viva la cacca

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Transcript of viva la cacca

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MODELWORKSHOPLTD89b/89cWoodbri dgeRoad, Gui l df or d, Surrey - Tel . (0483) 71786

2 Pl ease menti onWHTEDWARFwhen r epl yi ng to advert i sements

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Chi val r y &sonepyChi val r y and Sorcery compr i ses t hemost compl ete s e t of r u l e s ever publ i shed f or Fant asyand Medi eval gam ng . Ar o l e pl ayi ng game, C& contai ns r u l e s cover i ng t ournaments,mass b at t l es , s i e ges , magi c, al chemy, monst ers, i ndi vi dual combat andmuch, muchmore .

Rol e p l a y e r s w i l l f i n d a compl ete, d e t a i l e d , medi eval l i f e s t y l e encompassed i n t h i s 129

page book whi ch comes w t h a n i ndex s t yl e t a b l e of contents . $10 (U. K £6. 5 0 )

Chi val rySorcerysourcebook

Auppl ement t o C&Sw th newr u l e s f or f o r e s t r y , hunti ng, t r a d e ,a g r i c u l t u r e , mni ng&r ospect i ng,c r e a t i n g monst ers , s i e ge s , r a l l y i n ga r m e s , s e c t i o ns on how o use t hemagi c syst emandc r e a t e news p e l l s ,p l u s answer s t o mos t commonl y askedquest i ons . $8 (U K, £4 . 9 5)

swords t:

sor cer er ' s

Anexpansi on t o t hewor l d of Chi val r yand Sorcery w t h s e c t i o ns on nat i onson t he f r i ng es of Europe I ncl udes t heMongol s, Vi k i n gs , P i c t s and Gael s w thappr opri at e newmagi ck ( Drui ds andRune Magi ck) . $8 (U K . £4. 9 5 )

FantasyGamsUnl i mted,3=P. O Box 182, Rosl yn, NY 11576

Al so a v a i l a b l e i n UKfromGamesWor ks hop,1 Dal l i ng Road, Hammer sm t h, LondonW6

Pleasementi onWHTEDWARFwhen repl yi ngto advert i sements

BIREMEL

GALLEY

Compl ete naval r ul es f or t he a nc i e nt ,medi eval andr enai ssance p er i o ds , :I ncl udes a 100pp Bookl et, cut- apar ts h i p counters, s h i p record s h e e t ,25mms c a l e deck pl ans f or boardi nga c t i o ns , andac l e a r p l a s t i c turni ngr a d i u s sheet. $12. 95 ( U . K £8. 5 0 )

De s t r i e r i s a combat card systemf or Chi val r y&or cer y, desi gned t o al l ownewpl ayers to

use t he de t a i l e d i ndi vi dual combat syst emof C& or si mpl y speedupcombat f or those whohave al r eady mast ered t he system Dest r i er provi des two s e t s o f ' c a r d s f or t a c t i c a l combat

moves andmel ee deci si ons on act i ons t aken duri ng mel ee . Amust f or any campai gn wher e

pl ayers are i nvol ved i n i ndi vi dual combat . Compl et e' r ul es f or usi ng the cards are contai ned

i n a r u l e book . $5 (U. K £3. 50)

3

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GamesOFLIVERPOoL

50-54MANCHESTERST , LIVERPOOL L1 6ER Tel : 051-2362605OPENMon. -SAT gamt o6pm

FORWAR,FANTASYANDSCIENCE-FICTIONGAMNG

LEGENDARYADVENTURES!!! QUEST i s based onthe Camel ot of K pg Arthur, and each player i s afamous Knight of the RoundTabl e . I n a gam l oadedwt h peri od atmosphere, each pl ayer sets out on aquest, whether i t be t o slayadragon, to defeat theevi lblack knight, or t o face others i n the assortment ofper i l s i n fes t i ng the kingdom Town, a pl ayer mustf u l f i l l hi s mssi on and be the f i r s t back to the RoundTabl e . O course al ong theway these nobl e knightsmpst meet al l sorts of evi l doerswhow l l attempt todo themi n, not to menti on other pl ayers sensing to"j oust" . I t s al l part of the fun i n QUEST For two to si xpl ayers £7 95 .

SCENCEFANTASTMSTRANGENEWWORLDSgives the pl ayers i n terste l l ar space ships p aced i n anunknown porti on of the uni verse where they mustexplore, conquer, and exploi t newgal axi es, andcol oni ze enough newplanets t o showa prof i t . Themvemnt system provides a di f f erent pattern ofmvemnt f or every gam Pl ay of the card decksfurt her i nsures that every gam i s t ot al l y di f f erent .Play i t str ai ght or f ai l i ng i n that, turn tospacepi racyPri cedat £7. 95 .

FANTASTIC MAGC!!! SPELLMAKER i s anexcepti onal gam of mysti ci smandmagi c where theplayers assume the rol es of wzards casti ng spel l s onthe p ay ng p eces i n a thorough y di f f erent anddemandi ng mxture of mvemnt strategy and cardp ay Fast movi ng and f un, t he pl ayer s f i n dthemsel ves manoeuvr i ng thei r p eces through anenchanted forest, munchi ng on poi son toadstool s,turni ng thei r opponents i n t o f rogs, and t r y i ngdesperatel yto rescue the f i c k l e pri ncess fromthe f oulcl utches of the other pl ayers £7. 95

SCENCEFICTION!! STARFIGHTERp i t s pl ayers i nan' al l out shi p-t o-ship bat t l e i n space. Starf i ghters ,starcruisers , and startransports clash amdst abackdrop of space s tat i ons , pl anet s , asteroi ds, andblack holes Steal th ands k i l l determne the outcome,

but l uckcan pl ay a part too, espec ia l l ywhen playersemp oy the t r i c k y hyperdri ve. The sequence of playvari es everymve i n a randommanner that forcespl ayers to contend wth a degree of uncertai nty, aswel l as wth thei r opponents For two to four pl ayers .Pri ced at £7. 95 .

COLONAL EMPIRES!!! GRANDMPERALISM s

a lusty and adventurous gam of expl oration andcol oni zati on set i n a mythical s et t i ng duri ng thenineteenth century Whi l e pl ayers must expect tocontend wth the unexpected, theymust al sof acetheconstant threat of attack fromopponents, pi r ates onthe hi gh seas, and an ever - s hi f t i ng pattern ofal l i ances . Ski l l i n manouvreaswel l as i n negoti ati onsi s cal l ed for town . For twoto four players . Pri ced at£7. 95

FROMHLMARSORCERORSCAVEFantasyRol e-P ay ngGams arefun but needmuch preparati on . I f you wsh for therealms of magi c, monsters and treasure wthout toomucheffort , t h i s i s your gam Easi l y underst oodandevery gam di f f erent . Rules for one, two or many

players £5 00 .

Pack of s i x t y dupl i cate area cards f or the abovemaki ng i t aneven l arger gam i deal f or pl aying on thef l oor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . E1. 45Pack of dupl i cate Hazard, Treasure and Creaturecards . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . E0. 95

DUNGEONSANDDRAGONSD&DBasi c Rul es . . . . . . . . E2. 95D&D Advanced Pl ayers Handbook-moredetai l s on Characters, Levels , NewC asses,Spel l s etc Sof t back . . . . . . . . . . . . . E4. 50Hardback . . . . . . . . . . . . . . . . . . . . . E6 95D&DAdvanced Monster Mnual - over 350Monsters and t h e i r Characteri sti csSof t back . . . . . . . . . . . . . . . . . . . . . . . . . 04 50Hardback . . . . . . . . . . . . . . . . . . . . . . . . . . . E6 95D&DBoxed Set - Basi c Rul es, Di ce Set and81(CompleteAdventur e) . . . . . . . . . . . . . £7 50Ready r ef . sheets- Extensi ve Chart s &abl es

i nc . Combat , H rel i ngs, Poisons Magi c I tem,Campai gn Encount ers . . . . . . . . . . . . . . . . f1, 99Dungeon Tac Cards-show weapon use,acti on and eff ecti veness . . . . . . . . . . . . . . E2. 75Character Chronicl e Cards-D.M ' s Detai l edRefer ence Cards . . . . . . . . . . . . . . . . . . . . E1. 50J udges Shi eld- scr een f or conceali ng Maps

: wt h Char t s andTabl es . . . . . . . . . . . . . . . £1. 50Mnster andTreasureAssor tment : -t akes t he work out of prepari ng t he contentsof your own dungeon.Set 1 f o r l e ve l s 1 - 3 . . . . . . . . . . . . . . . £1. 50Set 2 f o r l e ve l s 4- 6 . . . . . . . . . . . . £1 . 50Set 3 f o r l e ve l s 7- 9 . . . . . . . . . . . . . . .£1 50D&DGeomorphs-vari ab eDungeon pl ansSet 1 - Basi c Dungeon . . . . . . . . . . . . E1. 50Set 2 - Caves andCaverns . . . . . . . . . E1. 50Set 3 - Lower Dungeons . . . . . . . . . . E1 . 50Outdoor Geomorphs-Wal l ed C t y . . . . . £2 . 35D&DADVENTURESC t y State of t he I nvi nci ble Overl ord Compl eteC t y w t h Maps and Booklet s f or Campai gns

Tegel Manor -595

Detail ed Mnor House andnearby Vil l age . . . . . . . . . . . . . . . . . . . . . . . E3 50

Thi eves of Fort r ess Badabaskor . . . . . . . . E1. 95C tadel of F i r e . . . . . . . . . . . . . . . . . . . . . . ..£195GenConDungeons- two compl ete Dungeonsasused i n competi t i on . . . . . . . . . . . . . . . . £2 35Wl derl ands of H gh Fantasy-OutdoorCampai gn w t h Pl ayers and Ref erees Maps . Art huri an B r i t a i n . You Coul d Go Mad orandGuideBookl et . . . . . . . . . . . . . . . f6. 25 ` Becomea Herm t . . . . . . . . . . . . . . . . . f6. 95Fantasti c Wl derl ands Beyond-more maps Troy- Beauti f ul TrojanWar Game . . . . . £6 95andGuideMateri al f or Above . . . . . . . . . . £5. 95 There and Back Agai n-Sol o Gamnsp redDragonCrown . . . . . . . . . . . . . . . . . .£1.25 by The Hobbi t . . . . . . . . . . . . . . . . . . . . . E2 96GModule ( TSR) - H l l G an t s L a i r . . . . . E1. 95 Dragon Lords-War Between Wzards f or

TwoPl ayers I ncludes Econoi c E750                                                                                                                                              m. . . . . .FANTASY TABLETOPRULESArchworl d . . . . . . . . . . . . . . . . . . . . . . . £3 . 75Broadsword- Earl y Medi eval Rul es . . . . . f2. 95Royal Armes of t he HyboreanAge . . . . . £3. 75Emeral dTabl et . . . . . . . . . . . . . . . . . . . . . E4. 35Reaper . . . . . . . . . . . . . . . . . . . . . . . . . . f2. 25Sea Steeds andWave Ri ders- I ncludes Shi pCut- outs f or 25mmAncient Naval Warf are,Fantasy/ H storical . . . . . . . . . . . . . . . . f l . 95SCI - FI ROLE-PLAYINGGAMESANDADSTravel l er- TheGame t hat di d f or Sci- Fi whatD&Ddi d f or Fant asy Three Book BoxedSett o Enabl e you t o Pl an t he Uni verse of your

Choice . . . . . . . . . . . . . . . . . . . . . . . . E5 95Mrcenary I Travell er Book 4)- More Rul es,I nformati on and I deas . . . . . . . . . . . . . . . . E2 95

Moon w t h Excell ent Charact er Rol l i ng, 1001 Characters ( T r a v e l l e r ) -Ready WorkedCombat andMagi c Rul es . . . . . . . . . . . . . £4 . 95 out characters fo r greater Detai l and Real i smBal l astorsBarracks- RunquestGame . . . E1 . 9 5 ' . . . . . . . . . . . . . . . . . . . . . . . . I . . . . . . . f1.%

G ant J ar l . . . . . . . . . . . . . . . . . . . . . .095G3 H al l of t he F i r e G ant King . . . . . . . £2. 25D1 I n to t he Depths of t heWorl d . . . . . . E2. 25D2Shri ne of the' Kuo-Toa . . . . . . . . . . E2. 2503Vaul t of t heDrow . . . . . . . . . . . £2 75B1 I n Search of t he Unknown-comp etebegi nners Dungeon . . . . . . . . . . . . . . . . . E2 50S1 A Test i ng Tr i p w th t he Emphasi s onThi nki ng out Probl em r a t h e r than j ustBashing Thi ngs . . . . . . . . . . . . . . . . . . . . . . £2 50OTHERF.R. P GAMESANDAIDSFronti er Forts of Kelnor-Framework f or

- Fant asy Adventures . . . . . . . . . . . . . . . . . .099Scrapf aggot Green-Town, Wl dernessDungeons, Competi t i ons Rul es . . . . . . . . f2. 95Runequest -Based onWh te Bear and Red

Appl e Lane- Two Runequest Scenar i os w t hExtra Rul esandCharacters . . . . . . . . . . . E2. 95T r o l l s and Tro l l k in - Over 150 Pre-Roll edCharacters f or Runequest w t h Detai l s andSamp eH t- Poi nt D s t r i but i on D agramE1. 50Scorpi onMenand Broos ( Runequest ) 99 Pre-Roll ed Monsters . . . . . . . . . . . . . . . E1 . 50M l i t i a andmercenar i es ( Runequest ) .More Pre-Roll ed Characters . . . . . . . . . . . . . . . . . . . . E1 . 50

Al l TheWorl ds Monsters 1-250Monsters f or FantasyGames . . . . E4 95Al l TheWorl ds Monsters 11-

Another 250Monsters . . . . . . . . . . . . . . . . E4 95Authenti c Thaumaturgy-Expanati on ofMedi eval Mgi c . . . . . . . . . . . . . . . . . . . £2 95Chival ry and Sorcery-Fantasy andMedi evalRul es of Huge Scope fromF. R . P . t o LargeScale Tabl e-Top H storical Batt l es . . . . . . £6. 50C&SSourceBook-Adds t o Above . . . . £4: 50C&SSwords and Sorcerors-Mre Detai l s ofP r im t i ve Peopl es . . . . . . . . . . . . . . . . £4. 50C&SCastl e P ans-P an Vews of Cas t l es i n25mmScal e .

. . . . . . . . . . . . . . . . . . . .f2. 95

Destri er-MreMateri al f or C&S . . £3. 50Bunni es and Burrows- Game Based onWatershi pDown . . . . . . . . . . . . . . . . . . . £3. 75Bookof Shamans-Primt i ve Magi c Based onGuardi an S p i r i t s . . . . . . . . . . . . . . . . . . . . . E3 95Book of Treasure-Fantasy and Sci- Fi I t emof Treasure . . . . . . . . . . . . . . . . . . . . . . . E3 95FANTASYBOARDGAMESLords and Wzards- Mult i -Pl ayer Game ofConquest, Medi eval Sett i ng . . . . . . . . . . . E7. 95C tadel-Quest i n aWzards Tower . . . . . £2. 50Whi te Bear and Red Mon-Struggl e i nDragon Pass . Very Detail ed . . . . . . . . . E6. 95Nomad Gods- Can be Played Separatel y or

w t h t heAboveGame . . . . . . . . . . . . . . £6 . 95El r i c - I mpress i ve Game Based on M chaelMorcocksCharact er . .

. . . . . . . . .E7. 95

Stomp-G ant vs . E l v e s , Mni -Game . £1 . 95King Arthurs Kni ghts - Mu l t i - P l ayer Game of

Travell er Shiel d- Fol di ng Screen f or Ref ereesSecr ets w t h Detai l s onBoth Sides . . . . . E1. 50Mtamorphosi s Apha-Adri ft i n a HugeStarship l and not Real i si ng i t ) Players Expl oret h e i r Fate . . . . . . . . . . . . . . . . . . . . . . . . . E3. 40GammaWorl d-Post Hol ocaust Ameri caE6 . 95Galacti c Conquest-Can be used w t hStarshi psandSpacemen . . . . . . . . . . f2.WStarshi ps and Spacemen- A Game ofUni versal Dmensions . . . . . . . . . . . . . . E3. 95Spacef arers Guide t o t he P anets-100 Pl anetsfrom S c i - F i Books Plus Tabl es t o Work Out

Newl anets . . . . . . . . . . . . . . . . . . . . . . £3 95Superhero ' 44-A Comc Hero i n t he 21stCentur y . . . . . . . . . . . . . . . . . . . . . . . . . . . E3 95Flash Gordonand t he Warri ors of Mongo£3 50SCI - FI BOARDGAMESStar Probe-Expansion and Confl i ct i n OuterSpace . . . . . . . . . . . . . . . . . . . . . . . . f 4 . 25Star Empires-Pl ayabl e w t h St ar Pr obe or asa Separate Game . . . . . . . . . . . . . . . . . . . £4. 95Cosmc Encounter- Easy t o Learn butChal l enging f or 2- 4 Pl ayers . . . . . . . . . E6. 95CE . Expansi on Ki t I - f o r a F i f t h Pl ayeri ncl udi ng newA i ens . . . . . . . . . . . . . f2 95CE . Expansi on Ki t I I - f or a Si xth Pl ayer andMoreA i ens . . . . . . . . . . . . . . . . . . . . . . . £2 95CE . Expansion Ki t I I I - Ext r a Edi ct andChal l engeCards . Mre A i ens . . . . . . . . . £2 95Lords of t he M ddl e Sea-Re-establ i shC i v i l i s a t i o n Af ter t he Hol ocaust . . . . . . . . E6. 95SCI - FI TABLETOPFULESA i en Space-Spaceshi pWarf are . . . . . . E2. 95Starf l eet Batt l e Mnual -Star Trek Shi p t oShip Games . . . . . . . . . . . . . . . . . . . . £2. 95Space Mri nes-Land Warfare i ncl udesSecti on f or Us i ng w t h D&D . . . . . . . . . . £2. 95MCROGAMESFROMMETAGAMNGOgre-A Super Tank of t he f u t ure Bat t l esAgai nst Mre Numerous but I n f e r i o rOpponents Best S e l l e r . . . . . . . . . . .-E199

Chi t i n I -Two Races of I n sec t s F i ght t heHar vest Wars . . . . . . . . . . . . . . . . . . . . E1. 99Mlee-Thi s Comp ete Game al so has THEFANTASYTRPCombat System . . . . . . f1. 99Wzard-Comp ete Game Al so has THEFANTASYTRPMagi c System . . . . . . . £2. 75Deatht est ( the Fantasy T r i p 0-Uses t heWzard and/or Mel ee Rules, al so Can be aSolo Dungeon . . . . . . . . . . . . . . . . . . . . £1. 99WarpWar-Use Sel f - Designed Space Shi pst o Fi ght I n t e r - S t e l l a r War . . . . . . . . . . . . .f199Rvets-Robots Wpe Out t he Humans andConti nuet heOri ginal War . . . . . . . . . . . . . £1. 99Oymp cs-U N Forces I nvadeMrs . . . f 1 . 99GE . V . -21st Century Combat I ncludi ngI nfantry, Hover cr aft andTanks . . . . . . . . E2. 75I ce-War- A tack on O i l f i e l d s i r i t he Arcti cf romover t he I ce- cap . . . . . . . . . . . . . . . E1. 99Bl ack Hole-Two-P ayer Tacti cal Game . £1. 99Sti cks and Stones-Stone-Age CombatBetween Warri ors, Dogsand Beasts . . . E1. 99OTHERBOARDGAMESWarl ord- Easyto Lear n Mul ti Pl ayer Game ofnuclear War i n Europeand t he Near East E9 95The Warl ord Game-Feudal Warf are andEconomcs Mult i - Player . . . . . . . . . . . £8 95

Tmbuktoo-Imperi ali sm i n West Af r i ca ForFour Pl ayers . . . . . . : . . . . . . . . . . . . . . . . . E4 95Conquest of North Ameri ca-Dp omati cStruggl e i n t he Col oni al Per i od . . . . . . . . . f4 95PHLMARGAMESDp omacy . . . . . . . . . . . . . . . . . . . . . E5 00K ngmaker . . . . . . . . . . . . . . . . . . . . . . . . E5 75Decli neand F a l l . . . . . . . . . . . . . . . . . . . E5 . ooSeastr i ke . . . . . . . . . . . . . . . . . . . . E5. 00Engl i sh C i v i l War . . . . . . . . . . . E5. 50RECOMMENDED GENERAL GAMESFROMOURHUGESTOCK

R sk . . . . . . . . . . . . . . . . . . . . . . . . . f5 bS1829-The Rai l way Game . . . . . . . . . . £9 95El ectr oni c Mastermnd. . . . . . . . . . . . . . . E13 95Creat ure Castl e . . . . . . . . . . . . . . . . . . . . . . £3 75Ski r r i d . . . . . . . . . . . . . . . . . . . . . . . . . . . £3 75Game of Great B r i t a i n . . . . . . . . . . . . . . . . £4 75L' Att aque . . . . . . . . . . . . . . . . . . . . . . . £3 25Dover Patrol . . . . . . . . . . . . . . . . . . . . . . £3. 25Tr i - Tact ics . . . . . . . . . . . . . . . . . . . . . . . f 4 . 25Cul - de- Sac . . . . . . . . . . . . . . . . . . . . £3 . 75Penal ty . . . . . . . . . . . . . . . . . . . . . . . . f 1 . 46Scrabbl e . . . . . . . . . . . . . . . . . . . . . . . . . . £3. 75Scrabbl e de l uxe . . . . . . . . . . . . . . . . . . . £6 75Wembl ey . . . . . . . . . . . . . . . . . . . . E4 45Fortune Whi l mar) . . . . . . . . . . . . . . . . . . . . £8 95TheAdmni str at i veWal tz (Phi l mar) . . . . . £7 954000AD . . . . . . . . . . . . . . . . . . . . . . . £5 75

ENQURIES WLCOMEFORANYOTHER

GAMESNOTLISTED

Buy i t w t hAocess

BARCLAYCARD

WHY NOT ORDER BY TELEPHONEUSING ACCESS OR BARCLAYCARDsave the t r oubl e of sending a l e t t e randcheque.

WPREFERTHSMETHOD- Wcant r y to answer anyqueri es and you w l l

al so be sure you are getti ng exactl ywhat youwant and sooner - normal l yby,return of post .ALL ORDERS POST FREE IUK -BFPO MNMUMORDER95p

4 P easemntionWTEDWRFwhen rep yi ng to advert i sements

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Great , Fant asy Rol e- Pl ayi ng

fromJ udgesGui l dFor a l l you Fantasy Rol e- Pl ayi ng Gamer s, here i s

Gui l d' s own Treasury of I t ems f or your gam ng pl easure .

