Game Mastering Tips .............................................. 154
CHAPTEREIGHT: DEMONS, ANGELS,ANDINNOCENTBYSTANDERS.................... 159
BROTHERHOODOFTHECELESTIALTORCH................................160
Anti-Tank Sally ......................................................... 160Brotherhood Recruit ............................................... 161Cipher (Standard) ................................................... 161Cipher (Glitchy) ...................................................... 161Cipher (Human) ..................................................... 162Grizzled Veteran ..................................................... 162Kincaid .................................................................... 162Purple Ninja ............................................................ 163
St. Peter.................................................................. 163Tree........................................................................ 164
ORDEROFTHEINFERNALSCEPTER.......... 164The Amazing Velma ................................................ 164Demon of the Order .............................................. 165Sam Hell ................................................................. 165Missy ...................................................................... 165Order Recruit ......................................................... 166
Johnny The Demon Ossesso ................................ 167
CLANOFTHEGOLDENFANG................. 167Master Wu.............................................................. 167Ninja Vampire ......................................................... 168
Syphilitic Ninja Vampire ........................................... 168THEPOUND........................................168
Pound Agent ........................................................... 169
SISTERSOFDIVINERETRIBUTION............ 169Sister Mary Dillinger ................................................ 169Nun with a Gun...................................................... 170Revout.................................................................... 170
FOOLISHMORTALS...............................170Frightened Teenager ................................................ 170High School Witch .................................................. 170Local Sheriff ............................................................ 171Mad Scientist .......................................................... 171
Overzealous Hunter ............................................... 171Tabloid Reporter ..................................................... 172Tourist with a Camera ............................................. 172Tweedy Academic ................................................... 172Chris Weiner .......................................................... 173
RANDOMSUPERNATS............................173Half-Demon ........................................................... 173
Vampire .................................................................. 173Werewolf ............................................................... 174Zombie .................................................................. 174
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ItoductioGreetings, recruit! Welcome to the Brotherhoodof the Celestial Torch. Youve joined the war onhorror, and youre ready to fight for heaven to track
down demons, monsters, and prevent Hell on Earth.
Read the tome you now hold very carefully, as it
may hold the keys to survivalthough careless use of
this knowledge might well lead to your own doom.
Youve seen the orientation filmer, you have
watched the film, havent you? If not, you might wantto do that right away as it contains the basicsso
now youre ready to dive into the deep and
dangerous waters of Demon Hunter lore.
This volume contains information on the
Brotherhood and the many terrifying, evil,
supernatural villains that will most likely rip your
entrails out through your eyesockets. Everything
from our history, standard procedures, information
on both high-level Hunters and the most notorious
bad guys, the Warehouse and the most important
Hunting gear, and other stuff that would make thissentence far too long, will all be found within these
pages.
Another purpose this book serves is to hold
the rules for one of our most important training
tools: Tabletop Simulations. Using the information
in this book, a Demon Hunter team can undertake
a simulated mission and practice tactics and strategy
while honing teamwork and problem-solving skills.
Pay attention during these sessions and you might
last an extra day out in the field. Of course, you could
just use the rules to play a ridiculously fun game
while eating pizza and drinking high-caffeine soda all
nightbut that would be a complete waste of your
time and ours.
DiceNothing is certain in life except death and taxes,
unless youre a vampire or an accountant. The
randomness is represented in our simulations by the
use of polyhedral dice. We use everything except
d20s, because they are too random even for us. I
mean, seriously. Heres what you need, at least one
of eachthough thingsll go much faster if everyteam member brings their own dice.
D2 D4 D6 D8 D10 D12
WarningfornoobsWere not going to hold your hand or wipe
your ass for you. Youre going to be thrown into the
deep end of the pooland its probably infested
with radioactive sharks. If you dont know what a
role playing game is, or think you need an easierintroduction, weve got one for you. Go to
www.margaretweis.comand look for the
Brotherhood of the Celestial Torch Recruitment
Manual. Its free, and may even be available from
your favorite online hobby vendor. Maybe you
know a fellow recruit who has a copy of the thing
lying conveniently on his nightstand with the trashy
romance novel he pretends he reads just for the sex
parts. It doesnt matter how you get ityou should
make use of this resource. Just remember, theres
no crying in the Brotherhood (except when you get
junked1).
Flip the page, and youll be ready to learn about
the world we live in, which should provide enough
nightmare fuel to last you a month.
1 Junked means kicked in the nads.
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ChapterOne:AWorldofDark...er,Dimne
ss
ChApTer One:
A Wold of Dak...
..., Dimss
At the end of the day, its easy enough to lay your head down to rest knowing the toughest things
you likely have to face tomorrow are assholes at work, family problems, or a swift death via an
overturned semi-truck. But while any of these things could ruin your day, they leave you more or
less fit and in a state of good mental health. Well, except for the whole semi thing.What if there were something else, though? What if the world you see isnt all there is? What if
other things exist, darker things just beyond your perceptionthings so nasty, so terrifying, so brutal and
dangerous that knowledge of their existence would leave you in a catatonic stupor, drooling into your bowl
of Tard-Os, while Aunt Lisa changes your Depends?
That is the world you are entering, Meat. Take my advice: Close this book. Turn away. Go back to
whatever it is you normals do during the dayfind daycare for your children, file reports, take pop-quizzes
in chem class, remove those Cheez-Bomb stains from your khakis.
You havent closed it, eh? Wonderful. Foolish meat tastes so much better. Especially with a nice lemon
barnaise, a little tarragon damn it, now Im hungry.
You are choosing to enter a world of supernatural horrors, where the unspeakable lurks around every
corner. This world is kept out of the publics sight by the Demon Hunters. This world is less vibrant thanthe one you know, less kind, and less forgiving. It is a world of Darker, rather, a World of DIM-ness.
Yes, dimness. Thats because youd pretty much have to be a total dim-bulb to take a job as a Demon
Hunter. The benefits and the pay are crap, and dont even start to make up for the long workday, ruined
weekends, and frequent dismemberment. Plus, no overtimeyoure salaried.
In this World of Dimness, its all real. All of it. Demons, devils, angels; werewolves, zombies,
vampires; ghosts, ghouls, guys in hockey masks who haunt lakeside camps; mad scientists, robots, brains
that live in jars; nuns with martial arts skills and covert-ops training; nameless, unknowable terrors
from beyond that have way, way too many tentacles (Seriously, I aint shitting youWAY too many
tentacles. And you know whats underneath them? More tentacles); anything that results in sleep loss and
ammonia-soaked bedsheets. Yeah. Its all real.
So, then. If this whole safe and mundane life thing isnt working out for you, by all means read on.
And if youre having trouble finding daycare for your kid, I could totally watch it. Them babies is some good
eats. Damn, am I hungry
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