* =Appr oved for use w t h D&D! =Appr oved f or use w t hAD&Dt = Appr oved f or use w t h T r a ve l l e r

J udges

14* Ready Ref Book . . . . . . . . . . . . . . . . . . . . . $2 . 9921 J ournal s I , J , K ( a s a v a i l a bl e ) . . . . . . . . . . . . . . $ . 2522 J ournal L ( a s a v a i l a bl e ) . . . . . . . . . . . . . . . . . $ . 3027* TegelManor . . . . . . . . . . . . . . . . . . . . . . . . $4 . 5028* J udges Shi el d . . . . . . . . . . . . . . . . . . . . . . . $1 . 9833 J ournal M . . . . . . . . . . . . . . . . . . . . . . . . $ . 60

36* Char acter Chroni cl e Car ds . . . . . . . . . . . . . . .$1.9837 F i r s t Fantasy Campai gn . . . . . . . . . . . . . . . . $ 7 . 9840 Adul t J GT - s h i r t , S, M L ( a s a va i l b l e ) . . . . . . , $ 3 . 7541 Chi l d J GT - s h i r t , S, M L ( a s a v a i l a b l e ) . , . . . . . $3 . 2542 Gui l dmember But t ons ( as a v a i l a b l e ) . . . . . . . . $ . 2545 J ournal N . . . . . . . . . . . . . . . . . . . . . . . . S . 8046x4 Wl der l ands Hex Sheet s . . . . . . . . . . . . . . . . . . 5 3 . 0048* Wl der l ands of H gh Fantasy . . . . . . . . . . . . 58 . 5051 J ournal 0 . . . . . . . . . . . . . . . . . . . . . . . . . $ . 8052* Thi eves of Badabaskor . . . . . . . . . . . . . . . . . $3 . 0053 J ournal P ( 7) . . . . . . . . . . . . . . . . . . . . . . . S . 8055* GenCon I X Dungeons . . . . . . . . . . . . . . . . . . $3. 5056 J ournal Q( 8) . . . . . . . . . . . . . . . . . . . . . . . S . 8058 J ournal R( 9) . . . . . . . . . . . . . . . . . . . . . . . S 8059* V i l l a g e Book I . . . . . . . . . . . . . . . . . . . . . . . S2. 7560* C a s t l e Book I . . . . . . . . . . . . . . . . . . . . . . . 5 2 . 75

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by B i l l OwenOdenNames, Ni cknames,

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NamesStruggl e no l onger for heroi c characternameswtht hi s FantasyNamGeneratorwth l i s t s of over 5000 names for over50 ml l ion combi nati on) Send j us t$4. 95 f or your postage-free copy)

61 * I s l a n d Book I . . . . . . . . . . . . . . . . . . . . . . . 5 2 . 7562* Revi sed Ci t y St at e of I n v i n s i b l e Over l or d . . . . . 58. 0063* Ci t adel of F i re . . . . . . . . . . . . . . . . . . . . . . 5 3 . 0064 J ournal 10 ( S) . . . . . . . . . . . . . . . . . . . . . . . S . 8066 Sea St eeds andWave Ri der s . . . . . . . . . . . . . . 56. 5067* Fant ast i c Wl der l ands Beyonde . . . . . . . . . . . . 58. 0068 War Cry and B a t t l e Lust . . . . . . . . . . . . . . . .54. 0069 F l o t i l l a One . . . . . . . . . . . . . . . . . . . . . . . . 5 5 .0070 J ournal 11 ( T) . . . . . . . . . . . . . . . . . . . . . . S . 8071* Front i er Forts of Kel nor e . . . . . . . . . . . . . . . 5 3.0073 The Dungeoneer Compendi umof 1 - 6 . . . . . . 5 2. 50

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'

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6

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Edi tor : I an Li vingstoneFeature Edi tors : Abi e Fi ore

Steve J acksonDonTurnbul l

Cover by Emmanue

Artworkby Robi n H l l

Chri stopher Baker

Pol l yWl son

Publ i shedby GamsWorkshop

There i s a fundamental di f f er encebetweenAmeri can and B r i t i s h gamesconvent i ons, t he di f f erence al asbei ng t o t he detriment of B r i t i s hgamers Having j ust returned fromOri gi ns ' 79, the l ar gest of t he Ameri -can convent i ons, I thought r eaderson t hi s si de of t he At l ant i c woul dl i k e t o knowwhat they are mss i ngout on .

F i r s t ly , t he Ameri can conventi onsare usual l y hel d at a Uni vers i t y campus w th rel ati vel y i nexpensi ve dor-mtory accommodati on and l a s t f orthree days . On t hat basi s i t can beappr eci at ed t hat t he conventi onsmust be much bi gger (and better)than our conventi ons . Three dayattendance costs £5. 00 and youhave to pay t o ent er compet i t i ons,but there are over 100competi ti onsand bi g pr i zes f or the wnnersdonated by t he manufacturers The

manufacturers al so save al l t hei rnew r el eases f or t he maj or conven-t i ons to add t o t he exci t ement , andwth semnars, demonst rati ons, 80trade st ands, and excel l ent f a c i l i t i e s ,i t i s no surp r i se t hat 3,000- 5,000gamers attend t he l ar ger conven-t i ons .The questi on i s , however, does

the B r i t i s h gamer want' to ent er i nt othe sp i r i t andexpense of a three dayconventi on? And woul d the B r i t i s hgamesmanufacturesand agents sup-por t i t ?

Al l subj ect mat t er i n WHTEDWRF i scopyri ght of t he publ i shers Games WorkshopAl l ri ghts on the ent i re contents of t h i s publ i ca-t i on are reserved and not hi ng may be repro-duced i n whole or par t w t hout pri or consent oft he publ i shers . ©Games Workshop 1979 Theopi ni ons expressed i n t he a r t i c l e s and r evi ewsare t hose of t he aut hor s and r evi ewers and notnecessari l y those of t he publ i shers .

Di spl ay advert i si ng rates and trade enqui ri es

avai l abl e on r equest .Contr i but i ons : The Edi t or w i l l be pl eased t ocoi . , i der any previ ousl y unpubl i shed, art i c les orart work f or i ncl usi on i n WHTEDWRFContr i but i ons shoul d be t yped, doubl e-s paced,on one si de of t he paper onl y .

FL1\TUF\1S

DE12 The Fi end Factory

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IDWIRF

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Publ i sher' s Statement : We regret t hat l a s t i ssue t heUSAandCanadacover pri ces were m stakenl ypri nted at $1 . 50 and $1 . 75 respecti vel y . The correct pr i ce f or both shoul dbe$200, andwe apol ogi se f or any confusi on caused by t h i s error .

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For ei gn subscr i pt i on rates i nc l ude ai rmai l post age .

8 Expandi ng Uni verse Part I 1 :

SuggestedAddi ti ons to Travel l er AndySl ack

16 Lai r of theWhi teWrmAcomp ete Runequest mni - scenar i o J ohn Bet hel l

23 Whi teDwarf I nt erv i ewGaryGygax - t he manwhomade i t al l possi bl e I an Li vi ngst one

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STARSHPS

Launchi ng&LandingStr eami ni ng shoul d not appl y to anysi zed hul l ; anyt hi ng bi gger

t han an 800 tonne h ul l cannot be r e- entered i n one pi ece . ( Thi scan l ead t o i ngeni ous starship desi gns . )On pl anet s of s i z e 8 or great er and of t he same order of

densi t y a s Ear t h, a Free Tr ader -or anyt hi ng w t h a 1Gdri ve -cannot take of f . Thus, st r ap-on boost er s are avai l abl e f or h i re a tstarports of cl asses Aor B These hel p l aunch a v e s s el , andmaybe subs i di sed by l o c a l government or a purel y pr i vate ent erpri se .

I n t he former case, a f l a t rate i s charged f or l aunch a t t hest andar d gr ound- t o- or bi t car go cos t of 10 Cr edi t s per tonne; i nthe l a t t e r case, exor bi t ant f e e s may be charged f or l aunchdependi ng on ci r cumst ances . Al t ernat i vel y, the v e s s e l mayr emai n i n orb i t and shuttl es used .

There are j ump boosters, manoeuvre booster s and combi nat i on boost er s . The j umpandmanoeuvre boosters are both asmal l (100-400 t onne) h u l l w t h onl y fuel , cont r ol s, anddr i ves/power pl ant s . The gener al speci f i cati on f or boost er s i s, f orexampl e, A5FBR type Boost er . The f i r s t char acter gi ves t he hul ls i z e or type ; t he second i ndi cat es a boost er var i ant of t hat h u l l ,

a s di sti nct from other var i ants desi gned by t he Ref eree orpl ayer s, and i s al ways "5" ; the t h i r d i s t he j ump dri ve c l a s s i f i c a -t i on, i f any ; t he f our t h i s the classi f i cati on of bot h manoeuvredri ve andpower pl ant , i f any t he f i n a l f i guremay be ei t her "R"f or "Reusabl e" or "T" f or "Throwaway" . Throwaway boost er sare rel ati vel y expensi ve and nor mal l y reserved f or emergencyorm l i t a r y use .

The pur chase pr i ce of a boost er i s t he pri ces of the h u l l ,dr i ves, power pl ants andcont rol s added t ogether anddi vi ded by2 i f r eusabl e, by 4 i f throwaway Any space not taken up byt hese components w i l l usual l y be f u e l t ankage; some users mayreserve hol d andcomputer space i n order t o use the boost er a s

an unmanned expl or at i on v e s s e l , a "message t orpedo", et c .

Reusabl e boost er s may be used 1' 0 t i mes wthout mai n-t enance ; t her eaf t er i t r equi r es an overhaul a s l a i d out i n t he s t a r -shi p mai ntenance rul es . Throwaway boost er s of course are onl yused once . Both vari eti es maybe bui l t i n hal f thet i me gi ven i nt he tabl es for starshi p const r uct i on .

8

EXPANDNGUNVERSEb AndyS ack

SUGGESTEDADDTIONSTOTRAVELLERRULESPART2

Fai l ur es &BreakdownsMany t hi ngs may go wong w t h such a hi ghl y comp exmechani smas a starship . The per cent chance of a fai l ure i n agi ven day i s cal cul at ed a s f ol l ows :

chance of f a i l u re per day=E x Hul l Di spl acement

100Tonnes

Where E i s t he envi ronment wei ght i ng, whi ch i s 1 . 5 f or c i v i l

vessel s and 4 f or m l i t a r y vessel s . Some pl ayer s may bui l d shi psof s tandard types w th second-hand m l i t ar y engi nes i n order t or educe t he chance of msj ump ng when r unni ng on unr ef i nedf u e l , i n which case the chance of fa i l u re i s i ncreased by 10%I f

t he %chance of f ai l ure exceeds 100, as i t wel l may f or l argev e s s e l s , each 100% ndi cat es a cert ai n fa i l u re t hat day, andany

r emai ni ng f i gure under 100 i s t he per cent chance of anaddi t i onal fai l ure .

Percent age di ce are rol l ed once f or each daywhen not i n

; por t ; i f t he resul t i s l e s s t han the cal cul at ed chance a fai l ure hasoccurr ed . Next , two si x- s i ded di ce are rol l ed consecuti vel y, f orsever i t y and repai rabi l i ty . For sever i t y, a 1, 2, or 3 i ndi cat esa "Fai l - Operat i onal " condi t i on, where back-up syst ems orvot i ng uni ts are abl e t o conti nue t he shi p' s normal f unct i oni ngwthout t he f a i l e d part . A 4 or 5 i ndi cat es a "Fai l - Saf e"condi t i on, whereal t hough thecomponent which f a i l e d was v i t a l

t o t he f unct i on of t he shi p, saf et y i nt erl ocks pr event anydangerto pas senger s or crewwhi ch mght have been caused by thefa i l u re . Thi s r o l l has a Di e Modi f i er of -1 f or al l hul l s whi charenot custom b u i l t , and a further DMof +1 f or every annualover haul which has been mssed, t hus , f or wel l - mai ntai ned shi ps,

i t i s i mpossi bl e to get a score of 6whi ch i s a si ngl e- poi nt f a i l u r e ,where a v i t a l component f a i l s w thout warni ng i n a total l y un-expect ed manner, w t h possi bl y f a t a l consequences . Next a r o l l

f or repai rabi l i ty i s made 1, 2, or 3 i ndi cates t hat t he f aul ty par tcan be r epl aced from shi p' s stores, a 4 or 5 i ndi cat es t hatal t hough a spare i s not car r i ed, t he faul ty part can be r epai r edand r epl aced by t he crew and a 6 i ndi cat es t hat t he shi p' s crewhas nei t her t he s k i l l nor t he spares to put t hi ngs ri ght - a shi p-yard or some fast thi nk i ng i s r equi r ed!

For t he l ocat i on of t he f a u l t , r o l l percent i l e di ce andconsul tt he tabl e bel ow

St arshi p Faul t Locat i on01-40 Fal seAarm thetes t i ng c i r cu i t r y i s f aul ty .41-60 Computer Crash61-64 Structural Fai l ure i n t he Hul l65-72 L i f e Support Systemfa i l u re73-76 Power Pl ant Fai l ure77-78 Manoeuvre Dri ve Fai l ure79-80 J ump Dri ve Fai l ure81-82 Fuel Supp y Fai l ure83-92 Sensor Fai l ure93-98 Throwt w c e i gnori ng 93-0099-00 Throwthr i ce i gnori ng 93-00

Accel er at i on DamageAccel er at i on a t hi gh G causes damage t o the crew They takeone D6 of damage f or ever y Gof accel erat i on above one th i sdamage i s removed a s they s top accel erat i ng, unl ess i t h a s 'r endered themunconsci ous .

Examp e : As h i p ' s boat - or a shi p-accel er at es a t 4G I t s crewt ake 3136 of damage each . Lat er i t eases of f to 2G, so t he crewregai n 2136 of hi t poi nts, except f or Aphonso t he gunner whohad an unf or t unat e endurance of 1 and l i e s unconsci ous onhi scouch, and i s deal t w t h under normal wounding rul es .

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ADM s appl i ed t o t he di ce thrown f or accel er at i on damage .

Thi s i s +2 i f t he v i c t im i s not protect ed, i . e . l yi ng on t he f l oor ors imla r ; 0 i f a st andard accel er at i on couch i s used ; - 2 f or oi l

bat hs ( ment i oned i n N ven&ournel l e' s TheMote i n God'sEye

and other books) ; and - 4 f or f l uor ocar bon t anks ( a s used i n

Hal deman' s Forever War s t o r i e s ) .

COMPUTERS

DamageThe h i t s on computers out l i ned i n the ori gi nal rul es are tool eni ent ; a s iml ar systemt o t hat used on engi nes i s better, sot hat f or exampl e, a Mod- 5 t ak i ng 3 h i t s i n combat becomesr educed t o t he ef f ect i veness of a Mod- 2 Thi s necessi t at es thei nt r oduct i on of back-upand f ront - end type computers t o takeover i n t he event of dest r uct i on or to reli eve t he mai nmachi neof some burden .

ProgramMany and var i ed are t he possi bi l i t i es f or newcomputer pro-

grams some examp es are :

Ant i - crash Program Thi s i s l oaded i n t o a back- up computer . I f

t he mai n machi ne cr ashes or i s reduced by combat t o a Mod-0,

i . e . non- worki ng, t he back-up computer l oads i n t o i t s ownCPU

al l program curr ent l y bei ng run on t he mai n machi ne,excepti ng any whi chcaused a crash . Thus the act i on of t he computer uni t i s kept up

Doubl e J ump Program Thi s i s especi al l y usef ul f or at t acki ngheavi l y defended ground targets . The shi p j umps i n, l ooses of f aspr ead of mssil es, and t hen i mmedi atel y j umps out agai n ; theenti re process t aki ng about a tenth of a second .

Dei erate Msj umpProgram Thi s causes the dri ve t o make a

msj ump del i beratel y . I t can be used t o avoi d t he f orces of l awand order or escape froma system i f there i s f uel f or a j umpbut'

not enough t o r each t he next star . I t i s, however , a r i s ky

busi ness .

ProgrammngS k i l l s i n t o t heComputerAny s k i l l may

beprogrammed i nt o a computer

butt he

programmer must have a t l e a s t t he same exper t i se i n t he s k i l l a s

i s desi r ed f or t he program and a t l e a s t a l i k e amount of com

puter expert i se . The cost of such a program s Cr . 2m l l i on i f a

consul t ant i s hi red ( consul t ant s w i l l never programcomputers k i l l i n t o a machi ne! ! ) , or whatever a suf f i ci ent l y ski l l ed pl ayerchar acter w i l l do t he j ob f or . The space r equi r ed i s 2 uni ts perl e v e l of exper t i se . A non- det ectabl e fa i l u re i n the programr educes the exper t i se l e ve l programmed i n by sever al l e v e l s .

ENGNEERNG

Natur e of Manoeuvre Dr i veManoeuvre dr i ves oper ate on an anti gravi ty pri nci pl e, a s thi s

does not vapor i se everyt hi ng w t hi n several mles and r ender

beamweapons usel ess .

Msj umps

Any engi ne making amsj ump w i l l use up f u e l f or t he msj umpor t he maxi mumnormal j ump possi bl e, whi chever i s the l ar ger .

For each j umpnumber t hat t he s i z e of themsj umpexceeds t hemaxi mum possi bl e normal j ump, t he j ump dri ve w i l l take oneh i t of damage

B owngthe Dr i veApi l ot or engi neer on a doomed vessel can el ect t o bl owt hedri ve . ( Thi s t a c t i c can be used t o t ake some enemes w th youor t o bl owup starports i f youare dyi ng andcannot l eave) . Whent he dri ve i s bl own, i t expl odes w t h the force of a str ategi cnucl ear devi ce ( s e e bel ow) , t he s i z e of which depend ; on t hepower pl ant s i z e . (TypeA= megatonne, B =2megatonnes,

et c . )

Tractor BeamsTo gener ate a tractor beam 20 t ons of addi t i onal control gearare r equi r ed . I t has t he ef f ect of maki ng t he target shi p behave

" A l l t h e s e program were o r i g i n a l l y moot ed by pl ayer s o f Readi ngUni versi ty Wargar nes Associ at i on' Tothemt heref oregoes t he c r e di t .

a s i f i t were bei ng accel erated by t he M- dr i ve uni t att ached t othe tractor beamdevi ce i n a di rect i on i ndi cat ed by t he w el derof thebeam i n addi t i on t o anyother accel er at i on i t undergoesExtra manoeuvre dr i ves and power pl ants may be bui l t i n sot hat thew el der ' s ownengi nes are f ree .

WarpScr ambl er s .

These oper ate on a s iml ar systemt o tractor beams Another 20t ons of cont ro l s are r equi r ed, and the ef f ect i s t hat t he targetshi p msj umps i mmedi atel y t he next movement phase comes

around under the normal or amended ,msj ump rul es.Theoperat or of t he scr ambl er pays the f u e l cost f or t h i s , a s hedoes

f or tractor beams

Mat t er TransportersThese requi re another , 20 t ons of cont r ol gear andbehave a s l a i d

down i n the tel eport a : n rul es under psi oni cs . Thei r equi val ent

ps i strength i s det f i n e d by the c l a s s of power pl ant dri vi ngthemAtypeAhas ps i strength 10, a type B- 20, andso on

GUNNERYANDMSSILES

H t Equi val entsOne ' H i t ' i s assumed equi val ent to 2013 of damage A h i p ' s h u l lw i l l take 3-18 di ce of Ht s , as w i l l anAFVhul l ; a shi p' s boath u l l w i l l take 2- 12 di ce, andan ATV, ai rcraf t etc . 1- 6 di ce . Anyr emai ni ng damage i s carr i ed through and di s t r i buted evenl ybetween any crewbehind t he wal l when i t caves i n . Al ter-nat i vel y, t he r emai ni ng damage can be s p l i t i nto 4136 "par cel s"and di sposed of a s i f shotguns were f i r e d a t theoccupants . Notet hat anyH t gett i ng through t he ski n of a vac sui t punctur es i t .

Ci vi l i an vac s u i t s are about equal t o j ack, andm l i t a r y ones t omesh or abl at . Armour can be worn over them

Typesof M s s i l eGeneral : Ashi p' s mai n def ence i s i t s l a s e r bat t er i es, a s f or al l

practi cal pur poses t hey cannot be seen comng, whereas mssi l es

may be spotted i n t i me f or evasi ve act i on . Thus, mssi l es tend t obe reserved f or i nf i ght i ng, when shi ps are a few i nches apart .

Mss i le s are assumed t o accel er at e conti nuousl y at 10G Forquadrupl e the normal cost they can be custombui l t to achi eve

25GHE Mss i l e s : These ar e t he st andar d vari et y menti oned i n t herul es . They wei gh 1 t on, cost Cr . 5000, and do 1136 H t s oni mpact . I n ground acti ons t hey w i l l be treated a s 100 kgf r agmentat i on weapons (see bel ow) .

Tacti cal Nucl ear Mss i l e s : Thesewei ghone ton but cost 50,000credi ts . They are treated a s 100 ki l ot onne nukes i n groundact i ons .Ahi p hi t by one of t hese suffers ( 1 - 6) D6 H t s . I f i t i s

not i n atmosphere at the t i me of t he attack, i t s str eami ni ng, i f

any, i s dest r oyed and due t o spal l ati on fromthe wal l s al l thecrew are consi dered t o be at t acked by a shotgun w el ded bysomeone of expert i se 1 .

St r at egi c Nucl ear Mss i l e s : These are hydrogen bombs of 1

megatonne yi el d . They cost hal f a m l l i on credi ts . I f t he shi p i s

not i n atmospherewhen at t acked, the st r eami ni ng i s dest r oyedand the crew ar e att acked as i f by shotguns a s f or the t a c t i c a lnuke above ; but t he "strat" doesmore damage Throwonedi ce .

Each spot represent s a di e. Throw t h i s number of di ce . Thi sresul t i s t hen t he number of di ce t o be thrown f or H t s done t othe target . Further, i f i n atmospher e, anyshi p h i t which survi ves

must i mmedi atel y make a f or ced l andi ng, al t hough i f i n atmos-phere t he spal l ati on and dest r uct i on of str eami ni ng do notoccur . The str ategi c nuke i n atmosphere al so cr eat es bl ackout,

so f or 1- 6 turns no radi o or r adar i n the neighbourhoodf uncti ons, andmssi l es attack i n or behi nd the f i r e b a l l at-5

HEBombs Wei ght one t on, cos t 2000 2136 of H t s v s . shi p,counts a s 1000 kg f r agment at i on weapon . Al t ernat i vel y i t coul dcontai ngas or germs

Drop Tank Cost 1000 credi t s . Thi s i s merel y a tank contai ni ngo e i e ton of f u e l .

Mobi l e I nf ant r y DropCapsul e Di r ect fromHei nl ei n' s St arshi pTr ooper s, th i s capsul e costs 4000 credi ts andhol ds but onemani n powered batt l e armour . I t r e- enters under the rul es f or r e -entry i n a vac s u i t , but any weapons f i r e d a t the t r ooper on hi swaydown have a DMof -3 i mposed 1 1 1 1 -

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EXPANDNGUNVERSE

DumpBox Thi s i s a cheap re-entry capsul e f or emergencyescape or del i veri ng cargo . I t r e- enter s under thevac s ui t r ul e s ,costi ng 5000 credi t s and capabl e of hol di ng 5men pl us equi p-ment or 500kgof car go.

M s s i l e Fai l uresAvai l abl e dat a suggest t hat modern mssi l es have a fai l ure rate ofabout 25%As t h i s i s qui te probabl y wong and t hi ngs w i l lsurel y be i mproved i n t he future, mssi l es w i l l f a i l t o explodeontarget even thought hey have hi t i f an unmodi f i ed 12 i s scored .Types of Sandcast er Ammuni ti onSand St rai ght fromthe book, t h i s costs 400 credi t s, wei ghs 50kg and i mposes aDMf -3on any l aser f i r e through i t .

Wndow Thi s costs 400 credi ts f or a 50 kg canni st er . I t s ef f ecti s aDMof -3on mss i l e f i r e .

Gr avel : Thi s i s j u s t what i t says - gravel . ( Or scrap i r on andot her such j unk) . I t s cost i s 100 credi ts f or a 50 kg canni st er andi t i s the best sandcast er weapon nor mal l y avai l abl e . Mss i l e spassi ng through i t are total wi te -o f f s and f a i l t o exp ode I tdoes damage on shi ps asf ol l ows : cal cul ate t he vel oci ty vect or oft he target rel ati ve t o t he gravel a s i t h i t s . For each 1" (1,000ml es) of magni tude thi s vect or has, t he gravel does oneH t ofdamage Ashi p orb i t i ng t hrough gravel around a pl anet t akes

H i t s , as woul done l eavi ng orb i t or l i f t i n g of f .

Examp e Av e s s e l i n a l oworb i t aroundan Eart h- si zed pl anet i s,doi ng about 17,500mph, perhapsmore ; t h i s i s about 2. 9 i nchesper turn, so a stati onary cl oud of Gravel - i . e . one tossed up sot hat t he v e s s e l hi t i t when i t hadno rel ati ve vel oci ty toward t hetarget, j ust bef or e i t f e l l back- woul d do 3H t s of damage oneorbi t i ng t he opposi t e way ent i rel y woul ddo 6 H t s . I f t he target,were at t empti ng t o l eave t he pl anet , i t must r each a t l east25,000mphf or an Earth si zed worl d, whi ch i s about 4. 2 i nches .per t u r n . I f i t r an i n t o a "stat i onary" c l oud, i t woul dtake4H t s ;and by droppi ng some Gr avel over t he si de froma great hei ghtonecoul dprobabl y score upt o 8H t s .

Al so, "dead" mssi l es, i . e . thosewhi ch have f a i l e d t o detonat e orbeen bur nt out by a nearby "nuke", coul d count a s Gr avel w t h

a greatl y reduced h i t probabi l i ty ; al ternati vel y Gr avel warheadscoul d be car r i ed, whi ch coul d do a l ot of damage .

HEShel l : Thi s does 1- 3 H t s agai nst a shi p, count s a s a 50 kgf r agment ati on weapon, costs 500 credi ts andwei ghs 50 kg . I t i smost usef ul f or shi p defenceon t he ground

Force Fi el dsThe force f i el d i s ( tentati vel y) ass i gned to t ech l e ve l 14 I t s costi s 100,000 credi ts per poi nt , i t wei ghs 0 1 t ons per poi nt . Thepoi nt val ue of the f i e l d i s t he number of H t s i t w i l l absorb frommssi l es, l a s e r s et c . I mper i al war shi ps have about 100 poi nt s off i e l d , thei r s h i p ' s boats about 10, and naval bases severalhundred t o a thousand . The f i e l d can re-r adi ate absorbed ener gya t 10%of i t s poi nt val ue per tu rn . When t he sumof al l H t si n f l i c t ed so f ar mnus t he sumof t hose so f ar re- radi at ed exceeds

t he poi nt val ue of t he f i e l d , i t burns out , and further H t s attackt he shi p' s structure i n thenormal wayExamp e Api nnace w t h a 10 poi nt f i e l d i s hi t by twoHEmssi l es doing 6 H t s . The 6are absorbedandone i s r e- r adi at ed,l eavi ng 5 Next t u r n another mss i l e h i t s i t doing 6 H t s . Thi smakes a total of 11 . One i s re-r adi ated, l eavi ng 10 At thi s poi ntthe gener at or s burn out and t he pi nnace i s on i t s own .

Use of Radar f or Shi p DefenceShi p' s r adars are very powerf ul , capabl e of det ect i ng a shi pmany hundreds of thousands of ml es away Somen not w thi nshi ps or har d cover canbe att acked by r adar a s i f by a l aser r i f l e ,and al l men w t h i n r ange w i l l be af f ect ed t oget her , i . e . si mul -t aneousl y . El ectr oni c devi ces not protected by shi ps' hul l s ors im la r w i l l burn out unl ess speci f i cal l y desi gned f or t h i s con-t i ngency at quadr upl e cost .

Sl aved TurretsI n order t o r educe manpower r equi r ement s, twoor more turretsmay be "sl aved" ; i n t hi s case there i s a mast er turret, andwheni t at tai ns a target and l ocks on, al l other turrets s l aved to i t al sol ock onto t hat target . NB . t h i s can onl y be done i f al l t heturrets so sl aved canpoi nt i n t he same di rect i on!

10

EFFECTSOFNUCLEARWAPONS

CratersAnythi ng or any per son whowoul d be w t h i n the crater af t erdet onat i on i s consi dered total l y dest r oyed. Cr at er dept hs andr a d i i are a s f ol l ows :

10MT(Megatonne) groundburst Radi us 640mDepth 150m1 MTgroundburst Radi us 290mepth 70m

NBAgroundburst" i s an expl osi on whi ch t akes pl ace on orver y near t o t he sur f ace; t h i s i s contrasted w t h an "ai rburst ",where t he weapon i s set of f hi gh above t he gr ound, whi ch causesno crater .

Bl ast Effects10MTGroundburst : Wt hi n a r adi us of 9. 6 km bui l di ngs et c .are dest r oyed; per sons t ake 6136 damage Wt h i n a r adi us of 14. 4km bui l di ngs etc . are damaged ; there are hur r i cane forcewndsper sons take 5136 damage Wt hi n a r adi us of 24. 8 km bui l di ngsare damaged per sons t ake 3136 damage

1 MTGroundburst : Wt hi n a r adi us of 4. 3 km bui l di ngs et c . aredest r oyed; per sons t ake 6136 damage . Wt h i n a r adi us of 6. 4 kmbui l di ngs et c . are damaged ; there are hur r i cane f orce wndspersons t ake 5136 damage . Wt h i n a r adi us of 11 . 5 km bui l di ngsare damaged persons t ake 3136 damage10MTAi rburst : Wt h i n a r adi us of 12. 8 km bui l di ngs et c . aredestroyed per sons take 6136 damage Wt h i n a r adi us of 22. 4km bui l di ngs etc . damaged ; there are hurr i cane f orce wnds ;per sons take 5136 damage . Wt h i n a r adi us of 42. 5 km bui l di ngsare damaged persons take 3136 damage

1 MT Ai r burst : Wt h i n a r adi us of 5. 6 km bui l di ngs et c ar edest r oyed ; per sons take 6136 damage . Wt h i n a r adi us of 10. 4km bui l di ngs et c . are damaged there are hur r i cane forcewndsper sons take 5136 damage . Wt h i n a radi us of 20. 8 km bui l di ngsare damaged pers ons t ake 3136 damage

Damage i s not cumul at i ve ; take t he hi ghest appl i cabl e .Grounded a i r c r a f t and c i v i l i a n ATV, gr oundcar s et c . ' t ake

sever e damage i f w t hi n t he "bui l di ngs damaged" r adi us ;ai r bor ne vehi cl es must i mmedi atel y f orce-l and.

Ai r bor ne vehi cl es and AFV are dest r oyed i f w t h i n t he"bui l di ngs dest r oyed" r adi us . ( Starshi ps count a s AFVf or t h i spurpose . )

Persons w t h i n ' t h e "hurr i cane force wnds" r adi us need nott ake damage i f they seek r ef uge i n stout structures .

Wt h i n t he "hurr i cane force wnds" r adi us, obj ect s andbodi es upt o several hundred kg i n wei ght i n theopen are hur l edabout a t potenti al l y l e t h a l speeds .

F i re Effects10MTGroundburst : Wt h i n a r adi us of 23 . 2 km f abri cs andpaper i gn i te ; per sons take 4136 damage Wt hi n a r adi us of 37. 6km there w i l l be bl i s ter i ng burns (2nd degree) ; persons t ake2136 damage . Wthi n a r adi us of 38. 4 km dry l eaves i gn i te ; per-sons t ake 1 D6damage

1 MTGroundburst : Wt h i n a radi us of 9 km f abr i cs andpaperi gn i te ; per sons take 4136 damage Wt h i n a r adi us of 15 kmbl i s ter i ng burns (2nd degr ee) ; per sons t ake 2136 damage Wt h i na r adi us o f 15 2 km dry l eaves i gni t e ; per sons take 1D6damage

10MTAi rburst : Wt h i n a r adi us of 28 km f abr i cs and paperi gn i te ; persons take 4136 damage . Wt h i n a r adi us of 42. 4 kmbl i s ter i ng burns (2nd degree) ; per sons take 2136 damage Wt hi na radi us of 44. 8 km dry l eaves i g n i t e ; per sons take 1136 damage1 MTAi rburs t : Wt h i n a r adi us of 9 6 km f abri cs and paperi g n i t e ; per sons t ake 4136 damage Wthi n a r adi us of 17. 6 kmbl i s ter i ng burns ( 2nd degree) ; per sons take 2136 damage Wt h i na r adi us of 18. 4 km dry l eaves i g n i t e ; per sons take 1D6damage

Damage i s not cumul at i ve ; take the hi ghest appl i cabl e .Even though a per son may wel l sur vi ve t he f i r e damage, the

"nuke" w i l l cause a f i r es torm of "fabr i cs and paper i gni te"r adi us . I f r ecor ds fromWorl dWar I I areaccurate, t he chance ofa per son escapi ng or survi vi ng a f i r es t orm i s very smal l . I t i s theresponsi bi l i ty of the pl ayer s t o speci f y howthey w i l l attempt t odo so, andof the Ref eree toconsi der i f t hey woul dsucceed .

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Radi at i on Ef f ectE ectromagneti c Pul ses EMPoccur when a "nuke" i s detonated

I t i s safest t o use t he "f abr i c and paper i gni te" r adi us s i nce

accurate i nformat i on on t he ef f ect i s di f f i cul t to obtai n . Thi sEMPw i l l sever el y damage or i mmobi l i ze e l e c t r i c a l or el ectr oni cequi pment , thoughmeasuresmay be taken t o avoi d t h i s at greatexpense There i s al so a s l i g h t chance t hat fal se si gnal s w i l l begener ated i n comput er s, communi cati ons sys t ems, anddet ect or s .

Fal l out : The mat er i al s r emai ni ng after a nucl ear expl osi on arer adi oact i ve, and emt radi at i on f or a l ong t i me . When t hey mxw t h eart h etc . thrown upby t he expl osi on, r adi oacti ve cl ouds,formand create a f al l out hazard f or peopl e who are downwnd

Because groundburs t s cause craters they throwup more d i r t :

so t he f al l out i s more dangerous s i nce there i s more of i t .

B ackout : Bl ackout weapons are speci al l y desi gned devi ceswhi ch maximse t he bl ackout ef f ect of t he detonat i on . Thearea

cover ed by t he bl ackout i ncreases w t h t he s i z e of t he devi ce

and t he al t i tude a t which i t i s detonated The exact f i gures

seemt o be c l a s s i f i e d ; one source suggest s a bl ackout c l oud of100 kmr adi us froma devi ce of several MT a t a "sui tabl y hi gh

al t i tude" . Thi s cl oud mght endure f or hours, and cert ai nl y f ora fewmnutes a t l east . (The exact durat i on can be contr ol l edby t he attacker by car ef ul des ign of h i s bomb, and car ef ulchoi ce of t he number and l ocat i on of t he expl osi ons . ) Radar

and radi o system are "bl acked out " and cannot "see" throught he cl oud The durat i on of the bl ackout i s l e s s f or devi ces trans-mt t i n g hi gher f r equenci es ; i t goes approximatel y a s the square

of t he r adar / r adi o f r equency . Thus UHF i s out of act i on f or

perhaps 10 mnutes whi l e S- band r adar i s cover ed f or onl y a few

seconds . However, even after t he r adars can "see" agai n, thei r

pul ses are ref r act ed. Thus subst anti al errors - up t o t ens ofki l omet r es - i n est i mates of posi t i ons occur . Thi s probl emmaybe overcome i n t he absence of Wndowor decoys by usi ng twof r equenci es whi ch d i f f e r wdel y, e . g . S- band and UHF, andcompari ng the est i mat es fromboth Thi s i s the reason f or thesubst anti al DMon mss i l e f i r e through bl ackout above . Bl ackouti s due t o atmospheri c i oni sat i on i n part, and thus i t s ef f ect i s

reducedwhen i t i s used i n deepspace .

B i ndness Peopl e f aci ng a "nuke" when i t detonates mayhave

t hei r s i ght s er i ous l y damaged or dest r oyed. For the r adi us ofth i s ef f ect use t he " i gni t i on of f abr i cs andpaper" r adi us . ( Thi s i s

an est i mate based on l i t t l e i nf or mat i on) .

Effect of Radi ati on on Characters: Af t er a nucl ear expl osi on,per sons i n or passi ng throughthe af f ect ed area or t he area bel owor i n t he f al l out cl oud, or an ar ea the f al l out cl oud has passedover, must "save" by throwng thei r endurance or l e s s on 3D6,

Fai l ur e t o save i ndi cat es 1D6 of radi ati on damage taken Theassoci at ed DM are :

Ant i radi at i on s u i t or s iml ar : -4

Ai rburst : - 3 t o -1 dependi ngon vi ci ousness of the at tack .

These are appl i ed t o thedamage di e r o l l , not t he save . Each dayt her eaf t er t hat the char acter r emai ns i n such an area, he mustsave agai n . On l eavi ng t he area a f i n a l save i s rol l ed ; fai l ure on

t h i s f i n a l save means t hat the v i c t im w i l l conti nue t o take 1 D6damage per day u nt i l hospi t al i sed : (TheDMaboves t i l lapp ly . )

ANoteon t he Devi cesThe nucl ear devi ces consi dered are hydrogenbombs of st andardt ypes . I t i s possi bl e by carefu l des ign to enhance any oneof t hethree t ypes of ef f ect - i . e . r adi at i on, f i r e , or bl ast - a t t heexpense of t he ot her s . I n al l cases, the ai rburs ts are assumed t ooccur a t that hei ght whichwould domost damage Ai rburst s atl ower al ti tudes cause l e s s f i r e and bl ast damage, but moref al l out . The effects of weapons of di f f er ent si zes i s cal cul at eda s f ol l ows : f or each f ac tor of t en t i mes l a r g e r , mul t i pl y al l r a d i iby 2. 2 ; each f act or of t en t i mes smal l er, di vi de al l r a d i i by 2. 2 .

Thus, a 10 ki l ot onne devi ce, bei ng 1,000 t i mes s ma l l r ! r t han a10MT devi ce, affects an area w t h a r adi us 2. 2 x 2. 2 x 2. 2 =10. 648 t i mes smal l er , i . e . a r adi us about 9/2%s l arge.

I t i s recommndedthat "nukes" be very rare

.0mmw0011110.

EFFECTSOF EXPLOSIVES

Bl ast Radi i f or Chemcal Expl osi ves .

Any per son w t hi n t he bl ast radi us of the expl osi on may be h i tf or ( 1- 6) D6 of damage The expl osi ve needs a base of 8+ t o"hi t" , wth an armour DMa s shotgun i f the v i c t im i s more thanhal f t he bl ast r adi us awayfrom t , or a s assaul t r i f l e i f cl oser .

Wei ght of Expl osi ve Bl ast Radi us*

1, 000kg 101 m100kg 46m10 kg 21 m

1 kg 9 5 m100grammes 4. 5 m10grammes 2m

1 gramme 0. 9 m

Effect of Fragmentati on J acket sMost muni t i ons, a s opposed t o expl osi ve charges, are f r agmenta-t i on weapons which on det onat i on throw out shr apnel . To

si mul at e th i s effect, f r agmentat i on weapons have double t hebl ast r adi us i ndi cat ed f or thei r s i ze Normal charges canbe e a s i l y

conver t ed t o f r agmentat i on weapons by c l osel y packi ng themw t h b i t s of gravel , n a i l s , etc .

GrenadesGrenades are assumed t o be 1 kg f r agmentat i on weapons ( Thi smakes thems l i g h t l y l e s s ef f ecti ve than r e a l gr enades . ) Char acter smay throw gr enades a di st ance equal t o three t i mes thei rstrength i n met r es . ( Thi s means they w i l l sometimes be i nsi det he bl ast r adi us t hemsel ves! ) The h i t probabi l i ty f or agrenade i st he same a s f or thrown dagger s, i . e . 2D6+exper t i se+dexteri t y,an 18 or hi gher i ndi cat i ng a hi t . I f a gr enade f a i l s to h i t , where i tactual l y l ands i s determned by di c i ng f or the di rect i on on ani magi ned hex g r i d . Having found t h i s di recti on, t he di st ance, i n

met r es, by which thegrenademssed i s foundby subt r ac t i ng themodi f i ed di ce r o l l from18

ARTILLERY

S k i l l useWhen usi ng di rect f i r e , i . e . t he target i s v i s i b l e t o thegun crew

t he gunner appl i es h i s gunnery exper t i se t o the shot , and pi cks

up any resul t i ng exper i ence . I f t he target i s out of si ght a

forward obser ver must be used, he appl i ed h i s exper t i se t o t he

shot and i f successf ul acqui r es t he exper i ence . To h i t , a score of

18 i s r equi r ed, w th appropr i ate DMor exper t i se, and gunner ' s

dexteri ty added, t o a t wo- di ce r o l l , w t h an addi t i onal DMf +4

f or r angef i nder s i f used by t he appr opri at e party, i . e . gunner f or

di rect f i r eand forward observer f or i ndi rect f i r e . ( Al t ernati vel y

heavyweaponsmaybe treated a s normal gunweaponswth no

r equi red dexteri t y, or a r ef er ee- assi gned r equi r ed dexteri t y ; or a s

starshi p t urr et - mount ed weapons ) Normal l y bunkers , AFVet c .

requi re a di r ect hi t t o " k i l l " them whereasmen may be k i l l e d

even i f t he 25-pounder shel l msses themby several f eet . Use the

sect i ons on bl ast radi i and fragmentati on above f or heavyweapon f i r e ; though t he wei ght of the s h e l l must be est abl i shed .

I f t he proj ect i l e msses, determne a s f or grenades above . The

di st ance i n met r es, i t mssed by i s determned by subtr acti ng t heGunner' s/Fwd Observer ' s expert i se l e v e l froma 3D6 r o l l , ( or

by subtr acti ng t he modi f i ed "to hi t " score from18) .

Camoufl ageand Def encesThese have an adverse ef f ect on heavy weapon f i r e : af t er theattacker has added h i s exper t i se t o t he r o l l , the t ar get may, i f

he has pr epared f or t he shel l i ng, subtract anyexper ti se he hol dsi n gunnery, tacti cs or forward observer fromthe at t acker' s r o l l ,

and, i f t he shel l msses, add t he same amount to the di st ance

by which i t mssed ( t h i s l a t t e r i s done by maki ngdummem

pl acement s e t c ) . I f t h i s subt r acti on i s i nst r umental i n making

t he s h e l l mss, the def ender shoul d be awarded exper i ence f or i t .Part i es w t h no such exper t i seandno t r ai ni ng i n surface combat( i . e . not mari nes or army) are subj ect to a DMor +3 added t ot he gunner ' s attack r o l l .

!"To f i n d b l a s t r a d i i f or bombs o f mass bet ween those v a l u e s l i s t e d , t heb l a s t r a d i u s i n cr e a s e s as t he cube r oo t o f t hemass .

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Aegul ar f eat ure i nt r oduci ng newand i nteresti ng monst er s,edi t ed by Don Tur nbul l .

i r s t , a word of apol ogy When r eaders are sendi ngcontr i but i ons f or the Factory ( of which we haverecei ved near l y 600!) they sometimes encl ose a l e t t e raski ngme a quest i on or twoabout t h i s or that . Mai nl y

the quest i ons are about t he Monster-marksystem but there areother topi cs . NowI ' m sorry, but I si mpl y haven' t t he t i me toanswer al l t hese i ndi vi dual quer i es, and s i nce i t woul dn' t be f a i rt o answer some whi l e i gnori ng others, I have had t o make as t r i c t r ul e not to answer any Whi chmayseemrather hear t l essunti l you cons i der the vol ume What youcoul ddo, i f you t h i nki t wort hwhi l e, i n t o t r y t o prevai l on

t heedi t or

t oi ncl ude,

ever yso of t en i n Whi te Dwarf , a ' quest i on box' f eat ure i n whi chquest i ons of gener al i nter est coul d be answer ed, or a t l e a s t apoi nt of vi ewput forward

However , pl ease don' t l et t h i s put you of f wr i t i ngwthyourcomments which don' t requi re an i ndi vi dual repl y . I wel comevi ews on the col umn - c r i t i c a l or ot her w se-and can assureyou t hat they aren' t i gnor ed . O course, prai se ( whi ch comesfromt i me t o t i me) i s part i cul ar l y wel come . . .

Thi s t i me we have a col l ect i on of rather powerful beast s . I nal l cases I have omtted t o i ncl ude a Monstermark, ei t herbecause i t i s i ncal cul abl e or because i t i s very hi gh ( usual l y bot h) .S im l a r l y you can r egar d al l t hese creatures a s occupyi ngrelati vel y hi gh r anks i n t he monster l e v e l t abl es .

byRoger Musson

No appeari ng : 1- 2Armour cl ass : 1Movement : 12"H t D ce: 8138+3Treasure : FAttack: 2 t u sks ( 1- 10 each) ,

charge (4-40), trunk(speci al ) andbreathweapon (speci al ) .

A i gnment : Chaot i c- evi lI ntel l i gence: averageMagi c resi stance : 50%

12

TheGurgotch, or DemnE ephant, i s another of the i nfernal f orces onceconjured forth to do war against the forces of Good the remnants nowwander the Earth, seeking thedepths fromwhich theyori gi nated.

I n formthe beast resembl esa l argebl ackelephant wth bi g saucer- l i kegl owngwhi teeyes andat a i l resembl i nga tr i dent .

I t s usual mde of attack i s wth i t s tuskswhich are set about 6' apartandwth i t s trunk, wth which i t l i f t s i t s opponent (assumng i t hasscored a h i t ) and eit her drops themof f ahandyprecipi ceor throws themto the ound wth twce the f or ce of a normal f a l l . I t s i n i t i a l chargeagainst I group of adventurers deli vers 4-40 poi nts of damage (bytramp i ng i t s foes underfoot) to each vi cti mwhof ai l s to ' save agai nst hi sdexteri ty' .

I t has one other deadl y weapon - i t s breath I n pl aceof an ordi narytongue, the Gurgotch has a great trumpet- l i ke funnel fromwhich i texhal es a noxi ous gas which acts on the central nervous systemof avi cti m A l caught i n thecl oudmust ' save against const i tut i on ' or l ose al lconsci ousmuscul ar control fromtheneck downwards ( i n ef fect , theyareparalysed) ; they al so l ose 4 poi nts of dexteri tyand2poi nts each

ofstrength andconsti tuti on . Those maki ng thei r savi ng rol l are not para-l ysed but s t i l l suf f er the ef fects of the l oss of character i s t i c points . I nei ther case the l oss of character i s t i c points i s permanent unl ess abl ess andcure di sease are cast, i n that order andone i mmedi atel yafter the other ,on thevi cti mwthi n aweek (of course a paral ysedvi cti mw l l have had tohave theparal ysi s removed f i r s t ) .Commnts Mor e sui tabl e to a wl derness encounter than adungeon,though i n are st r i c ted space i t s charge w l l be el enmore ef fect i ve .Aotof deci si ons for theDMo make here - howmany i n the group ofvicti ms woul d be ' caught' i n the charge? Can the tusks skewer twodi f ferent victi ms at thesame t i me (a f ter al l , i t ' s hadp enty of pract i ce)?What rangeandarea of eff ect has thebreathweapon?

I n case the concept of ' saving agai nst a character i st i c ' i s not f am l i ar ,l et me b r i e f l y exp ai n (though I thi nkmanyDM use t hi s i n one formoranother) . Qui te often there ar i se ci rcumstances i n which the character ' sa b i l i t y to avoi d a certai nacti on shoul d be rel ated tooneof hi s character-i s t i c s ( f o r i nstance hi s abi l i t y to avoi d a charge w l l beafuncti on of hi sdexteri ty, hi s chance of taki ng a sensi b le course of acti on i n confusi ng

ci rcumstances w l l be rel ated to hi s i ntel l i gence, andso on) . I n such casesDM often resol ve theprobl emby aski ng the character to rol l under hi scharacter i s t i c score, hi s acti on succeedi ng i f he does soandf a i l i n g i f hedoesn' t . Thus i f acharacter wt h a dexteri ty of 15 stood a chance ofavoi di ng the charge of a Gurgotch, theDMmght ask hi mto ro l l 3136(2136 i f he wants to make i t easi er - i n t h i s case cert ai n - or 4136 i f theDMhi nks the chances are rather smal l ) . I f thecharacter r o l l s 5+3+2=10he has ' saved' and has avoi ded the charge; i f he r o l l s a 17, he getstramp ed. Thi s i s a usef ul way of t e st i ng any part i cul ar abi l i ty , and al sousef ul i n deal i ng wth non-p ayer-characters i f there i s any doubt abouttheacti onstheywouldt ake, the advice theywoul d give and so forth .

by Davi dTayl or

No appear i ng : 1Armour c l a s s : var i abl eMovement : var i abl eH t Di ce : var i abl eTreasure : ni lAttack : var i abl eA i gnment : Lawul e vi lI ntel l i gence: very hi gh

TheMndweb i s agroup enti ty whi ch grows by absorbi ng the mnds ofcharacters or of monsters which have human i nte l l i gence or above . I tmani fests i t s e l f as a motl ey groupof mn and c reatu res , t hei r headsl i nked together byashimmeri ng, i mmateri al network of s i l very l i nes offorce These l i nes can s t re t ch asmuchas 100' , sothat al l the componentuni t s can move wthi n that radi us of the nucl eus Thenucl eus i t s e l f i s ashimmeri ng force-sphere at the j uncti on of al l the strands of theweb i thas 100hi t poi nts,

i s treated as AC-2andhas 80%magi cal

resi st ance,beingvu nerabl e onl y to bl ows fromweapons wth at l east a +2magicalbonusThe i ndi vi dual mmbers of the Mndweb re tai n the abi l i t i es they

possessed before absorpti on though thei r acti ons are t ot al l y under theMndweb's control . Largewebs have been knowntocontai n creatures ofal l types, fromGnoms to StormGants .

Characters encounteri ng the Mndweb w l l be taken al i ve i f poss i b l eand thei r mnds absorbed i nto the Wb To snsnare i t s vi cti m theMndweb shoots out a s i l very l i n e of force at a s i ngl e t arget wthi n the100' range t h i s attack i s rol l ed as i f froma10-di cemonster, though i f asuccessf ul hi t i s scored the vi cti mcan escape being trapped i f he r o l l sunder hi s dexteri ty wt h 4136 I f a vic tim f ai l s hi s savi ng r o l l , he i s ran-dered i ncapabl e of normal acti on for three mel ee rounds, at theend ofwhich hi s mnd has been comp etel y taken over by theWband he w l lthen act on i t s behal f . Duri ng the i nteri mperi od, the victimw l l stands tock- s t i l l as i f i n a trance; di spel magi c cast upon hmduri ng t h i s t i mehas a 5%chance per l evel of the caster of rel easi ng him,i nwhich case hi sacti onsreturn to normal af ter a further two-roundrecovery peri od .

Once a v i c t i m s mnd has been absorbed by theWeb, onl yaf u l l wshi s cer t ai n to rel ease hi mandal i mtedwsh has a 50%chance ( i n ei thercase, rol l al so for SystemShock) .

Vcti ms of theWbw l l use t r i c ker y and/or force to try to get thei rcomades absorbed too For i nstance theymay, i f thei r capturehas notbeen seen by thei r comades, pretend to r ej oi n themand l ead themtot reasure, i nstead l eadi ng them to where other uni t s of the Wb' canambush themandtheWbi t s e l f can attack

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Comments : I have taken a few l i ber t i es wth t h i s c r eat i on s i nc e i t

appeared that some detail was i ncomp ete (and readers maythi nk i t s t i l l

i s) . The group ent i t y i s a rare phenomenon i n D&D but t h i s part i cul ar

versi on i s qui te a popular fantasy concept anddeservesapl ace, i n m

view DMmaywsh to vary the character i s t i cs of the nucl eus to maketheWbmore or l ess powerful , dependingonci rcumstances. They .may

al so wsh to r u l e on the di stance over which the l i nes of forceconnecti ng

the uni t s to thenucl eus canbeseen. I presume, i nci dental l y, that there i s

noway i n which these l i nes can be cut?

byMC

(nonamandaddress gi ven)

No appeari ng: 1

Armur cl ass: 0

Movemnt : 36"

Ht Dce: 8138

Treasure : ni l

Attack: _speci al

Aignmnt : Neutral

I ntel l i gence: non

Magicresistance: seebelow

Createdby high-l evel Mgi cians, these creaturesare composed ent i r el y of

magicalenergy andare

usual l yi mpri soned i n c rys tal l i ne globes The

ori ginal creator was wont to send a globe to each of hi s enemes, the

globe beingmagi cal l y set to shatt er on the touchof the i ndi vi dual enemconcerned, thus re l eas i ng the creature i mpri soned wthi n . I f a globe i s

discovered, t heref or e, i t mayhave been ' t argett ed' onapart i cul ar vi cti m( i n which case onl y qui te a heavybl oww l l shatter i t ) ormaysimp y beset to shatt er on any touch Once rel eased the Cycl onew l l attack the

person shatteri ng thegl obe eit her unt i l i t s vi cti m i s dead ( i n which case'

the Cycl one, i t s task comp ete, w l l be di spel l ed) or unt i l the Cycl one

i t s e l f . i s neutra l i sed .

TheCycl one'appears as a whi rl wnd of energy which shimmers andg l i t ters , causi ng temporary bl i ndness ( f o r 1-3 turns) to al l who l ook

di rect l y at i t wthi n a20' radi us (saveas againstmagi c toavoi d the ef fect) .

I t cannot bedamaged bynormal weapons Wena successf ul hi t i s scored

agai nst the Cyclone, the damage i n f l i c t e d i s al so i n f l i c t ed on the s t r i ker ,

of the bl ow i n the formof energy l oss via the att acker' s weapon (O

course, damage froma+1 arrow for i nstance, does not al so harmthe

att acker sincethere i s nophysi cal contact wt h theCycl one )Once every three mel ee rounds the Cycl one emts a 6-di ce l i ght n i ng

bol t ; otherwse i t does the same damage as does an A r E emental andsweepsawayal l creatures of under three hi t di ce.TheCycl onei s i mpervi ous tomost magical spel l s but canbedamaged

by i c e storm di s i ntegrate anddi spel magi c (whi ch hasa5%chance perl evel of the attacker of del i veri ng 1-4 damage on theCycl one and al sonegati ng the l i ghtni ng bol t i f i t was to be released that mel ee round) .A

l i g h t n i n g bol t spel l w l l restore theappropri ate number of hi t points totheCycl oneComments: An i nte res t i ng vari ant on the A r E emental . 1 wonder

whether i t shoul d be abl e to sustai n i t se l f i ndef i ni t e ly or whether i t s

exi stence shoul d be of a fi xed durati on? I am ncl i ned to the l att er,

thoughDMs w l l make up thei r ownmnds To be f a i r to pl ayer s, aDMwhoscatters afewof these gl obes round hi s dungeon shoul d al so t rytogi ve pl ayers a-chance (by means of rumour or a hidden parchment ,

perhaps) tof i nd out thei r functi on, other thanbythehardway

byDavidHcks

No appeari ng 1-4

Armur cl ass: -2

Movemnt : 9"

Ht Dce : 4-6138

Treasure : A

Attack : byweapon type+

special

Aignmnt : Lawul evi l

I ntel l i gence: very

CC

An I ce Mai den i s about 6' tal l and l ooks l i k e avery pale nakec" humanfemale. Her ' hai r ' i s composed ent i re l y of i c i c l e sandher eyes ar3 apene-

t ra t i ng l i ght blue, wth no di scernabl e i r i s or pup l . Her body appears toshi mmer i n such a way t hat her exact posi ti on i s uncertai n t h i suncertai nty i s re f l ec ted i n her l owACThey speak thei r ownl anguage i n

addi ti on to the commn tongue . I ce Mai dens are foundonl y i n thecoldest cli mes, usual l y underground They are comp etel y i mpervi ousto col dbut f i re -based att ackesdo double damage .

Anycharacter wthi n 30' of an I ceMai den andwhomeets her gaze i s

i mmedi ately turned to i ce unl essasavi ng rol l i s made ( as against stoni ng) . .

I f the savi ng ro l l i s not made, onl y a f u l l w sh w l l reverse t he' process,and i n themeant i me thevi cti m s vu nerabl e to mel ti ng, etc .Commnts: Super f i c ia l l y not par t i c ul ar l y s t r ong, but al l these creatureswth i nstant stoni ng, paralysati on etc are dangerous - andwatch whereyou are putti ng your torches when a nearby mate has been i ced! To

determne whether acharacter meets the gaze of an I ce Mai den (or aMedusa or anythi ng on those l i nes , com to that) , f i r s t determne the

l i ght condi ti ons - howclose woul d acharacter have to be to see theeyes? Wen the potenti al l y vu nerabl e . group has been i dent i f i ed thusdiscount any character who had taken spec i f i c avoi di ng acti on ( l i k e

usinga mrror) ; f or the rest , have themmake a savi ng ro l l to seewhetherthey have- mt the gaze ( t h i s i s an i nstance i n whi ch a save agai nsti nte l l i gence coul d be usef ul ) ; onl y i f they f a i l that rol l do theysuf fer the

ef fects . The systemw l l vary fromDMto DM of course, andt h i s i s n ' t

i n any way authori tati ve; however, I have found that fewDM pay

attenti on to theprevai l i ng l i ght condi ti ons i n these ci rcumstances

4

A2B,Z

evi l

_vwheGazer, or Spheri cal K i l l e r , i s astrange re lat i ve of theBehol der . Onl y

7of these creatures are knownf or cer t ai n to exi st . Li ke i t s cousin i t i s

most often foundunderground I t appears very much l i k e the Behol der

wthones i gni f i cant di f ference - i n theEyes .There are 10 smal l eyes l ocatedaround a reddi sh central eye i n the

f ron t , wth amuthset at about 40° fromthe vert i cal . Themuth s used

pri mari l y f or feedi ng (though i n extreme ci rcumstances, when other

measures are not avai l abl e, the creature w l l use i t to b i t e a vi cti mfor 2-5damage) and i s surrounded by 4smal l eyes used sol el y for vi s i on . The10

smal l eyes around the central eyeare usual l y pointedat that central eye,

for t hi s i s thecreature'smai nmethodof attack The10 i ndependent eyesproj ect beamof l ight , once eachmel ee round, at the central eyewhich

i n turn focuses them and discharges the col l ected l i ght i n a s i ngl e

powerful beam5' i n diameter over arangeof 60' .Ai ct imcaught i n the

beam t akes' damage equal to the number of hi t poi nts the Gazer hasremaining at that t i me Asavi ng ro l l i s permt ted success halves thedamage .

The 10 eyes can project thei r beams i ndi v idual l y at separate targetswthout using the central eye as a focusing devi ce i n t h i s case thenumber of hi t points del i vered i n damage i s 10%of the beast' s total per

eye, thediameter of thebeam i s 6" and i t s range20' .The central eyeperforms oneother functi on. I f i t has been used t o

focus the beams of al l 10 i ndi vi dual eyes, and i f by t h i s mans a hi t hasbeen scored on a vict im the cent r al eyethenacts asaGemof Bri ghtnessfor 1-4 mel eerounds thereaf ter, thevi cti mbeingsubj ect to a l l the ef f ects(thoughdamage i s halved i f asavi ng ro l l i s made against dragon breath) .Thesmal l eyesaroundthe central eye are al l AC-4 eachcontai ns1%

of the creature' s total h i t s . Thepulpymuth i s AC4andcontains 50%

of the total h i t s . The central eye i s al soAC-4andcontai ns onl y 1%ofthetotal h i t s . Thebody i s AC2andcontai nsthe remaining h i t s poi nts

The scal y hi de of the Gazer i s dott ed wthmnute eyes -about 1000of them-whichare rea l i s t i c enough to confuseunl ess studi edfromcl ose,

quarters . I f anyone t r i e s to hi t a' f akeeye' , they have 1 hi t point each butare treated as AC- 9 . TheGazer hi de i s therefore h i g h l y pri zed i f i t canbe col l ected i ntact si nce i t can be used as aRobe of Eyes by any

character c l ass . Thehi de i t se l f i s a di rt yblue-grey, theeyes col oured l i k erubies . Each mnor eye (not a ' f al se eye' ) i s . worth 50-100 gpandthecentral eye i s worth 200-600gpThe Gazer can tel eki nese 8,000 gp wei ght . I t s sal i va i s mldl y

poi sonous -anyonewho i s b i t t en by a Gazer must make asavi ng ro l l

agai nst poison or suf f er ml d i tchi ngwhich cuts thei r hi t probabi l i ty by10%or oneday.Commnts: Wel l , t h i s i s a bruteandnomstake! Averywel l -constructedcreature and the product of a hi ghl y f er t i l e i magi nati on - we w l l be

seei ng more of Charl es' creati ons .

A though Charl es di d not spec i f i cal l y ment i on these poi nts, I woul dsuggest ( a) i nvul nerabi l i t y to normal weapons - at l east a +2 weaponrequi red to hi t ; (b) hi gh magi c resi stance -say .50%( c) perhaps some, ps i oni c abi l i t y . No - I 'mnot t r yi ng to make i t even nast i er j us t for thetake of i t , but these thi ngs appear to m to be consi stent wth thebeast ' s devel opment .Cert ai nl y themost powerful creature to havefeatured i n theFactory

so far, but fearsomely l ogical and creati ng a very vi vi d (and nasty!) i mage

By the t i me you read thi s, and maor unexpect ed

hi tches asi de, the Fol i o wl l be wel l on theway to

publ i cat i on-we are ai mngfor November andseeno

reason at presentwhywe shoul d be del ayed Though I

say i t mysel f, i t i s shapi nguprather wel l ; I don' t thi nk

thosewhoi ke the Factorywl l be di sappoi nted.

13

No appeari ng: 1

Armur cl ass : -4/2/4

Movemnt : 12"

Ht Dce: 15138

Treasure : i n l a i r

Attack: special

Aignmnt : Lawul

I ntel l i gence: hi gh

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OPENBOXexamnes Sci ence Fi cti on and Fantasygames and rul ebookscurrentl y i n the shops The reviews have been wi tten by eit heri ndependent authori t i es or mmbers of theWhi teDwarf Test Panel .TheOVERALL f i gures on a 1- 10 scal e, rates thegame i t s e l f taking al lf actors i nto considerati on

MERCENARY(Book4) - £2. 951001CHARACTERS(Supp ement 1) - £1 . 95Gam Desi gner s' Workshop

TRAVELLER i t se l f was

reviewed i n Whi te Dwarf 6At the ti me I thought thegame, though excel l ent i nmany ways, woul d probabl ynot ' cat ch on' and wasdesti ned to occupy shel vesrather than mnds. I t seems

I waswong

MERCENARY i s , qui te simp y, an addi ti on t o t he rul es,pri nted i n the same excel l ent format as the three ori ginal books .I t deal s excl usi vel y wth the prof essi onal mercenary - hi srecrui tment, tr ai ni ng, equi pp ng and gai ni ng of experi ence, t o-gether wth addi t i onal combat ru l es and new' i ronmongery' -weapons, vehi cl es, ar t i l l ery, armour and mscel l aneous equip-ment . Much of the book f i l l s out the basi c i nformati on gi ven i nthe f i r s t three books wth part i cul ar r el evance to the mercenary

I f you are ' i nto' Travel l er, t h i s w l l be a wel come extensionto the ru l es and w l l add to the al ready-wde scope of them

1001CHARACTERSi s j us t what i t says-a catalogue of 1001Travel l er characters, pre-generated f or conveni ence and

comp ete w th servi ce rank, age, cash bal ance, s k i l l s andmusteri ng-out benef i ts . The characters are subdi vi ded i n t osecti ons each correspondi ng to one of the servi ce arms - Navy,Mari nes, Army, Scouts, Merchants and Ohers - wth a seventhsect i on contai ni ng ordi naryencounter i ndi vi dual s .

A f ru st r at i on of Travel l er l i e s i n the character-generati on

systemwhich, i f you are unl ucky, takes you qui te a l ot of di e-r o l l i n g to r eveal that the very promsi ng character you aredeal i ng wth unfortunatel y got k i l l e d i n hi s f i nal termof ser vi ce,whereupon you start the whol e process agai n . Thi s bookletal l ows pl ayer s to avoi d t hat proces s, and f or t h i s reason al onew l l be regarded as a val uabl e asset f or those t o whomhar acter-generati on i s merel y a tedi ous pre- requi s i te to gett i ng down to

the gameproper . Ohers

w l l f i n d i t of l i m t ed use for rol l i ng-up ' encounter characters' . Ei t her groupw l l f i n d the format andthe qual i t y up t o the hi gh standards of t he other Travel l ermat er i al s .

Over al l : Mercenary : 91001 Characters : 6 DonTurnbul l

14

BALASTOR SBARRACKSTheChaosi um- £1 . 99

Twel ve hundred and f i f t y

years af t er the begi nni ng ofT me, the gr eat wal l ed c i t y ofPavi s l ay under si ege by theforces of Gerak Kag, Ki ng ofthe T r ol l s . Bal astor Bri ghtaxe,Rune Lord and Hgh Pr i est of

the cul t of Pavi s was k i l l ed,but not before he had ti me tocal l on hi s patron Pavi s forai d . Pavi s responded. Thesp i r i t whi ch occup edBal astor' s Axe departed andwas rep aced by the sp i r i t ofBal ast or . Bal astor ' s few

surv i vi ng compani ons hid the Axe wthi n the undergroundGryphon Barracks and then di ed to a man when the t r ol l spoured down the stai rcase .

Now 360 years l ater, Pavi s i s occup ed agai n . The LunarEmp re hasmved i n t o the plai ns of Prax and the r esi dents ofNew Pavi s have opened t hei r gat es to the i nvader .

The l egend of Bal astor ' s Axe i s wel l known i n NewPavi s . The

I mper i al s, wshi ng to wed thei r goddess to such a symbol of thespi r i tual l i f e of Pavi s, are out f i t t i ng an expedi ti on to recover i t .

I t i s rumoured that the Sart or Exi l e Army, l ed by a weaponsmaster namdArgath, i s al so attempti ng to recover theAxe as asymbol of the i ndependence of Pavi s . Obtaining the Axe w l lnot be easy, but the adventurers recoveri ng i t coul d wri te thei rownt i cket .

Bal astor ' s Barracks i s the f i r s t of a seri es of i nexpensi ve mni -dungeons produced by The Chaosi um f or use wth theRunequest ru l es . I t i s sui t ab le f or a party of si x or more playercharacters devel oped using the previ ous experi ence secti on ofthe ru l es . I t consi sts of a 24 page bookl et i n a card covercontai ni ng an i ntroductory secti on, two maps and a descri pti onof 35 rooms contai ni ng over 60 monsters . The barracks i s too

l arge to be exp ored at one sessi on and too much of a k i l l e r

dungeon to be sat i s factory as part of a campai gn .I f used as a so l i t a i r e dungeon, Bal astor ' s Barracks w l l gi ve a

f eel as to what a party of Runequest characters can handle . Thel ayout of the Barracks - three tough comp exes and a fewoddrooms - means that onl y a party of very tough characters canexpect to surv i ve . Fi ghters weari ng pl ate, wth a 40%a b i l i t y orbett er usi ng a t h ru st i ng weapon and wth a decent l evel ofPower are most sui t ab le . Used i n t hi s formBal astor ' s Barracksw l l provi de about 40 hours pl ay .

`Over al l : 5 J i mDonohoe

THEDRAGONCROWN- £1 . 25OFSKULLSANDSCRAPFAGGOTGREEN-£2. 95J udgesGui l d

These are both ' contest dungeons', one used f or the tenthGenConD&Dtournament, the other f or the Pac i f i c EncountersConvent i on of 1978 . For t hi s r eason, theycontai n a l i t t l e moredetai l , byway of i ns t r uc t i ons on set t i ng up the teams, sel ect i ng

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- the characters, working out ' vi c t or y poi nts' and so on than the

' nor mal ' modul e, though t hi s w l l be of l i t t l e more than passi ng

i nterest unl ess you are i ntendi ng themfor tournament use. Both

are basedon the ori gi nal ru l es pl us Greyhawk

TheDragon Crown i s sui t abl e f or 6 characters of experi ence

l evel 1st -4th . I t i s qui te a short, strai ghtforward si ngl e-dungeon-

l evel adventure whi ch shoul d be capabl e of comp eti on i n 4-5

hours pl ay . The quest i s the recovery of a crown belongi ngto a

Red Dragon whi ch threatens the pl ayer s wth promses of break-

f ast ( of whi ch they are themai ncourse) i f they f a i l .

There are 26 rooms i n the dungeon, each gi ven a br i ef

descri pti on and keyed as usual . Thei r occupants are mai nly

Kobol ds - i n one sense a good i dea to stock rooms wth the

same types of monster s i nce i n a tournament the teams coul d go

i n di f f erent ways to t hei r obj ec t i ve, but t hi s w l l make f or dul l

repet i t i ve pl ay i n other contexts .

Though the presentati on i s pretty good, there are qui te a l ot

of s pel l i ng/ p r i nt i ng errors whi ch are annoyi ng, and a fewodd

' ru les' wth which I woul d take i ssue . F i r s t we have the ol d

hoary f i rebal l busi ness - the damage handed out i s di vi ded by

the number of reci pi ents ; so take that cage of whi te mce wth

you . Then we have the concept of hi t s being cured by

bandaging, whi ch seems a t r i f l e odd . To open a secret door, a

r o l l i s made agai nst the char acter' s i nte l l i gence ; I coul d grant

t h i s f or f i ndi ngi t , but once you have found a secret door, the

f act that you have found i t and i dent i f i ed i t as suchmeans you

al ready have an i dea howto open i t , and brute strength i s

probabl y al l t hat i s requi red from then on . Al so, t o detect

nature of traps, characters r o l l agai nst wsdom surel y i ntel -

i gence?? Wel l , you don' t have to adopt these ' ru les' .

O Skul l s and Scrapfaggot Green i s a much l arger af f ai r , an

adventure i n three secti ons - f i r s t i n a town then i n a dungeon

and f i n a l l y i n a w l derness set t i ng . Pl ayer s have to f i n d a key i n

the town whi ch they w l l use t o enter the wzard' s tower, then

i n the tower theyhave to f i n d a skul l , then they must j ourney

through the Forbidden Lands, di rected by the s kul l , and

perform the f i nal act of the quest at thei r w l derness desti nati on

The adventure i s s ui t abl e f or 10-12characters of experi ence

l evel 3rd-6th . The ru l es contai n ' promoti ons' f or the characters

as they proceed from town to tower to wl derness.

A though the format of Skul l s i s the same as that of Dragon

Crown, the former i s amuchmore i mpressi ve publ i cati on . The

adventure detai l s ' r ead' wel l and convey somethi ng of the at -

mosphere. The adventure i t s e l f i s wel l p anned and caref ul l y

desi gned, though there are a number of parts of Skul l s whi ch are

of no di r ect relevance to the adventure, and pl ayer s coul dwaste

a l ot of ti me i n them ( a curous design f or a tournament ; i t

doesn't say howl ong the tournament teams were al l owed, but I

doubt i f the ent i re adventure coul d bep ayed i n much l ess than

a f ul l weekend) . Apar t i cul ar l y us ef u l f eat ur e for tournament

use i s that monsters' attacks are pre- ro l l ed .

I nevi tabl y there are cur i os i t i es such as appear i n almost every

J udges Gui l d publ i cati on of t h i s sort . A pendant cal l ed

Akbeth' s Sig i l , a necessary part of the part i es' equi pment i f they

are to get anywhere at a l l , i s menti oned i n the i ntroducti on but,

search as I mght, I can' t f i n d i t anywhere i n the text . There i s a

tractor beami n the dungeon whi ch smacks of technol ogy

ent i re ly i nappropri ate to the set t i ng . Level 6/ 2 room3 carr i es i n

the exp anatory text menti on of a di agram but the di agram

i t se l f i s absent . The dungeon l evel s are numbered 31/2 41/2 61/ 2

despi te the f act that there i s no l evel 4 or l evel 6 ( or 2 or 5,

com t o that) and t he pl ans of t he dungeon l evel s change

ori entati on fromone to another, so ' nort h' moves round and i f

you don't spot t h i s i t coul d be very confusi ng . Fi nal l y theword

' err ata' i s wongl y spel l ed - about the l ast word which shoul d

contai n an error! Most of these are t r i vi al annoyances but they

do i ndi cate an i ncauti ous approach to the publ i cati on whi ch

TSR, for one, appear t o have eradi cated . Nei ther of these

products are up t o the standard of the TSRmodul es, ei t her i n

design qual i ty or presentati on . However they are by no means

of poor qual i t y , and Skul l s i n part i cul ar provi des an i nt erest i ng

and absorbi ngadventure . At the pri ce, they represent reasonabl e

val ue for mney.

Over al l : Dragon Crown 5of Skul l s andScrapfaggot Gf `een 7 DonTurnbul l

3

13 14

Mol ten Magi c takesal ook at some of the newsci ence f i c t i o n and fantasy f i gures which arebecomng avai l abl e The code l et t ers and

numbers shownon the photographs are purelyfor i dent i f i cat i on purposes and not those used

by themanufacturers Themanufacturers' codesare shown i n brackets after the t i t l e ofi ndi vi dual f i gur es .

15

A Geenwood&Bal l G Mrtian Mtal s1 Dwarfwth Spear andSh e d 1 . Easter nMan (FF63) (15mm

155129) 2 . Rder of the East (FF60)2 Adventurer wt hTwo-handed (15mm1Sword(SS112) 3 . Hobgob i ns (FF7) (15mm

3 Ce-wth C ubandSh eld(SS115) H Ral Part he

4 Adventurer wt h Two-handed 1 . Wrewol f (ES61)

AxeSS11)

2 A r E ementa (ES64)

. C tade MniaturesB . Asgard Mniatures1 . G ant Sp der I FF49)

1 . C erl c(DA31)2 Gob n f i r i ng Bow(FF22)

2 Mgi c User (DA33) 3 . MnotaurIFF17)3 F ghter (DA41

4 0[ant Sco,pon I FF50)

C Fantary FigomsUnl i mt ed 5 Sal aman Wrri or wt hSword

1 . Assort ed Gangsters (G1) (FF45)

6 . Sal aman Wrri or wt h Pike

D Mniature F guri nes (FF42)

1 . Skelet on wt h Basket of Bones 7 . G eat Fire D agon (FF33)

(VFW119) 8 . Bard wth Swordand Lute

2 Skelet on wt h Barr e (VFW118) (FA6)

3 . Skelet on ho d ng Lantern 9 Pa ad n wt hSword(FA10)(VFW120) 10. I l l u s i o ni s t (FA11)11. Dwarf wt hTwo-handed

E G enadi er Mdel s Hammr(FA15)

1 . Carri on Ceeper (W58) 12. Hero' sAmur hang ngon2 . Oi on (G6) Post I FS26)

13. NakedG rl i nStocks (FS29)

F Achve Mniatures 14. Vct imi n I ron Cage hang ng

1 . Samurai (402) fromG bbet (FS22)

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rte

!

0 1 1 1 1

" soMNI~rr rr rr r i I I I I I I N IF . ° r

"~

~ ~r rr rr rr l l =

" :r~~El i rr r

"Wllrrr r rrr "p

MN

_"

MOMMM

"nrrrrrrr

M=. . r. rri r~

..2ME ON. """ . r -_ r

0E ' ' MNE : : . ."". . . s. """"" r" .NOUN

MEMO

NEON

iisi i "uui u~. "ON!""

anunnunl

r~r

i ~ 1 1 1 1 1 ~ i l l l l l i l l l ~ Is ta i rs up

KEYScal e eachsmal l square

represents 5' x5'

door

drapes secret door

®0' deep pi t - I D4damage

neq~

y~JohnBethel

24

LADOTH                                                                                                                               WTE                                                                                                                                 ayHH

HstoryI t i s rumoured that aparty of Dragonews, manyyears ago, harboured ayoungWrmwhich had been i nj uredwhi l e escap ng from a party ofMorokanths. TheWrm s sai d to have made good i t s escape beari ngscrol l s and tr easures that theMorokanthswouldpaywel l to recover. One

scr ol l i n part i cul ar i s of i nesti mabl e val ue to themHowever , the Dragonew col ony ei t her di ed out, or mvedon, as few

traces of themnowexi st i n t hi s part i cular area . That theDragonews di dat oneti me roamthe area i s almost cert ai n, si nce runi c carvi ngs, sai d tobe of Dragonew or i gi n, can s t i l l be foundon the wal l s of a smal l caveandi n thebark of an ol dhol l owtree s i tuated about 100yards fromthecave

1 OakTree

Thi s has been struckby l i ght n i ng andi s hol l owwth a t r i angular hol e i n

the trunk Thehol e i s 3' hi ghand 2' 6" wde at thebase . I t w l l need tobe wdened i f any character or creature over SIZ15 shoul d wsh to uset h i s entrance. Those of SIZ15 must throwvs . DEXo avoi dbecomngstuck for 11310 turns The i nternal diameter i s 10' andi s one-thi rd f i l l ed

wth rott i ng l eaves, smal l branches and twgs . Carved i n thebark abovethe hol e are barely l egi bl e si gns . I f anymmbers of the party can readDragonew, throwBasic Percepti on x3or l ess on percent i l e di ce to de-cypher : the carvi ngs r ead "Mnd the step!" . Beneath the l eaves and twgs

i s a 3' by3' metal g r i l l e which appears to seal of f a pi t . Thedi stancefrom

the g r i l l e to the f i r s t f i rm footi ng bel ow i t i s 10' - the step to be'mnded' . Fromhi s p atform stai rs, cut i nto theearth, wnddownRootsforce thei r way through the wal l s presenti ng amp e handholds The

16

m n i - s c e n a r i o

passagei s 5' hi gh at t h i s poi nt,

r i s i n gto10' at the bott omwhere i t

termnateswthal ocked, r ot t i ng wooden door .

2 Corr i dor

Chai nedto the east wal l i s aScorp onMan

STR17; INT4;POW1 ; L 3/5 RCON12 ; DEX6CHA3SIZ17 3/4 3/6 3/4Sti ng ( 1D6+136) 40% 3/3 3/5 3/3Sti ngSR7 3/3 3/3Defence0%Move8 3/3 3/5 3/3Exp odesondyi ngdoing 3136 damage TOTALHPS14toanyonewthi n 15' radi us

A though chained up, he i s hos t i l e andeager to pick a f i ght wthanyone.He cannot reach anyone squeezi ng past agai nst theWal l but he w l lhurl abuse and chal l enges, and, as f ar as the chai ns w l l al l ow makethreatening gest ures, l unge agai nst hi s chai ns, and i nfe r that he has sl eptwth the wfe/gi rl fri end/boyfri end/daughter/son/mother/ father/ etc . ofeveryone i n the party i n an attempt

to startaf i ght

. I f he i s s la in ,the ex-p osi on w l l not onl y seal of f thepassage but al ert theoccupants of 3, 4,

5, 6, 9, 10 and 11 who can' t thereaf ter be surpri sed Both doors arel ocked 1

3OdEntryHal l

Whi chever way the party enters, around the corner, s t r u t t i ng towardsthemcomsa Duck, weari ngcomposi te, hornedhel met, andl oi nc l o t h :

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QUNCY(Superhero, barbari anDuck)

STR12; INT18;POW2; L 3/5 R

CON14; DEX13CHASZ5 -/ 4 =6 - / 4

Short Sword ( 1 D6+2-1134) 80%Parry80%Points 20 1/5

Short SwordSR5Spel l SR2 -/ 5 -/5

"Master of Quack Fu"- twoattacks per mel ee turn TOTALHPS13

or one at tack, oneparrypermel eeturn or twoparr i es .

Fi r s t at SR 5, second at SR10Fi s t ( 1 D4) 100%Parry 100%

Ki ck ( 1 D6) 100%Parry 100%

Butt ( 1 D4+4) 100%Parry10%Poi nts - / 3

Butt get s +4 i f Quincy i s weari ng horned helmet . I n di re s i tuat i ons he

may t ryto parry wth hel meted head, but chance of parry ng i s reducedby hi s natural reluctance to put hi s head where hi s opponent' s weapon i s

l i k e l y to be! Note t hat the l oi nc l o t h gi ves 1 point of protecti on .

Defence15%Move 5

Heal i ng4, B adesharp2, I ronhand 4, Protecti on 4, Countermagi c 3

I f greeted i n af ri endl y manner , Qui ncy w l l act bashful but w l l j oi n the

party unt i l they l eave the dungeon . He i s searching f or a red-headed gi r l

namdVal da I f approached i n a neutral manner , rol l on Response Chart .

4 OdGuardRoom

Three Trol l ki n corpses l i e on the fl oor (Qui ncy has been t h i s way) al ong

wth 2 short maces, a one-handed spear , 1 open helm 1 l arge shiel d, a

scat t er i ng of whi tef eather s, andasmal l l eather purse contai ni ng3Cacks .

5 OdStoreRoom

Roomi t by l ampshangi ng fromc ei l i ng 15' above Thel ampsconsi st of

wcks f l oat i ng i n animal f at . Four Trol l ki n:

BELBOD

STR9 I NT7POW L 3/ 4 RCON12 ; DEX18CHASZ9 3/3 3/5 3/3

BroadSword(1D8+1) 35%arry35%Points 20 3/ 4

Dagger(1D6) 30%Parry20%Poi nts 10 3/4 3/ 4

Medi umShi el d Parry35%Poi nts12 TOTALHPS12

BroadSwordSR5Dagger SR6Defence5%Move6Leather armour, cap 10 Lunars i n purse, 48 Lunars i n bedrol l .

Twn brother:DANVERSTR9 I NT7POW L 3/4 R

CON12; DEX18; CHA4SZ9 3/3 3/5 3/3

Broad Sword(1D8+1) 35%Parry35%Points 20 3/ 4

Dagger(1D6) 30%Parry20%Poi nts 10 3/4 3/ 4

Medi umShi el d Parry35%Poi nts 12 TOTALHPS: 12

BroadSwordSR5 Dagger SR6

Defence5%Move 6

Leather armour,cap. 12Lunars i n purse, 53 Lunars, 208Cacks i n bedrol l .

POTMAWSTR11 ; INT13 POW0; L 3/ 4 R

CON12DEX9CHA2 SIZ8 1/3 1/5 1/3

BroadSword(1D8+1) 40%Parry40%Poi nts 20 1/4

Dagger(1D6135%Parry30%Poi nts 10 1/4 1/4

BroadSwordSR6 DaggerSR7 Spel l SR3 TOTALHPS:12

Defence5%Move6D srupti on120 Cacks i n purse, pl us several buttons and washers that have beenpalmed of f on hi mas ' f o rei gn coi ns' .

DENZELMSTR13 INT14;POW L 3/3 R

CON8 DEX15CHA SIZ9 3/2 3/4 3/2

Sl i ng( 1138) 35% 3/3

Spear(2H(1D10) 30%Parry25%oi nts 15 3/3 3/3

Li ght Mace(1D6) 30%Parry25%Poi nts20 TOTALHPS7

Smal l Shi el d Parry25%Poi nts8

Sl i ngSR2 Spear(2H Lt MaceSR7 Spel l SR2

Defence5%Move6D srupti on, Heal i ng2Leather armour andcap 153 Lunars i n purse

On Nwal l i s a shel f on which rests an ornatemetal head-dresswth wres

attached I f worn i t reduces the INTof the wearer to 4for 1D10turns

Onhook behi nd thedoor i s abagcontai ni ng 2Wheel sand483Lunars .

6 ' : OdGuardRoom

Li t by4fl ambeaux i n hol ders, 2onNwal l , 2onSThefl ambeau nearest

the secret door opens i t i f twsted shoul d the fl ambeau bepul l ed then a

trap opens beneath the pul l er . Throwvs . DEXx5 to avoi d f a l l i n g 15'ontospkesfor 1D12damage . I n the room i s aGreat T rol l :

MOONSTR26 INT4POW0; L 6/ 7 R

CON16; DEX10;CHA; SZ26, 7/ 6 7/8 7/6

Great Swor d(3D8+2D6) 40%Parry25%Points*30 7/7

Great SwordSR4Spel l SR3 7/7 7/7

Defence0%Move 7 TOTALHPS 21

*Great Sword i s i ron, and i s al soMagi cMtri x

forCoordi nati on,

Countermagic 2

Chai nmai l , open hel m 77 C acks, 69 Lunars and an opal worth 295

Lunars .

7Smal l Cave

The roof i s 20' hi gh . At the r ear i s a 10' di ameter stal agmte which

conceals theentrance to the tunnel comp ex Theentrance i s onl y found

byasuccessf ul Spot Hdden throw

8 DagonewCaveTheroof i s 25' hi gh . TheWal l hasa3' x 4' crack l eadi ng to 7 . TheE

wal l bears runi c ' car vi ngs, anci ent and worn, that some bel i eveto be ofDragonew or i gi n .

9 OdBarr ackRoom

The room i s l i t byatorch rammd i n a cracki n the f l oor . Fromoutsi de,a l i s tener wouldhear the sound of muffl edsi ngi ng i n an unrecogni sable

tongue. Hanging fromacoat hookon theNwal l i s adrunken Dwar f who

i s wavi ng an al most emty bot t l e . Between swggi ng and s i ngi ng, heoccasional l y holds hi s breath unt i l hi s ear s turn bl ue, gets annoyedandreturns t o hi s bottl e for comort . He w l l be an i nstant f r i end of anyone

wth alcohol :ODL

STR14; INT11 ; POW1 ; L 4/ 4 R

CON13 DEX10;CHA0; SIZ7 3/3 5/5 3/3

Axe(1D8+2) 45%Parry45%Poi nts 15 5/4

Smal l Shi el d Parry40%Poi nts 8 3/ 4 3/ 4

AxeSR7Spel l SR3 TOTALHPS12

Defence0%Move 6Detect Gol d, B adesharp 2, I n v i s i b i l i t y (t howvs . INTx3to remember

I n v i s i b i l i t y before i t can be cast - Odi l i s tryi ng to remember i t when

f i r s t discovered) .

Eval uate Treasure 75%Move Si l ent l y 50% Spot Trap65% DsarmTrap

65% _

Scal earmour, cui r l i mbs, open hel m Odi l has 41 Cacks tohi sname and

owes theThieves' Gui l d1800Lunars f or t r a i n i n g .

10 . MessRoom

I n the centre i s a t abl e around which are six chai rs . On the tabl e i s theremains of a meal - acarcass of roast duckwth a f a i r amount of meats t i l l on i t . Three hal f-empty wne bott l es, assorted pl att ers, gourds,gobl et s, wel l chewed bones, scraps of meat andbread etc . l i t t er the t abl e.

The ent i re dinner ' servi ce' i s worthabout 25Cacks . On thefl oor undertabl e i s a s i ngl e Cack (5%change of spott i ng) amd reedsand rubbi sh.

I n NE corner i s a l oose f l agstone - onl y noti ceabl e i f trodden on -

beneathwhich i s a smal l chest . Apoi soned needl eO4) protects the

l ock. The chest contains 130 Lunars (The alcohol i s useful for bri bing,

Odi l ( 9) ; theduck i s def i ni t e ly not usef ul for bri bi ngQuincy ( 31. )

11 . Temple

Entry fromEandWs via s l i t s i n heavybl ackdrapes . TheNandSwal l s

are hung wth old, and exceedingl y dusty, tapestr i es worked i n s i l ver

thread . The tapestry on theNwal l dep cts a wnged serpent wt h an

i nj uredwngandr ept i l i an bi peds gathered round i t , andtheoneon theS

wal l shows a wnged serpent seemngl y asleep on a p i l e of di scs, again

wth rept i l i ans i n attendance.

On entry i nto the roomaB i ndi ng spel l i s automati cal l y c as t l as t i ng

10 mel ee turns Duri ng t h i s peri od the adventurers have al l of thei r

abi l i t i es , both combat andotherwse, reduced to a basi c 5%whi l st they

remain i n the room Thespel l w l l not be recast f or 10 f u l l turns , so t hat

re -ent ry of the roomaf ter thef i r s t 10mel eeturns w l l beas normal .

I f , after the f i r s t mel ee turn duri ngwhi ch the spel l i s cast, al l . or any

of the party remains i n the temp e, the P r i es t and three Trol l ki n

henchmen w l l enterandattack Thei r attacksandab i l i t i e s are unaffected

by the spel l , except that no vi s ual l y ai med spel l s can be cast duri ng the

peri od :

GROPER(Dark T rol l Pr i est of the Kyger Li tor Cul t)STR24 ; I NT12POW4; L 6/6 R

CON15 ; DEX15;CHA4: SIZ15 6/5 6/7 6/5

Broad Swordl 1D10+1D6*) 60%Parry50%Points 20 6/6

Dagger (1D6+1D6140%Parry35%Poi nts 10 6/6 6/6

LargeShi el d Parry55%Poi nts 16 TOTALHPS12

BroadSwordSR5 Dagger SR7 Spel l SR2Defence5%Move8

B adesharp 3, Fanati cism2, Heal i ng6, B i ndi ng.

Ful l chai n mai l wth cl osed hel m Gol d r i n g wth l arge p nk crystal on

r i ght hand (Power Stori ng12points) .*Potency 12bl adevenomon swordanddagger .

ITCHY

STR9 I NT7POW L 1/4 R

CON12; DEX18 CHA4SIZ9 1/3 1/5 1/3

Bastard SworcI OD10) 40%arry40%Poi nts 20 1/4

Dagger(1136) 100%Parry90%Poi nts 10 1/4 1/4Bul l whi p(1 134) 75%arry65%Poi nts 10 TOTALHPS:12

Bastard Sword SR5DaggerSR6

Bul l whi pSR2Spel l SR1Defence5%Move 6Heal i ng2, Protecti on (cost 4POWoi nts) .

NB . I tchy has a Wyvern-hide j acket whi ch gi ves hi m5pts armour to

chest andabdomn ( 1 pt has been l ost i n thetanni ngprocess) but there

i s a 50%chance that he w l l have taken i t of f . I n t h i s event he w l l

attempt to put i t on, provided that he i s not engaged i n combat i n the

f i r s t twomel ee turns I t i s unrecogni sable fromany other old, sl eevel ess

l eather j acket . (P l ayers woul d have to have seen theprotecti onaffordedby the j acket i n combat to appreci ate i t s worth- . They shoul d not be tol d

anythi ng. ) Thej acketmaybeworn over or under armour .

I tchy w l l use thewhipto snareor t r i p an opponent so t hat hecan get

to cl osequarters wth hi s dagger, del ay ng that attack to SR10, i n order

to ai mhi s bl ow I tchyhasa l ess than average INTbut at e r r i f i c sense of

sel f preservati on) I f , t heref or e, hi s s i de i s l os i ng badly, andal l other T r ol l -

ki n arewounded, I tchyw l l exi t wthout delay 1111- 1

17

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LAROFTHEWHTEWRM

SCRATCHYSTR5 I NT 10 ; POW L 7/ 3 RCON9 DEX15 CHA3 SI Z 5 1/ 2 4/ 4 1/2Smal l Mace( 1 D6) 45%Parry 45%Poi nts 20 4/ 3Medi umShiel d Parry 30%Poi nts 8 7/ 3 7/ 3Smal l MaceSR8 TOTALHPS: 8Def ence 5%Move 6Ful l hel m cui r body, arm n i l , bronze gr eaves .

Si l ver bracel et on l e f t w i s t ( 50 L) , 54 C acks andWheel i n purse

BURKE

STR 15 ; I NT5 POW2 ; L 7/ 7 RCON18 DEX6CHA2 SI Z 12 7/6 7/ 8 7/ 6Morn i n g s t a r ( 1 D10+1134)35%Parry 45%Poi nts 12 7/ 7Large Shiel d Parry 75%Poi nts 12 7/7 7/ 7Mor ni ngstar SR8 TOTALHPS: 18Def ence 0%Move6Pl ate mai l , f u l l hel m Wears a gol d ( col oured) bracel et - j unk tr i nket -wort h 11 Cl acks .On bl ack draped al tar i s a s i l v er chal i ce and three battered candl est i ck

hol ders . Each i t em i s wort h 200 Lunar s . I n front of t he al tar i s a 5' x 5'trap (marked ' x ' ) which opens i f any i t emon t he al tar i s moved The trapopens t o a 20' drop, termnat i ng outsi de 23 (marked ' x ' ) , f or 1138damage -doubl ed i f v i c t im i s wear i ng pl ate armour on body

12 Hal l of MrrorsThe roomappear s t o be very l arge, about 60' x 60' w t h a l a r g e numberof f i ght i ng men and three other exit s, al l bl ocked by gr oups of wel larmed men . I f t he party l i n g e r s l ong enough, t hey may not i ce that t hegr oups bl ocki ng t he exi ts ar e s im la r l y dr essed t o t hemsel ves . . The

room i s i n f act an ar r angement of mrro r s and t he onl y occupant s are

Move 6 - /4 - / 4

I n t he centre of t he room s a chest contai ni ng 200 Lunars and 7 Wheel s .

13 Roomf BreezesWhichever door i s used f or entry, t he ot her door w i l l al ways be open anda sudden gus t of wnd w i l l douse al l torches .

14 Snake Pi tAround the edge of t he roomi s a 3' wde wal kway surr oundi ng a 20'deep pi t . A bronze r unged l adder l eads down i n t o t he pi t where9 snakesguar d a 2' square t r apdoor i n t he centre . Beneath t he t r apdoor i s a chestcontai ni ng 1000 Lunars, 31 Wheel s anda coral neckl ace .The neckl ace i s a :

CORALSNAKE Al l SnakesSTR4; POW; CON8 DEX9 SI Z 1 . TOTALHPS 6 - /5

Bi te(1 D4+Systemc poi son potency 12) 75%SR3 - / 6

Snakes i n pi t - / 5WAPONSNAKES

Bi t e( 1D4) 25% Move 4

9) Femal eSTR6 ; POW1 ; CON15 DEX14 ; SI Z 1 . TOTALHPS: 13O l ( * ) 35%Bi te(1 D4) 25% Move 4*Foul smel l i ng - el i mnates a l l chance of secrecy f or oneweek

18

115 . Cupboard

O d secret cupboard, t he f l oor of which i s l i t tered w t h debr i s pl us ananci ent skel eton w t h t he skul l st oved i n .

16 OdStoreRoom

I n amongst hay and rubbish i s a moul dy bag contai ni ng 62 Cl acks and aneckl ace w th a huge past e di amond wort h 20 Lunars . Among t h i s messare 6 rat- shaped, armadi l l o- l i ke creatures - Rubble Runners

1) STR3 ; POW; CON10 DEX13 ; SIZ2 TOTALHPS: 82) STR 1 ; POW; CON15 DEX15 SI Z 3 . TOTALHPS: 133) STR 5 ; POW1 ; CON10 DEX13 ; SI Z 3 TOTALHPS: 8

4) STR2;POW2 CON9 DEX15 SIZ 1

.TOTALHPS 75) STR3 ; POW0 CON7 ; DEX10 SI Z4. TOTALHPS 5

6) STR2 ; POW2 CON3 ; DEX8 SI Z 1 . TOTALHPSAAl l b i te ( 1136) 25%SR10Def ence 10%Move 6

17 . Od Bandi t Lai r

Al l RubbleRunnersL 2/5 R2/ 4 2/ 6 2/ 4

2/ 62/4 2/ 4

The roomi s cobwebby, dust y and rubbish st r ewn . The secret door i n t he ,E wal l i s a l oose sl ab 6' above f l oor l e v e l . Amd t he r ubbl e i n t he SEcorner i s a br oadsword(1 D8+1) 15 poi nts l e f t . Al so two dagger s( 1 D6) 10poi nts each . Hangi ng from a hook on t he N wal l i s a composi te bowqui ver and 12 arrows I n bottomof qui ver , wapped i n r ags are 2Wheel s .

( Rol l 11312 - 1- 10:amount of damage t aken by bow 11 or 12:bowundamaged

Ful l chai nmai l , cl osed hel m 50. Lunar s, 98 Cl acks and 1 Wheel i n purse, 2f l asks of w ne, 2 f l asks of wat er on bel t .

The wne i s t o be used t o l u r e Odi l ( s ee 9) back t o camp I f t he party aref ri endl y, t he Dwarves w i l l warn of t he snakes i n 14

19 . Lower SentryOutpostThe secret door t o 20 i s guardedby a goat - headed humanoi d - a BrooHe i s i mmune t o a l l poi son and di sease, but carr i es Wast i ng di sease :

PUKELSTR16 INT8 POW L 3/6 RCON14 DEX12 ; CHA2 SIZ18 2/ 5 3/ 7 2/5Spear*(2H(1D6+1+1D4) 35%Parry 35%Poi nts 15 3/ 6

But t (1D4) 15%Parry 10% 2/ 6 2/ 6Spear(2H) SR4 But t SR8 TOTALHPS: 16Defence 0%Move 9

Track by Smel l 60%H de60%Move Si l ent l y 50%Sense Ambush50%

Bei ng Chaot i c, Wul f woul d r ecogni se Fr ancher ( s e e 23) f or what he i s andwould not attack him I n deat h, Wul f reverts t o human form There i s a50%chance t hat he w i l l be i n human formwhen f i r s t encount ered . Hehas 45 Cl acks , 21 Lunar s and 5Wheel s i n a purse .

f our zombi es : 18 Ceremoni al Chambers

EEN I n t he roomare two Dwarf t hi eves, a captai n and l i eutenant, who are

STR18 INT0 POW; CON16 DEX5 ; SI Z 12 L - / 6 R l ooki ng f or a Dwarf who has goneof f ona drunkenspree (Odi l , see 9) :

Two-handed Cl ub( l D12+4) 25%Parry 15%Poi nts 15 - /5 - /7 - / 5Two-handedC ubSR9 - / 6 YURK

Move 6 - / 6 - /6 STR 16 ; I NT15 POW4 L 416 RCON17 DEX9 CHA14 SI Z 7 - /5 5/ 7 - / 5

TWESTR 13 ; INTO POW; CON18 DEX8 SIZ17 L - / 7 R Warhammer (1D6+2) 55%Parry 50%poi nts 15 5/ 6

Two-handedCub(1D12+4) 40%Parry 20%Poi nts 15 - / 6 - /8 - / 6 Smal l Shiel d Parry 35%Poi nts 8 6/ 6 6/ 6 "

Warhammer SR8 TOTALHPS: 16Two-handed C ubSR9

- / 7- / 7

- / 7 Defence5%Move 6Move 6

Scal e body, greaves, open helmDRE 45 Lunar s and 103 Cl acks i n purse, 3 f l asks of w ne, one of water on b e l tSTR13 INTO POW; CON13 ; OF_X8 SI Z 17 L - / 5 RTwo-handed Cl ub( 11312+4) 40%Parry 15%Poi nts 15 - /4 - / 6 - / 4 GARESHTwo-handedC ubSR9 - /5 STR20 I NT18 POW17 L 5/7 RMove6 - /5 - /5 CON18 DEX 12 ; CHA12 SI Z 8 5/ 6 5/8 5/ 6

VIER Morni ngst ar ( 1 D10) 80%Parry

70%Poi nts 12 5/ 7

STR12 INTOPOW; CON13 DEX7 ; SI Z 7 L - / 4 R Shortsword(1D6+1) 70%Parry 60%Poi nts 20 5/ 7 5/ 7Two-handed Cl ub( l D12+4) 35%Parry 15%Poi nts 15 - /3 - /5 - / 3 Smal l Shi el d Parry 45%Poi nts 8 TOTALHPS: 18

Two-handed Cl ub SR9 - / 4 Mor ni ngstar SR7 ShortswordSR8Def ence 15%Move 6

1) STR4 ; POW CON15 DEX9 ; SI Z 3 . TOTALHPS 132) STR3 POW1 ; CON13 DEX11 ; SI Z 3 . HPS: 113)

TOTALSTR6 ; POW CON11 ; DEX10 SIZ 1 . TOTALHPS 9

Al l swordtai l ed(1 D6+1) 25%Parry 25%Poi nts 12SR9 .Al l move 4STAKESNAKES

Cui r , l eather l i mbs, head nat ural .

* Spear i s a sharpened s t ick w t h a f i r e- hardened poi nt .

20 Lai r of theWol fI n t he room i s t he Wol f brot her , Wul f , who i s i mmune t o bronze weaponsand onl y vulnerabl e to Runi c (pure) metal s or magi c :

4) STR6 POW1 ; CON15 DEX14 SIZ 1 . TOTALHPS: 135) STR4 POW1 ; CON14 DEX8 SI Z 3 . TOTALHPS: 12 WULF

1/ 4 R6) STR5 POW2 CON11 ; DEX11 ; SI Z 6 TOTALHPS: 9 AsWol f : STR22 INT 5 ; POW1 ; L

7) STR1 ; POW; CON8 ; DEX3 ; SI Z 1 . TOTALHPS: 6 CON11 ; DEX9 CHA10 : SIZ7 1/3 1/ 5 1/ 3

Al l hard poi nted snout, l aunch up t o 1 0 ' , ( 1 D6+1) 25%SR6Bi t e(1D8+1 D4) 35% 1/4

1/4 1/ 4Al l move4 B i te SR9

oo Move 12 TOTALHPSAQ

SPITSNAKES As Man : STR 11 ; INT9 POW1 ; - :CON11 ; DEX9 CHA10 SIZ78) Mal e Large Axe(1D8+2) 30%Parry 30%Poi nts 15

STR3 POW1 ; CON13 DEX13 SI Z 3 TOTALHPS: 11 Large Axe SR7Aci d(l D6 potency) 25% Def ence 0%Move 8

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Scattered on the fl oor of t h i s smal l store roomare 3humancorpses, 4dead T r ol l k i n , 4shortswords(1D6+1) ; rol l 1 D20for each to determnepoi nts l e f t , 1 rap er(1D6+1) wth 15 poi nts l e f t , 2daggers( ) D6) wth10poi nts each, a smal l shi el d, 2cl osedhelms, 1 open hel manda f u l l sui t ofchai nmai l . Aso l urki ngi n the room

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21 . O d Food Store

SHADOWCATSTIR7 POW9; CON13 DEX19 ; SIZ4 L - / 5 R

B te(1D6) 40%Rp(2D6) 80% -/4 - / 6 -/4

B i t e SR8 RpSR8 - / 6Defence20%Move 10 - / 4 -/4

Move Si l ent l y 60%Ambush50%Hde80% TOTALHPS 11

22 The Shel l ed GuardsI n the room i s a 5' hi gh stone wal l roofed wth a metal gr i l l eandcl osedof f by twol ockedgatesal ong theNi de . Thekey to the gates hangson ahook on the Nwal l . I l l umnati on i s provi ded by wcks f l oat i ng i n oi l

l amps I n the roomaretwoDragon Snai l guards :

SKYNE(One Headed)STR25 POW6 ; CON10; DEX6 SIZ23 4/ 6 Head

B i t e ( 1 D6+2D6) 40% 4/ 6 Body

B i t e SR8 8/7 Shel lDefence0%Move3 TOTALHPS:13

CALLOB&GRYMP(Two Headed)STR33 POW6 ; CON15 DEX4 SIZ28 4/6 4/ 6 Head

Bi te ( ) D6+D6)40% 4/6 Body

B i t e SR8 8/7 Shel l ,

Defence20% Move3 TOTALHPS19

Cal l ob andGympw l l each att ack di f ferent targets .

*Thei r appearance i s so confusi ngthat i t acts as a nat ural defence .

23 The KeeperChai ned to the Ewal l i s aman (Ogre) :

FRANCHERSTR22 INT15POW2;

CON16; DEX13CHA8 SIZ14Wapon(Damage+1D4) 35%Parry30%

Weapon SR4+weapon l ength Spel l SR2Defence10%Move 8

Heal i ng4

Di sgui se 60%Move Si l ent l y 45%

Leather armour andopen hel m

Franchercanspi t Aci d of 2D10potency4ti mesa day, 6yard range, SR2

I f att ackedhew l l spi t at att acker . Thi s i s why he hasnot been k i l l e d yet,

al though hewas ' spat ' out when capturedHe i s very hungry and hasn' t eaten for 4days . He l i kes humanf l es h

L 4/6 R

2/ 5 2/ 7 2/52/6

2/6 2/6TOTALHPS: 16

but wouldnot eat the f l es h of fri ends . . . a f r i end being anyonewhohelpshmOn the tabl e i n themddl e of the room s a bastard sword(1D10) wth

20 poi nts, mai n gauche(1D6) wth 20 poi nts, twokeys on a r i ng (one tothe Ogre' s chai ns, theother to the l ower gates of 24), anowemtypurseand a l eather bag contai ni ng a hal f - eaten human armand a hal f - eatenFrench l oaf . There i s al so a ski n of water : theOgre i s very t h i r s t y .Thesecret door i n theSEcorner i s 6' above f l oor l evel

24 L a i r of t heWhi t eWyrmThe gatesare l ocked Opening, themautomati cal l ycl oses and l ocks thegates'at the top of the s ta i rs (22) . Thekey i s needed to re-open them I n room

i s a l egless, wnged serpent of apal e grey colour . I t w l l taketo the ai r toattack

but owng to abadl y heal ed wng and l ack of space to real l y

exerci se i t w l l l andandf i ght on the ground af ter 10mel ee turns I t i s theWhi teWrm

AURON

STR34 INT12POW2 L 8/6 R

CON15DEX3 CHA13 SIZ44 8/5 8/7 8/5

B fe11D1. 0+4D6) 50% 8/6B i t e SR7 8/6

Defence20% Move 10 TOTALHPS: 25Dsrupti on, Du l bl ade, Heal i ng6 .Around i t s neck i s a ruby i n a gol dchai n sett i ngworth 5400 Lunars .

I n a ni che, 10' up on the Swal l , i s asmal l wooden boxcontai ni ng 2poti ons of doubl e strength heali ng, 1 of bl ade venompotency 9, and4

sc ro l l s :Scrol l 1 : i ncreases consti tuti on of reader by 1 point . I t takes 16weeks t o

work; each t i me the scrol l i s read, throw 1D6 . 1-4the scrol l di si ntegr ates .

Thescr ol l w l l di s i ntegrate af ter the fourt hperson reads i t anyway .

Scrol l 2 secret technique scrol l gi vi ng 10%ncrease i n Broadsword attack

andparry i mmedi atel y I t can onl ybe read twceandthen i t di s i ntegrates .I t canbe read twceby thesame person for double benefi t .

Scrol l 3 unreadable dueto ol dage I t requi res very careful handl i ng orel se i t di s i ntegrates . Handl ermust rol l vs . DEXeachtime scrol l i s touched

Thi s scrol l i s theonewhi ch i s of val ueto theMorokanths.

Scrol l 4 s p e l l of Coordi nati on

Next IssueTheBarbari an- an i ntroductoryboardgame

Descent i nt o theDepths of the Earth- runni ng the ' D' Modul es

ExpandingUniverse-part 111

Fi endFactory- moremonsters

TreasureChest - mscel l aneous t abl es

19

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Vaea

TREASURE CHEST i s open f or contri buti ons re lat i ng to D&Daddi t i onal rul es, character cl asses, magi c systems, obj ects, t r i c k s andtraps etc .

THEPITSByS monShaw

' E l a ( e Qo( e

When t he door (A) i s openeda pl ai n 10' square room i s seen,however there i s no f l oo r , j us t a 10' deep pi t . The openi ng oft he door act i vat es a mechani smt hat s l i d e s the f l oor ( C) across a ta speed of 1 f oot per second Once t h i s has beendone the roomappear s a s a pl ai n roomw t h a so l i d f l oor .

Once t he f l oor i s i n pl ace anot her mechani sm s acti vat ed anda 10' cube ( D) moves across a t t he speedof 1' per second . Wheni t r eaches a poi nt 1' away fromt he secti on of wal l ( E) t he wal lsw ngs back so t hat the; bl ock pushes anyt hi ng i n the pi t i n t o t hesecond pi t ( F ) ,

When thedoor i s cl osed a strong magnet ( B) si tuated on thecei l i ng i s acti vat ed andanybodywear i ng pl ate or even chai nmai li s pul l ed up t o themagnet Si mul t aneousl y the f l oor ( C) movesback at a f ast er speed of 2' per second ( taki ng 5 seconds) andthe bl ock ( D) does thesame .

Sowhat happenswhen t he door i s opened agai n? Themagnetde- act i vat es dr oppi ng anythi ng/anyone 20' i n t o the pi t bel owi mmedi at el y the f l oor c loses over themandsoon af ter t he bl ock( D) pushes themi n t o t he other pi t ( F) .

NOTE: - The secti on of wal l ( E) canbeopened fromthe i nsi de,i f anyone i s s t i l l al i ve .

20

THEBATHHOUSEOFTHEPHARAOH

19 byWl l Stephenson

Thi s i s acomp ex f or the f i r s t dungeon l e v e l :

1 : On t he f l oor, snappi ng and snarl i ng over the meat of asever ed hal f l i ng l e g , are 3 wol ves (HTK13, 13, 12 AC7

At t2- 5- MM . The roomi s 10' hi gh and i s of rough stoneworkThe f l oor i s wet anddi r t y . On theNwal l are4pegs, oneach ofwhi ch i s at l e a s t one smal l , gr een towel .

The pegs appear f i xed but are actual l y on hi dden hi ngeswhi ch al l owthemt o bepushedupor down. Theyare a t presenti n t he "up" posi t i on . When they are al l pul l ed down at once, t hesecret door i n t he Nwal l sw ngs open

2 There are f our 3" di ameter dr ai nage hol es i n the f l oor . Onei n each corner . The hol es godown 30' and l i n k w t h an under .

ground water l e ve l . The f l oor i s damp but cl ean . The room i s10' hi gh . The wal l s and f l oor are of a r ed st one w t h asmoothgl azed appearance .

TheNdoor has a l ock w th keyhol e, but i s not l ocked . Any-

one l ooki ng through the keyhol e w i l l see al l of room3 exceptf or the nearest pai r of statues andthe E andWoors .

3 The wal l s, cei l i ng and f l oor ar e of gr een marbl e vei ned w t hbl ue . The northern drape i s saffron col oured and 15' hi gh . Theroom i s 20' hi gh . The f our statues stand 10' hi gh and r esembl ehumans carr yi ng sci mt ars, spear s and shi el ds . Each i s on a l owci rcul ar p l i n t h of r edmarbl e . The statues al l f ace i nt o the roomThree 5' square sl abs of normal stone occupy the cent r e of t he

roomThere are several i nscri pt i ons aroundthe roomwhi chcanbe r ead froma di stance of about 10' .

The i nscr i pt i ons are :

Above theWoor , wr i t ten i n anci ent commn ( r o l l D20vsi ntel l i gence to under st and) : Thepool of theeveni ng

Above t he drape, wri t t en i n anci ent common ( a s above) : Thenoonpool .

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Above t he E door al so i n anci ent commn ( a s above) : Thepool

of themorni ng

On t heWl ab, wr i t t en i n commn

Wenour god comesandgoes,Let thehol yarm

Lookunto hi m

Andadorehi m

On t he central s lab, al so i n common :

WenRa i s at hi s zeni th,Letmydi vi nedi vi s i onsPayhomageto hi s r i s i ng,Andthenhi s set t i ng.

On t he Esl ab, al so i n commn

A soat t h i s t i me,/ oncevowedtopay the

UtimateTri bute

On the c e i l i n g , i n common : Si l ence i s gol den

I f t heNEstatue or pedestal i s t ouched, amagi cmouth (formed

a tthe statuemouth) speaks t he f ol l ow ng words

The fourt hel ement of al chemy,

Shal l my treasure destroy,Lest one braveand f earl ess,

C ear i t er st whi l e, fromor i ental l and

Theef f ecti ve tr ansl ati ons of t he i nscri pt i ons are :

Wl ab : "To open t he f a l s e wal l s of the E andWooms (sun

r i s i n g and sett i ng) , sw vel al l the st at ues t o f ace E andW

respect i vel y" .

ESl ab : "There i s a tomb behi nd theNal se panel " .

Centre sl ab : "To open the f a l s e wal l of t he N( noon) roomsw vel al l the s tatues to f ace Et henW Note t hat theremust beno break i n t hi s rotat i on .

Themagi cmough message : "The treasure w i l l be dest r oyed by

water , unl ess i t i s f i r s t removed bysomeone st andi ng a t t he Esl ab" .The i nscr i pt i on on t he cei l i ng r e f e r s t o t he f act t hat t he

gnol l s i n 4Aand 4B w i l l be al er t ed by noi se i n t h i s roomVery

l oud noi ses, such a s f orc i ng the door from3, w i l l automat i cal l y

a l e r t them Loud noi ses, such as shouti ng or mel ee, st and a 50%

chance per round of al ert i ng them ( r o l l f or each room . Low

noi ses, such a s normal conver sati on, st and a 25%chance per

round of al ert i ng them ( r o l l f or each room . Whi speri ng, et c . ,

w i l l not al ert them I f al er t ed, they w i l l wai t and t hen suddenl y

at t ack at what sounds an opportunemoment . (They can onl y

hear t he party) .

The pedestal s ( and the statues on them are al l easi l y

sw vel l edThe E sl ab i s easi l y pri sed up Underneath i t i s ahol l owwth

a l ever i n t he "up" posi t i on on each wal l except t he south .50g. p . are i n t he hol l owWhen a l ever i s presseddown, t he pool

i n t he cor r espondi ng di rect i on i s dr ai ned of water . The ef f ect

i s not reversi bl e .

4A&4B Theseroomsare i dent i cal . Bothare 15' hi gh w t h a 5'

deep pool . The water i s str ongl y scented w t h her bs . On t he

steps of each are 3 gnol l s i n l oi ncl oths (HTK11,9,8 , AC10;

Att2 -8 - MM . Each carr i es 4 g. p . and 7 e. p . i n a pouchconceal ed i n h i s l oi nc l oth . (Note : the DMshoul d var y t he

number of gnol l s dependi ngon t he str ength of t he party) .

The wal l s of t he room are pai nted w t h scenes of men .

hunti ng dragons.

Scr at chi ng the pai ntwork of t he rear wal l of each roomw i l l

r eveal t he wal l t o be compl etel y of s t e e l . Tapp ng i t produces

a hol l ow sound Theymay be rai sed by corr ect l y movi ng t he,statues ( s e e 3) . The water i s dr ai ned by t he l e v e r s under t he E~

sl ab ( s e e 3) .

5 An i denti cal pool t o t hose i n 4A&4B, except f or the s i z e

and t he absence of gnol l s .

6 The treasure caches are hidden a s i n t he di agramr epresents a

th in pl ast er cei l i ng t o t hecache Thi s l ooks t he same a st he f l oor i n t he pool roomWhen t he s t e e l panel i s r ai sed,

t he water f l oods t hrough,breaki ng through t he pl ast erand ru i ni ng any scrol l s

beneath.

Ther ef or e, unl ess t he partyf i r s t dr ai n a _pool by pul l i ngthe correct l ever under t he Esl ab i n 3, and then r a i s e thepanel s by mani pul at i ng t hestatues corr ectl y, t hetreasures of 6A&6B w i l l ber ui ned . That i n 6C w i l l bepr eser ved except f or t hemumm

The Treasures :

6AA l e r i c a l s cr ol l -detect e vi l .

6B Amagi c- user ' s s c r o l l - i n v i s i b i l i t y .

6C Amummfi ed ( t o t a l l y i nacti ve) corpse w t h a smal l water -

ti ght chest at i t s f eet . I n t he chest i s a sack cont ai ni ng 10p. p . ,200 g . p . , 200 e . p . I ns i de t he l i d of t he chest on a spr i ng, sucht hat anyone opening i t fromthe f r ont get s i t f i r e d at hi m i s aneedl e smeared w t h a smal l dose of hal l uci nogeni c drugwhi chconvi nces anyone t hat i t h i t s t hat t hey have gone upa l e v e l f or

1- 3 turns . I t g e t s one, r ol l t o hi t vs AC I n real i ty i t has t heef f ect of a 1D8 poi son . The drug decomposes qui ckl y whenexposed t o a i r causi ng i t t o become usel ess i f i t msses .

Gf

THEBELLROOMbyStephenWood

`the room i s empty apart fromadoor i n t he f ar wal l . Thi s door ,however, i s f a l s e . On the door i s a s i g n sayi ng "Pul l r ope t o r i ng

bel l " . Bel owthe s i g n a l engt h of knotted rope hangs fromasmal l hol e i n t he door . The v i c t imwho r eads thes i gn andpul l sthe rope w i l l r i ng the b e l l i n the f ol l ow ngmanner :

Vi cti mpul l s r ope ( A) whi chmoves chock ( B) . Thi s r el eases

boul der ( C) whi ch p ummets towards see- saw ( D) si mul -

t aneousl y pul l i ng r ope ( E) whi ch removes pi n ( F) . Thi s causes

the secret t r apdoor ( G) t o f a l l open gi vi ng t he v i c t im a bri ef

gl i mpse of the b e l l . But not f or l ong ; the boul der st r i kes t he s e e -sawand propel s t he v i c t im a t great vel oci t y towards t he b e l l . Enroute t h e v i c t immakesamental note t o al ways knock i n fu tu re .

The v i c t ims head st r i kes t he b e l l thus r i ngi ng i t a s f orewarnedby t he s i gn . The v i c t im i s dazedor r endered unconsci ous, whi l et he r i ngi ng b e l l summons t hose t hat set t he trap .

21

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Readers' thoughts, suggesti ons, i deas, vi ews, comment s and c r i t i c i s m .

Letters shoul d be sent t o the Edi t or, WHTEDWARF, GamsWorkshop,

1 Dal l i ngRoad, Hammersmth, LondonW

Dear WDI amnot goi ng t o ar gue w t h M chael St oner ' s contenti on

t hat t he st andard of t he Fi end Factory has det er i or at ed . Thi s i s

not mown vi ew but i n t he endsucha j udgement i s hi ghl y sub-j ect i ve and I ' msorry M chael f e e l s the wayhe does . However

there are a fewpoi nts on which I woul d take i ssue . M chaelspeaks of super - powerf ul monsters t hat can k i l l at a stroke ; wel l ,

nowhe TSRpoi son rul es have beenmore c lear l y expl ai ned, al l

monsters w t h poi son capabi l i ty coul d be s a i d t o have such apower ( a savi ng r o l l i s al l owed, grant ed, but so i t i s agai nst t hetouch of a Spook) . Because of t h i s , I have t o adj ust mown

posi t i on (si nce I woul d har dl y decry al l t he poi sonous monst er s) .

Si m l ar l y, pet r i f act i on i s a s goodas deat h unl ess somemeans t onegate i t are at hand

Yes, some creatures coul d be r egarded a s revamped, s l i ght l yamended vers i ons of ot her s . Yet i f t he revampi ng i s pur posef ul ,

I don' t t hi nk t hat shoul d be of great concern Remember t heMummwhich doesn' t catch f i r e a s expected?TheACbusi ness i s more di f f i cul t . AC2 ( new) i s t he same a s

AC2 ( o l d ) but AC9 ( o l d equat es w th AC10 ( new) . What aboutt he mddl e r ange? Am ri ght i n al teri ng AC5t o AC6, even i f I

knowt he monster we are deal i ng w t h was s ent t ome bef ore thePH appeared? Are unarmoured humanoi ds AC9al l the t i me?(AC10, t hat i s ? ) I thi nk not . There i s n ' t a s i ngl eAC10monsteri n t he ent i re Monster Manual . Whichmayprove your poi nt ormayprovemne!Yours si ncer el y,Don Tur nbul l , Cambri dge.

Dear WDThe Monstermark i s dead Long l i v e t he Monst ermarks l W

have the r evi sed monst er s and t he combat t abl es and t he a r t i c l e son howt o cal cul ate Monstermarks . Where t he monster i s un-changed t he ol d MMw i l l su f f i ce . I ndeed, there were errors,some probabl y never menti oned, i n the ori gi nal val ues, qui teapart from t hose of t he system But there i s a quest i on un-answered by t he obi t uar y . Whi ch combat mat r i ces are used f ort he cal cul at i on of t heMonstermarks i n The Fi end Fact or y?

M chael GStoner i s cert ai nl y s t i r r i n g i t w t h h i s l e t t e r i n Whi t eDwarf 13 I tend to agr ee w t h him I ' v e nothi ngagai nst a one-of f monst er , and there are probl em . There are some monst er swhi ch are ver y d i f f i c u l t t o use wel l i f the pl ayer s have read ofthem There are appar ent copi es . ( I f t he cap f i t s i t won' t f a l l

over deaf ear s . ) There are monst er s whi ch I t h i nk are uni nt er-esti ng, which i s a mat t er f or personal taste. I nci dental l y, whi l ethe Spook i s powerf ul , i f i t i s k i l l ed soon enough the vi c t i msr et ur n t o normal , so i t coul d be worse ( That i dea i s a usef ul onetoweaken anyundead, but perhaps i t shoul d count a s a systemshock or a resurr ecti on . )

22

I s h a l l conti nue t o r ef er t o a cert ai n di mnut i ve speci es, oncemsi dent i f i ed by an appar ent l y f am l i ar per son around yourof f i ce, a s HOBBIT, despi t e t he pref er ences of TSR( or shoul d i t

be the pref erences of t he Tol k i en copyr i ght hol ders?) . Onecoul d al most say t hat such usage i s hobbi t ual .

Not dar i ng t o conti nue further,Davi dG B e l l , Nh Kel sey, L i ncs .

Dear WD,Perhaps I coul d poi nt out t hat M . Stoner , i n h i s l e t t e r i n

Whi te Dwarf 13, i s msinformed The Spookdoes not k i l l at atouch - i t pol ymorphs i t s vi cti ms i n t o Spooks, but the ef f ect i sr ever sed i f the Spook i s k i l l e d w t h i n thenext hour . Thi s meanst hat i f , i n combat agai nst a l arge party, t he Spook scores a h i t ,the batt l e becomes a desperate f i ght t o k i l l of f the ori gi nalSpookto save the v i c t im whi l e avoi di ng t he newSpookandanyother vi ct i ms t hat i t may take . I t maybe t hat t he whol e partysave one i s turned i n t o Spooks, yet i f the r emai ni ng membert akes out t he i n i t i a l Spookw t h h i s l as t -di tch def ence, t he ent i reparty w i l l be res tored to thei r ori gi nal condi t i on . Cert ai nl y i t i sa dangerous creature, and not f or l owl e v e l s , but i t i s not al onei n th i s .

I al so t h i nk t hat he i s unf ai r i n c r i t i c i s i ng Don Tur nbul l f orusi ng AC9 ( i nstead of AC10) to r epresent t he unarmoured con-di t i on . Rat her he shoul d c r i t i c i s e t he P l a y e r ' s Handbook f ormaki ng such a poi nt l ess and i r r i t a t i n g change I t may seemi r oni c f or me t o be taki ng a conser vat i ve l i n e when I have i n t hepast changed t hi ngs about i n D&Dt o s u i t m own purposesw th consi der abl e f reedom but I have never bel i eved i n changef or change' s sake . Si nce I see no advant age i n t he newcombat- t abl es what soever (what good does an extra armour c l a s s do?) ,and si nce I amt hor oughl y f am l i ar w t h the ol d ones, on which I

have based al l m t abl es, et c . , I amst ayi ng put w t h t he ori gi naltabl e of armour c l a s s e s , and I knowmanyot her s whoare doingso tooYours si ncerel y,Roger Musson, Edinburgh

GamesWorkshoppresent s .

(

I ) I I L Y VBRTAINSPREMERGAMESCONVENTION

SATURDAY 20th OCTOBER 1979ROYAL HORTICULTURAL HALL

GREYCOATSTREETLONDONSW1

( 10. 30 a. m - 6. 00 p. m)

Games Day has moved t o an even bi gger venue

f ol l ow ng l a s t year ' s 2,000+at t endance . Thi s year ,

al l the l eadi ng manuf act ur ers w i l l be exhi bi t i ng,

there w i l l be more compet i t i ons, games pl ayi ng,

et c.

WATCHTHSSPACEFORDETALS

ADMSSION ADULTS75p CHLDREN50p

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~~WHTEDWARF INTERVIEWS

GARSGYGAXOn a r ecent v i s i t t o TSRHobbi es, I nc . , t he Edi tor had t he opportuni ty t o i nt erv i ew t he man r esponsi bl e f or

thousands of gamers' shadowworl ds ofmnandmonsters

WDHow l ong have you personal l y beeni n terested i n p ay nggames as a hobby?GG I began p ay ngstrategy games at the ageof si x when I became i nterested i n chess - Ialready had a l ar ge col l ec t i o n of l ead sol di er sby then, but pl ay u t i l i z i n g themwas a bi ti nformal, shal l we say . At about 14 I began tosearch out obscure vari eti es and nat i onalvari ants of chess At about t h i s same t i mewestructured some ru l es to govern pl ay w thmniature troops and AFVs of WWI -unfortunatel y, they i nvol ved f i r i n g exp odi ngmss i l es , so thegame became rather costl y i nrepacements, f or by then we were usi ng54mmcast i ngs . At 21 I purchasedm f i r s tboard wargame - GETTYSBURGSom f i v e

or si x years l ater I became heavi l y i nvol ved i nt abl e top mni atures . (The photographs ofgames i n CHANMAL and TRACTICSweretaken on m sand t abl e . ) Pl ay mved frompure medi eval to fantasyc 1970, al thoughwes t i l l gamdi n the Napol eonic Era, WWI , etc .as wel l .

WDWhat are your i nterests outside ofgamng?GG I personal l y enj oy r eadi ng, cl assi cal

music, wri t i ng, and walking - but there i s n' tt i me to devote to act i ve pursui t of any notconnected to m work these days I al soenjoy pai nti ng (but I do so badl y), f i shi ng,

stamp c ol l e ct i ng, t r opi c al f i sh , and a fewother odds and ends which I never have t i me

to get i nvol ved i n these days . I ama boxi ng

f an and fol l ow the Chicago Bears andGeenBayPackers f ootbal l teams

WDWhat i s the hi story of TSRHobbies, I nc?GG Tacti cal Studi es Rul es, the parent

comany of TSR, was formed by Don Kaye(1938-1975) and mysel f i n Oct ober 1973 asan equal part nersh p Bri an Bumj oi ned us asa f u l l partner i n December 1973 Al l three ofus were members of a l ocal gamng cl ub, theLake Geneva Tacti cal Studies Associ ati on,whose membershi p l i s t i ncl uded Rob andTerry Kuntz, J e f f Perren, Mke Reese, andLeon Tucker . TSRHobbies, Inc was formed

i n Jul y 1975, and f i r s t di dbusi ness i n Oct oberof that year . amthe president of TSR, andBri an B ume i s VP . andSecretary The cor-porati on emp oys some 20-25 persons nowand by t h i s t i me next year that f i gur e w l l cer-

tai nl y have grown to over 30 - possi bl y as

"I n the USandCanada we estimate there arecurrentl y 250,000 - 300,000 p ayers (ofD&D . "

many as 40, for we expect to growconsiderabl y

WDWhat was the ori ginal i nspi ra t i on f orD&D?GG CHANMAL, then Dave Arneson' s campaignand DaveMgarry' s gameDUNGEON!

WDWhat made you app y the concept ofro l e- p layi ng to the novel game them offantasy?

GG Rol e-p ay ng i s commn i n wargamng,andeven i n our medi eval tabl e topgames, weof ten p ayed 1 : 1 games where part i c i pantshadcommandof a s i ngl e l eader anda handfulof mn Or i gi nal D&Dook the 1 : 1 concept

fromCHANMAL, al ong wth the fantasyaspects whi ch about 90%of thosewho t r i e dl i ked, and mel ded themqui te l ogi c al l y i n t o as i ngl e form Most of us, af ter a l l , are ra i sed onf a i r y tal es, f antasy, andmyth Wth that back-ground, I actual l y don' t vi ew fantasy gamngas a novel i dea, real l y, and I marvel that i twasn't done beforeD&D

WDNevert hel ess, a fantasyro l e- pl aying gameas a concept was so revol uti onary at the ti me,what made youdeci de to set upacomanytopubl i shD&D?GGWen Gui donGams fol ded andAval onH l l was ( at best) l uke warm to suggesti onsabout f ant asy, Don Kaye and I deci ded to goaheadandformour ownpubl i sh ng f i r m f orweenvi sioneda good recepti on for mni atures

rul es, fantasy, andro le -p l ayi ng .

WDTradi t i onal gamers,especi al l ywargamers,i ni t i al l y gave D&D bad recepti on andcondemed i t as a chi l di sh, temporaryanomal y. Obvi ousl y they were wong, butwherehave al l theD&Dl ayers come fromGG I ncorr ect! Amost al l of the i n i t i a l testersandbuyers ofD&Dere wargamers Arneson,Kuntz, B ume, and I i ncl uded Som of thel ess i magi nati ve (or perhaps I shoul d say l essadaptabl e) wargamers downed the game, buti t was general l y wel l r ecei ved by manywargamers D&DAD&Dplayers com fromthe ranks of wargamng, science f i c t i o n/ f an-tasy r eader s, and j ust pl ai n ordi nary fol kswth act i ve i magi nati ons and an i n terest i nmyth . Many p ayers have not read i n thefantasy genre Si m l ar l y, many p ay no other

games regul ar l y .

"Nothi ng w l l absol utel y spoi l a campai gn asqui ckl y as some of themateri al offered i n thevari ousgamngmagazi nes . . . "

WD I s i t poss i b l e to def ine a good D&Dp ayer?

GG That, Good Si re, i s a tough questi on!Perhaps namng a few qual i t i es w l l s uf f i c e.Imagi nati ve retent i ve mmry, competi ti ve,

co- oper at i ve, thorough, bold (but not rash),and qui ck thi nki ng come to mnd i mmedi -atel y . Sl i ght l y suspi ci ous can be added, and,l ogical and deducti ve reasoning powers aremost usef ul too

WDThere are probabl y 30,000D&Dl ayersi n the UK howmany are there i n the States?GG I n theUSand Canada we esti mate thereare currentl y between 250,000 - 300,000pl ayers .

WDWy do you thi nkD&Das become sopopul ar?GG D&DAD&D al l ows pl ayers to haveadventures I n a worl d where these aren' t

l i k e l y -at l east wthout r i s k of l i f e and l i mb- t h i s i s a r eal boon . The game form al soal l ows each group to tai l or the campai gn tothei r own l i kes . The game formaddi ti onal l yal l ows al l part i c i pants to f r eel y use i magi na-t i on to the f u l le s t . Part i c i pants can create anddeveloppersonal heroi c f antas i es . Mstakes arerec t i f i abl e - or at worst a newstart can bemade Weal th abounds. Good and e vi l areeasi l y di sti ngui shabl e Rol es are cl ear, and

soul -searchi ng bas i cal l y unnecessary Each andevery p ayer i s competi t i veandsel f - suf f i c i ent .DM, i n turn, are the creators andorderers of

universes( i n

short, gods). I nstead

of al i mted

and r es t r i c t ed ac t ual i t y, D&DAD&Dof fe rsboundl ess realms where r eal success i s qui teatt ai nabl e . Final l y, the game form of fe rsvari ous chal l enges, group co-operati on, and i s

open-ended, so that one player i s n ' t c l ear l y awnner, the rest l osers . Sorry that I cannot bemore br i ef or conci se!

WDDo you thi nkD&Das uni vers al appealwhich w l l necessi t at e i t being t r anslated i ntootherl anguages?GG D&DAD&Dsel l j us t about worl dwde,despte the f act that onl y Engl i sh l anguageversi ons are avai l abl e . I n m op ni on there i s

suf f i c ient appeal to t r ansl ate the game i ntotwo or three other l anguages eventual l y -possi bl y wthi n two or three years Askmabout i t s uni versal i t y somet i me af ter i t i s

done .

"AdvancedD&Ds not simp y a revi s i on of

D&D i t i s acomp etel y di f ferent game . . . "

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WDD&Ds nowregarded as a c lass i c gamealongside such games as Dp omacy, et c . , duet o i t s ori ginal concept . Howdoyouf eel aboutt hi s ?GG Very ni ce i ndeed! I t i s a very r ealpl easure t o recei ve l et t ers thanki ngmform

e f fo r t s i n designing D&D and get themqui te of ten . D&DAD&D i s qui te l i k e l y toconti nue t o be far more wdel y p ayed and

tal ked about than DPLOMACY i s t oo, andthat i s al so ni ce, as I knowAI Cal hamer, and Ican have some fun wth one-upmanshipwhen

I next seehm . .

WDI t s popu ari ty soon l ed to a host of otherro l e- pl aying games fol l owng i n i t swake . Whateff ect have thesehadonD&D?GG None to speak of D&DAD&Dhave

establ i shed themsel ves i n the market pl ace toan extent that w l l make i t very d i f f i c u l t f orany im tator to success fu l l y compete To

ment i on the MONOPOLYanal ogyagai n, howmanygame compani es attempt to compete bypubl i shi ng s im l a r games? O course, theanswer i s few and these have done di small y .

App yi ng the pr i nc i p l e i s something el se again .There wel l mght be uses of the ro l e- p layi ngadventure concept which w l l devel op i n t osubstanti al entri es i n the hobbygamng f i el d .These w l l be more l i k e l y to help sales ofD&DAD&D than they w l l be to l essen i t s

market, I bel i eve, for such games w l l heighten

the i nterest i n the ro l e- p layi ng adventuretheme . By the same token, I must menti on,D&DAD&Dare nowprepari ng the marketf or theentry of such games

WDThereare now mul t i tude ofD&Di neson both si des of the At l ant i c pr i nt i ngaddi ti ons to, and c r i t i c i s m of t he game . Doyou thi nk t h i s hel ps or detracts fromD&Dtaking i n t o considerati on the nature of thegame?GG Nothing w l l absol utely spoi l a campai gn

as qui ckl y as some of the mater i al offered i nthe vari ous adventure gamng magazi nes -and t h i s appl i es to materi al publ i shed i nDRAGON too . The maj or di f f i c ul t y l i es i nbeing abl e to di s t i ngui sh i n what i s a mnoraddi ti on to pl ay and what w l l radi cal l y al terpl ay-balance . Most DM are not experi encedgame desi gners, and they cannot easi l ydi s t i ngui sh beforehand . Nobody woul d takeser i ousl y an ar t i c le proposing t hat there betheaddi ti on of eight pawns, or al eapi ngmovefor thequeen, or that l andmnesbe added tochess Thi s sort of rubbi sh i s commnly sug-gested for D&DAD&Dhowever . Whi l e there

24

WHTEDWARFINTERVIEWS

GARYGYGAX

iW)n

' f i l l ,\ \ ~

"The fan magazi nes shoul d educate as wel l asi nform readers. "

mght be a fewwho enjoy aber r at i ons, themaj ori ty f i n d that they rui n at l east a par t ofthe campai gn, and eventual l y requi re back-tracki ng and removal . Dscussi ons of thegamei n gener al , andcommentary and c r i t i c i s m areperf ectl y f i n e -j ust as are care fu l l y thoughtout and tested addi ti ons which ar i se fromt i me to ti me The f an magazi nes shoul deducate as wel l as i nform readers ; thenaddi ti onal mater i al coul d be properl y j udgedi n the l i gh t of each i ndi vi dual campaign, andDM woul d be capabl e of i nte l l i gent andcorrect sel ect i on .

WD From i t s ori gi nal format of t hr eerul ebooks i n a boxexpanded by f our addi-t i onal supp ements, D&Dnderwent a maj or

revi s i on to the present basi c set andadvancedrul ebooks Are there any other changes,

revi s i ons or expansi ons i n the p ipel i ne f orD&D??GGAD&Ds not simp y a revi s i on of D&Di t i s a comp etel y di f f erent game - as anyDM

who has attempted to adj ust aD&Dampaignto theAD&Dormat w l l t e l l you! D&Dl l

be augmented wth p ay ng ai ds, but i t w l l

remain otherwse unchangedAD&D l l bel i kew s e augmented aGODS DEM-GODS &HEROES w l l be done for i t , and new

monsters w l l be added fromti me to ti me Avery bas i c i ns t r u ct i onal form i s cer t ai n to be

offered i n the not too di stant future . I havealreadymenti oned the l i kel i hood of compu-teri zed vers i ons of D&DAD&DO course, atvery gr eat i nterval s we w l l consider revi s i ngporti ons of AD&D expandi ng i t poss i b l y , andthen i s sui ng newaddi t i onsas appropri ate But

do Iforesee

a REVISED ADVANCEDSUPERDOOPERD&Dn the of f i ng? Notl i kel y!

WDW understand t hat your own game-worl d of Greyhawk i s t o be publ i shed onwhich the Modul es are to be s i t ed . What w l l

t h i s consi st of?GG THEWORLDOFGREYHAWw l l ber el eased t h i s summer , i f al l goes wel l . Thepackage w l l consi st of two l arge colour mapsanda"Gazeteer" of theworl d The hi story i s

gi ven br i ef l y, andmost states are onl y out-l i ned general l y so as to al l ow as muchpersonal i nput as poss i b l e fromDM whodecide to acqui re and use i t . The vari ous

modul esw l l be s i t ed onWGn order to makei t easy for DM t o pl ug them i n t o thecampaign . Eventual l y THE CITY OF

GREYHAWw l l be publ i shed, and I ' mser i ousl y consideri ng rel ease of some porti onsof CASTLEGREYHAW- but both are ayear or more away

WDBeing 100%i nvol ved on the c reat i ve s i de

of D&D do you s t i l l fi nd t i me to pl ay i t ?GG Not too often l ate ly - about once permnth I t ry to play at l east once per week,whether i t i s a boarci game, mniatures, orsome sort of adventure game . Duri ng conven-ti ons I do nothi ng but ta lk about or playgames, so that makes up f or i t a bi t . Li kewse,duri ng pl ay- tes t i ng of modul es, I get i n qui tea bi t of DMng

WDHowdo yousee thefuture of D&D?GG Sal es are s t i l l cl i mbi ng, and i nterest i s

cer t ai nl y r i s i ng too D&DAD&D w l l very

l i k e l y be offered i n vari ousforms i n the yearsto com-faml y and i ntroductory packages,hi ghl y soph sti cated "expert " ver si ons, com

puteri zed forms, you name i t Eventual l y i tw l l reach a peak After a l l , not everybody

pl aysMONOPOLYeit her . .

WDF i nal l y, do you have any pl ans to v i s i ttheUK to see howthe game has devel opedover here?GG I have l ong had a desi re to v i s i t theUKbut I amnot cert ai n when t i me, and f i nances,w l l al l ow I cer t ai nl y hope that I w l l beabl eto doso wthi n the next year or two however!

. . . Oi gi ns ' 79 recent l y held i n Chester, PA y el ded a host of newrel eases .GDWad K nuni r, acomp ete adventure f or Travel l er i n bookl et format ; Snapshot, a boxed man-to-man combat

aboard starshi ps game which i ncl udes shi p p ans and counters . Canbe p ayed wth or wthout ar ef er eeand part or not part of Travel l er ;GDWl so re leased twoSF boardgames, Bel t er and Doubl eStar . . . FGUr el eased Gangster!, aboxed ro l e- p layi ng game of cops and robbers set i n the 1930's ;Vi l l ai n s and Vi gi l antes , super- hero ro l e- p layi ng ru l es ; and Col ony Del ta, a boxed two-p ayer SFcol oni sati on war game . . TSRr el eased theAdvancedD&Dungeon Master' s Screen, D vi neRght anda revi sed Boot H l l . . . a newcomanytradi ng as Task ForceGams r el eased fourgames i n s im l a r format to Metagamng's Mcrogames . They were Starf i re , Asteroid Zero-Four,Cerberus and Star Fl eet Batt l es . . another newcompany, Yaquinto Publ i cati ons r el easedei ght boxed games andTheBeastl ordshoul d appeal t o wzardry andwarfare f ans . . Aval on H l lf i nal l y r el eased Magi c Realm and al so Dunewhichwas desi gned by EonProducts of CosmcEncounter fame who themsel ves j us t mssed the Ori g ins ' deadl i ne for rel ease of thei r own newgame Darkover, a two to four pl ayer game based on the SF novel s of Mari on Z mmer Bradl ey

. TheChaosi um r el eased Snake Pipe Hol l ow a newset of Runequest scenari os i n bookl etformat and whi l st Authenti c Thaumaturgywas seen back i n pr i nt , Runequest i t s e l f i s nowemporar i l y out - of - p r i nt . . . I nvasi on of theA r Eat ers andHol yWr were the twonewMetagamngMcrogames . . . . J udges Gui l d r el eased acomendiumof TheDungeoneer i ssues 1-6and al so theaptl y namdSurvi val of the F i t t es t , a sol o D&Ddungeon . . . PhoenixGams r el eased TheLost

Abbey of Cal thonwey, a ready made dungeon scenari o for usewth most fantasy role-pl ayi nggames, Spacefarer' s Guide to the Planets Sector Twoand a Spacefarer' s Guide to A i enRaces .

not to be outdone by thegames compani es, themniatures compani esshowedmany outstandi ngnew el eases . O part i cul ar i nterest were the 15mmFantasy 15s and The Fantasy Tri p mcro-tures for usewth Metagamng's game systemof thesame name . These twoexcel l ent ranges aremade bya re lat i vel y newcompany, Mart i anMtals Grenadi er, Ral Parthaand Dragontooth al so

had superb newel eases . . . al together therewere a record 71 compani es exhi b i t i ng at Ori gi ns ' 79occupyi ng 128booths . . .

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HELP!C ubs, contacts and events can be advert i sed once at no chargeupto amaximumof 40words Further i nser t i ons at the rate of 5pper word.

D&DEast SussexD&Dplayer aged 14would l i k e to contact other pl ayers i n theareawth

view to j oi ni ng or s tar t i ng a club. Contact Smn Basham 13 St .

Anthony' s Avenue, Eastbourne, East Sussex, BN23 6LA

D&Di ngston-upon-Thames

ATTENTIONALL SWASHBUCKLERS! I am t r yi ng to get aD&Ds oc i et y s t ar t ed up i n the Ki ngston area. Anyone i n terested phoneKev

Pi ke 01-546 7945evenings .

4D LondonSouth London's f i r s t eveni ng4Dclubmeets Thursdays. Join i n the4D

fun! RngAnge J af f r el ot on01-769 8003 .

ME . S . SMonst er Ef f i c i e nt Swft Servi ce Send us your monsters or magical i tems

Ww i l l send3back f or every2of yours SendSSAEto SmndeWnter,

105Hayes WodAvenue, Hayes, Kent . O toSmnGrout, 61 Baston

Road, Hayes, Kent .

Rheincon 79 : Europe's Largest Convent i onRhineConfederati on' s 4thAnnual Conventi onw l l behel dat WesbadenMddl e School , Ameri can Housi ngArea i n Wesbaden, West Germanyon20, 21 and22 October 1979 There w l l be tournaments wt h pr i zes i n

D&D mniaturesandboard games There w l l al sobe sever al demonstra-

ti on games andareas for open gamng For more i nformati on contact :CPTJ ody Sherr i l , TAMMCSD, APONY09052(Tel : Zwei bruecken Cv

06332-6255), or SSGForster L Grant, .HHC, 21st SUPCOM APONY

09325( Tel : Kai sersl autern Cv 0631-50481) .

D&Dest LondonAnyone i nterested i n hel p ng formaD&Dl ub i n West London phoneBradDaniels on01-3522585

D&Dewcastl e/DurhamAreaPl ayers and DMs wanted f orD&Dndother rol e p ay nggames Anyone

i nterested contact Dave Gray, 42 Adersi de Crescent, Lanchester, Co .

DurhamTel : Lanchester 520526 anyt i me

Dorki ngModel Rai l wayExh bi ti onThi s w l l be hel d on Sept . 28th, 29th &30th at the Dorking Hal l s .

Incl uded areWrgamDemonstrati ons&D&Dart i c i pat i on gam-themore experi enced players : the better thegame . Phone Dale at Dorking882133.

Scot t i s h M l i t ai r eFrom10amto 5pmon August 11th 1979at theVol unteer Rooms, HghStreet, I rv ine, Ayrshi re, Scotl and. Wargames Cub di spl ays, M l i t ar i a

exhi b i t i on, board wargames, tradestands, pai nti ng competi t i ons, di spl aysof Vki ng &Napol eoni c warfare radi o control l ed model di spl ays and

more . Forfurther i nformati oncontact l ai n Dal e at I r v i ne 74581 .

GamsConvent i on, Cheshi re

The Mi l ed Fi s t Wargames Group' s Annual Showw l l be hel d at theFest i val Theatre, Corporati on Street, Hyde, N . Manchester, Cheshi re, on

the weekend of 8th-9th Sept . Demonstrati ons, model di spl ays and compet i t i ons i ncludi ngD&Dn the Saturday, I nterclubwargames competi -t i ons on Sunday Many f antasy gamers w l l be there al l weekend For

furt her i nformati on send SSAE to M . CD Scott, 38 Brabyns Road,

GeeCross, Hyde, Cheshi re, SK145EE,

C&S

Anyone, anywhere i n terested i n exchangi ng i nformati on, i deas andi nter -pretati ons of ru l es etc . for C&Spl ease contact Dave Rchards, 19 St . PaulCl ose, Cowey, Uxbri dge, Mddl esex Phone West Drayton 42399evenings .

GAMESCLUBSWSTDRAYTON MDDLESEX

CubGams Mainl yC&Sbut al so D&D EPTandRunequest .

Time : EveryWednesday7. 30pm11.00pm

Place - S x Bel l s Publ i c House, 125Stati on Road West Drayton,Mddl esex

Contact : Dave R chards, 19 St . Paul Cl ose, Cowey, Uxbri dge,Mddl esex. Tel : West Drayton42399anyeveni ngexceptWeds .

HORSHAMWSTSUSSEXGamngGoupGams C&S, Travel l er, GammaWorl d, vari ousWargames - Hghway

to theRei chetc -andanyother i nte res t i ng game . (Note:

NoD&DC&Spreferred!)Time Most Saturdays&eekdays duri ng school hol i days .

Place: Members of thegroup shomsContact : AndrewHolyer, 10Masons Fie l d, Manni ngs Heath,

Horsham West Sussex. Tel : Horsham60059

Pl ease menti onWHTEDWARFwhen repl yi ngto advert i sements

SOUTHAMPTON HAMPSHRESouthampton Uni versi ty GamsCubGams D&Ds wel l as boardand tabl e-topgamesContact : PeteTamyn, Dept . of Oceanography, Uni versity of

Southampton, Southampton, Hampshi re Tel : Southampton

559122Ext . 2264 .

BURNLEY, LANCASHRE

Ki rkl ees M l i t ar y Model l i ngandGamngSoci etyGams Q&D En Garde, Travel l er andother RPGs andwargames .

Time : 730pmeveryMonday

Pl ace Huddersfi eld Sport sCentre.

Commnts: Open to anyone aged 14 or over . A cohol i c refreshmentsavai l abl e . Thesociety al so publ i shthei r ownmagazi ne andrun competi t i ons

Contact : TomK rby, 21 I nchf i el d, Worsthorne, Burnley, Lancs

RUGELEY/LICHFIELDSTAFFORDSHRE

Proposed CubGams D&D+ome other gamesTime : Saturday afternoons orWeds . or Tues evenings . Exact

t i mesto bearrangedP ace Tobe arranged, but i n the Rugel ey/Li chfi el darea .Contact : Bri anAsbury, 10St . BarbaraRoad, Handsacre, N .

Rugeley, Sta f f s . W154HB

SHEFFIELD YORKSHRE

Shef f i el dWargames,SocietyGams Al l aspects of wargamng, i ncludi ngSF and f antasy.

Time : 7. 30pmeveryWdnesdayPlace The Vi c t or i a Hot el , Neepsend Lane, Shef f i el d.Contact : J ohn Armatys, 94 WestbourneRoad, Shef f i el d, S102QT

MERSEYSIDE

GamngGoupGams D&D

T me : As arrangedPlace 5GranbyCrescent, Bebi ngton, Wr r a l , Mrseyside.

Commnts: Newmmberswel comeContact : Paul Hart l ey, 5GranbyCrescent, Bebi ngton, Wr r a l ,

Mrseyside . Tel : 051-3349535.

NOTTINGHAMGamngGoupGams D&D

Time : As arrangedP ace 7-21 V ctori a Centre, Notti nghamCommnts: Pl ayers aged18-25preferredContact : Al i sdai r Gbbs-Barton, 7-21 V ctori a Centre, Nott i ngham

I f youwant al l the l at est i mports (DC, Marvel , andWarren), Ameri can and

D&D masses of undergrol )nd comx, games and mags, French magazi nes

etc . . . t h i s i s thep ace to get them

FOREVERPEOPLE

thel ar gest s c i - f i andcomcs shop outsideLondon

59 ParkStreet, Br i s tol 1

t el . 027225454

B r i t i s h s c i - f i books, posters,

andbooks, badges, posters,

pumm. . . . . . . .m. . . ummpm!pm7 .

i ncludi ng a separate comcs roomwth ;

thousands of back i ssues,

for l i s t sendSAEUKdi str i butor

f or Met al Hur l ant ga

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25

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Phoeni x y~~,iMni aturesThe l ost worl dof At l ant i s? (partX

A24 ' Capt i ve of t he Bol gs'Compl et e Set ( 1/ 32nd Scal e) . . . . . . . . . . . . . . £3. 60i nc l . post age&VA. T . (U. K . onl y)

I LLUSTRATEDCATALOGUE/HANDBOOK65p ( i n c l . post age) US . A $3 . 00 ( Ai rmai l )Over seas gener al l y A k 1 . 00

Phoeni xModel Devel opments Lt d .Producers of Mnrr tuwHs to r i c Fi gures &Scal e Mdel sWC

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SANSOF3 Warr i or w t h Axe andShi el dSAN8OF4 Warr i or w t h Sword and Shi el dTwo acti on and d et a i l packed war ri or s fromC l i f f . The two bases w i l l i nterl ock t o formavi gnet te . More t o come!

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SANDERSON80mmFANTASY

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SS91s -

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SS110 -SS111 -

Pl easementi onWHTEDWARFwhen r epl yi ng to advert i sements

WSGAMES&FANTASYSHOPDungeons&Dragons

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RALPARTHA, ASGARD, CTADEL, MNFIGS, AVALONHLL, BATTLELINE, JUDGESGULD, GAMETI ME, TSR,FGU TABLETOP*WSELL SPI GAMESAT 10%OFF LISTPRCE0 RULES, ACCESSOR ES, PLAKAPANTS,

MAGAZNESMAILORDER- ADD10%P&,DUNGEONS&DRAGONSBASICSET £6. 50 PLUS50pP&P

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FANTASYANDSFGAMESCONVENTION

t o be hel d on t he 15th/16th of September atLoughborough Student s Uni on Bui l di ng,

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SendSSAEt o : CHRSHARVEY,

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f or f u l l det ai l s .

Gobl i nwth spear . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14pWngedDemnw t h sword of f i r e . . . . . . . . . .

.

. . .

. . . .

. 30p

WngedWarri or ( f eat her w ngs) w t h spear . . . .

. . . . .

.

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30p

WngedWarri or ( f eat her w ngs) wth sword . . .

. .

. . . . . . . 30p

WngedWarri or ( f eat her w ngs) wth bow . . . . . . . . . . . . . 30p

Wol fman . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30pArmoured Centaur wth l ance . . . . . . . . . . . . . . . . . . . . . . 30pG ant Wol f . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30pMountai n Dwarf wth hammer . . . . . . . . . . . . . . . . . . . . . . 30pMountai n Dwarf wth sword . . . . . . . . . . . . . . . . . . . . . . . . 30pMountai n Dwarf wth axe . . . . . . . . . . . . . . . . . . . . . . . . . . 14p

Mountai n Dwarf Chi ef . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14p

Mountai n Dwarf Standard Bearer . . . . . . . . . . . . . . . . . . . . 14p

Adventurer wth l ongbow sword and shi el d i n mai l shi r t . . 14pAdventurer wth two handed axeand throwng axes i nmai l shi r t and helmet . . . . . . . . . . . . . . . . . . . .

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. . . . 14pAdventurer wth two handed sword and throwng kni vesi n mai l shi rt and helmet . . . . . . . . .

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14pWzard cast i ng s p e l l , wth s p el l s c r o l l , sword and buckl er : . 14pAdventurer wth sword and shi el d weari ng f u l l mai larmour and h e l r r l e t . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14pCl er i c ( or Acol yt e) w t h cl ub and shi el d . . . . . . . . . . . . . . . 14p

These Sword and Sorcery i t ems are t he f i nest yet by J ohn ; theMountai n

Dwarves are t he stocky bearded types of l egend . Superb!

Newatal ogue i n prepar at i on, ready soon - watch our adsRet ai l orders upt o £5add 10%p&p, over £5post f ree

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pungi cano&TfRSmps al l . GamesSpecial i sts45Summer0Row23B31rm302amB31J J .

TSRHOBBIES I NCDungeons& Dragons - revisedrul es+pol y d i c e +Module B1 . . . . . . . . .Dungeons&r agons - revised r u l e book onl y 12nd e di t i o n)

AdvancedD&D- The Monst er Manual - A- Zof monsters, HARDCOVERAdvancedD&D- The Monst er Manual - Paper back of above .AdvancedD&D-ThePl ayers Handbook- F ul l d et a i l s , HARDCOVER ,AdvancedD&D- The Player' s Handbook - Paper back of above . . . . . . . .Dungeons& Dragons - Ori ginal 3 bookboxed se t . . . . . . . . . . . . . . . . .Greyhawk- 1s t suppl ement t o o r i g i n a l D&D . . . . . . . . .Beekmoor - 2nd suppI " E dr i t c h Wzardry - 3rdsupp , each . . . . . . . . .Gods, Dem-Gods& Heroes - 4th suppl ement , Gods et c as NPC s . . . . . . .Swords &Spel l s - M niature r u l e s f or use w t h D&O . . . . . . . . . . . . . . . .

Dungeon Geomorphs - Se t 1, Se t 2, Set 3, each a v a i l a b l e at . . . . . . . . . . . .Outdoor Geomorphs - Se t 1, Wal l ed C t y . . . . . . . . . . . . . . . . . . . . . .Dungeon Modul es - Compl etedungeon packages, usabl e separatel y

or t ogether f or detai l ed campai gn : -' G1 -Steadingof The H l l G ant Chi ef . . . . . . . . . . . . . . . . . . . . . . . . .G2 -The Gl a ci a l Ri f t of The Frost G ant J a r l . . . . . . . . . . . . . . . . . . . .G3- Ha l l of TheFi reGant King . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .D1 - Descent I n t o The Dept hs of TheEarth . . . . . . . . . . . . . . . . . . . . . . .D2- Shrine of The Kuo-Too . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .D3 - Vaul t of The Crow

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . .

St - Separ ate f rom above, se t i n worl d of GREYHAWK . . . . . . . . . . . . . .- - -~81 - I n Search of The Unknown ; f or 1st/ 2nd l e v e l , begi nner . . . . . . . . . .

' Pol yhedral D ce Set - 1 each of :-4, 6, 8, 12, 20 si ded di ce . . . . . . . . . . .Percentage D ce -Two20 si ded di ce to g i v e No' s 01-100 . . . . . . . . . .

BOXEDGAMESGAMMAWRLDcomlete £7. 50GAMMAWORLD w thout di ce £6 25DUNGEON - D&Don aboar d £7. 50WAROFWZARDS- i nc f i g ur e s £6. 95LANKHMAR Fri tz Lei ber' s £7. 50WARLOCKS&WRRORS basi c £4. 50

FOLI OGAMES I n zip-l ock bags)

ROLE-PLAYINGRULEBOOKS

HSTORCALWARGAMESRULESBOOK

FIGHT I NTHESKIES WWWLLI AMTHECONQUEROR

1066LITTLE B GHORN- CusterTHEAFR CANCAMPAI GNWWI

SUSPICON Detecti on

J UDGESGULD ( p l a y aids f or D&D T r a v e l l e r &M niatures gamng)C i t y State of The I nvinc ible Overl ord- F u l l c i t y , r eady st ocked

containi ngmaps, booklet s&h a r t s f or DM&l ayerF i r s t Fantasy Campai gn -The o r i g i n a l BLACKMOORcampai gn

£3. 45 FORTRESS OF BADABASKORE1 . 95 WLDERLANDSOFHGH

FANTASY£6. 50 CAMPA GNHEXAGON£1 . 95 SYSTEM£1 . 95 ISLANDS, Book 1, 48 i s l a n d s£1. 95 GENCONI X DUNGEONS-Two

DUNGEONTACCARDS -weaponsJ UDGESSHELD - Ref' s screenFRONTIERFORTSOFKELNOREO S c u l l s &cr apf aggot GreenTRAVELLER, Ref' s screen

TEGELMANOR i nc . v i l l a g eCTADELOF FIREcomp eteFANTASTICWLDERLANDSBEYONDECASTLES, Book 1, 48 c a s t l e sV LLAGES, Book 1, 48 v i l l a g e sREADYREFERENCESHEETSCHARACTERCHRONCLECARDSSEASTEEDS&WAVERDERSTHEDRAGONCROWN dungeonWar Cry&a t t l e Lust - Anci ent s

GAMESPUBLICATIONS

E1 . 50£5 25E1, 25E2 50

EONPRODUCTS

COSMCENCOUNTER- Be 1 of 15 a l i e n s , uni quepower, o r i g i n a l gameEXPANSIONKIT1 &2eachw t h 10newa l i e n s &a r t s f or extr a player @EXPANSIONKIT3 - 15 a l i e n s +newEd ct&hal l enge cards

THESOLODUNGEON Compl ete, detai l eddungeon f or s o l i t a i r eKANDROCKEEP- Sol i t air e dungeon i n B. K . Asbury' s ARYXA

METAGAMNGCONCEPTS ( we have a l l , newmcro's w t h i n 2- 3 wks USr e l e a s e )THEYTHR £5. 75M cr o-gamesOGRE - Monstr ous, cyberneti c £2. 25WARPWAR Tacti cal space war £2. 25WZARD - Magi cal combat , canal so becombi nedw t h MELEE £1 . 95OLYMPICATacti cal Mar s r a i d £2. 25GEV - 21st century t a c t i c a l war -

f a r e , can be combi ned w t hOGRE£2 95BLACKHOLE- Uni que play br d . £2. 25

MCROQUEST 1 - DEATHTEST - So l i t a i r e f o r MELEEor MELEE&WZARDMONSTERS! MONSTERS!CHTIN 1 -The Harvest WarsMELEE - Physi cal combatRVETS - Roboti c warf areI CEWAR 21st cent ury warSTICKS&STONES- Stone-age

AVALONHLLGAMESWe have al l AHgames l i s t e d i n stock al ways .

£7. 50£2. 95£6 95£4. 50£6 95£4 50£6 95£3 50£3 50£3 50£3 50

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£1. 95£1. 95£2 25£2 25£2. 25£2 75£4. 25£2 50£1 . 50£0. 50

£7. 50

£8. 50£7. 50

£7. 50£8. 50

£4. 95TARPROBE- SF, very detai l ed £4. 25 STAREMPIRES- SF, compl exSTAREMPIRES- r u l e bookonly' ' (f ort hose owni ng STARPROBE) £3. 70

METAMORPHOSI SALPHA £3. 50 BOOTHLL-Mn-to-man £3. 50

BIOONE-Man-man detai l ed £1. 50 AI R POWER-1-1WWI a e r i a l £2. 25CHANMA L- 1 : 1 & 1 ;20,Md f3. 50 CLASSICWARFARE-Anci ent s £5. 50CORDTE&STEEL - Naval 1890 £4 95 DONTGVEUPTHESH P -Nap £2 . 95FIELDREGULATIONS-1800, MODERNARMOUR1970' s £2 501-15 £1. 75 TRACTICS-WW ; combi nedPANZERWARFARE-WWl armour£2 25 arm d e t a i l e d , boxed se t £9 95TRCOLOR- Napol eoni cs 1 : 20 £2 96 VALLEYFORGE- USWar of I nd£2 95

£6. 50£6. 50£1. 95

£6. 50

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E2. 95E135

£1. 95£2. 95£1. 75

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£2. 75

£2 25£3 95£2,25£2 25£2 25£2 25£2 25

Lei sure Ti me Bookcase Games : -ACQURE-2-6 pl ayers E8. 45 BUSINESSSTRATEGY-2-4pl rs . £8 45CONTIGO 2 or 4 pl ayers £8 45 PLOY - Pure s k i l l , 2- 4 players £8 45RALBARON-3. 6pl ayers £8 45 STOCKS&BONDS2-8 players £8 45THESTOCKMARKETGAME 1- 6 £8 45 UFO- Str ategy, 2- 4 pl ayers £5 95Sports I l l u s t r a t e d Games : - BASEBALL STRATEGY - 2 play £8, 45BASKETBALL STRATEGY - f or 2 £8,45 CHALLENGEFOOTBALL - 2 £8 45CHALLENGEGOLF - 1 or more £8 45 FOOTBALLSTRATEGY - 1 or 2 £8 45NBABASKETBALL - 1or2 £10. 45 PAYDRT-2pl ayer £8. 45REGATTA 2-6 pl ayers f6 95 SPEEDCRCUT-2-6pl ayers £8, 45THNKINGMANSGOLF . 1+ £4. 50 WN PLACE&SHOWor 2- 6 £8. 45

WARGAMES- i ncludes al l general confl i ct games Bi smark £8 45 ( new£8. 45 ALEXANDERTHEGREAT £8. 45£8 45 BATTLEOFTHEBULGE £8, 45£8 45 CAESARATALESIA £8 45£8,45 AI R ASSAULTONCRETE C8. 45£8 45 DDAY £8. 45£8,45 FEUDAL-2-6 players £8. 45E8 45 GETTYSBURG77 £8. 45£8. 45 Ki ngmaker expansi on k i t , US £2 15£8,45 LUFTWFFE £8. 45£8. 45 NAPOLEON Former Gamma 2 £8. 45£8,45 OUTDOORSURV VAL £8, 45£8. 45 Panzerbl i tz Manual - £8. 45£8,45 R CHTHOFENSWAR . £8 . 45£2,15 RUSSIANCAMPAIGN £8. 45£8. 45 STARSHPTROOPERS-SF £B. 45£8 45 SQUADLEADERTacti cal WW ; E8. 45

AFRKACORPSARAB/ISRAELI WARSBLI TZKREGCAESARS LEGONSCHANCELLORSV LLED PLOMACY - USv e r s i onFRANCE1940KNGMAKER-expandedUSadJ UTLANDMDWAYORGNSOFWORLDWAR IPANZERBLITZPANZERLEADERR chthofen's War Expansi on' 1 7 7 6'STALINGRADCROSSOF IRON-Detail edexpansi on f or E . Front f or SQUADLEADER £8. 45SUBMARNE £8. 45 TACTICSI I - forbeginners f5 95THRDREICH £8 45 TOBRUK £8 45VCTORY I NTHE PACFIC £8 45 WARATSEA £5 95WATERLOO £8. 45 WOODENSH PS&IRONMEN £8. 45

SIMULATIONS PUBLI CATIONS I NC ( SPI ) . Al l SPI games l i s t e d , ar e Zpack barthosemarked* or* . *games ar e i n newbookcase boxed f ormat, **games ar e t he

l a r g e r games i n 1 or more ol d s t y l e count er t r a y s , new a r g e r games ar e marked * .I nd vidual FOLI Ogames ( where appli cable) ar e l i s t e d under t h e i r quad

LILLESEVASTOPOL

BARBAROSSA 1941- 1945BATTLEFORGERMANYBLUE&GREYQUADIBATTLEOFTHEWLDERNESSCHATTANOOGAFREDERCKSBURGHOOKER&LEEBREITENFELDCONQUERORS-2i n 1 packageCRMEANWARQUADALMABALAKLAVATCHERNAYAINKERMANFIREFIGHTFOXBAT&PHANTOM

**FIRSTWORLDWARFULDAGAPGLOBALWAR 1939 - 1945*GREENFIELDSBEYOND**HGHWAYTOTHEREICHINVASIONAMERCA 1998ISLANDWARQUADBLOODY RDGELEYTEOKI NAWASAPAN

*AFTERTHEHOLOCAUST £8. 50 *AGNCOURT £6 50*AIRWAR £9. 25 AMERCANCVLWAR £5 99THEARDENNESOFFENSIVE E5. 99 *BATTLESFORTHEARDENNESE850*ARTOFSIEGEWARFARE £16. 50 SEDAN-1940TYRE £5. 99 ST VTHACRE E5. 99 CLERVAUX

£5. 99 CELLES- 1944£5,99*ATLANTICWALL

£5. 99 BATTLEFLEETMARSE2. 75 BLUE&GREYQUAD£7. 99 ANTIETAM£2. 75 CEMETARYHLL£2. 75 CHCKAMAUGA£2,75 SHLOH£2. 75 BORODNO£2. 75 COBRAE9. 25 CONQUSTADOR - 1- 4 play .£7. 99 DESCENTONCRETE£2,75 DESERTWAR N Afr i ca£2,75*DREADNOUGHT£2. 75 DRVEONSTALINGRAD£2, 75 FASTCARRERS£7 99 1st WORLDWARMODULE- Exp£5 99 f or use w t hWar I n Eur . £8. 75E19A0 FR GATE £5 99£5 99 GREATWAR NTHEEAST£7 . 99 QUAD£6 50 AUSTROHUNGARY1914£14 25 DRVEONWARSAW£7 . 99 BRUSILOVOFFENSIVE£7 99 CAPORETTO1917£2 75 KURSK£2, 75 LEGON£2, 75 MECHWAR77£2 75*MDDLE EARTH - i nc al l 3

£2. 75£2 75£2, 75£2. 75£17 25

£7,99E7. 99£2 75£2. 75f 2 . 75£2, 75£5 99£5 99£5: 99£9. 25£5. 99£5,99£7. 99£7 . 99

£8 50£2 75£2 75£2 75£2. 75£5 99£5. 99E5. 75£11 . 25

MGHTY FORTRESS-3-6 play . £5 99 *WAROF THERNG £7. 99MODERNBATTLESQUAD £7 99 *SAURON £4. 75CHNESEFARM £2. 75*GONDOR £4. 75GOLAN £2 75 MODERNBATTLESQUAD I £7. 99MUKDENS no-Soviet???? £2 75 BUNDESWHRNATO Sovi et £2. 75WURZBURG. US- Sovi et???? £2 75 DMZ- Korea ' 7 0 ' s ? ? ? ? £2. 75NAPOLEONATWARQUAD f7 99 J ERUSALEM £2. 75BATTLEOF THENATIONS £2 75 YUGOSLAVATheoreti cal £2. 75J ENA-AUERSTADT £2, 75 NAPOLEONSLASTBATTLESMARENGOJ une 1800 £2. 75 QUAD - £7. 50WAGRAMJ ul y 1809 £2 75 LABELLEALLIANCE £2. 50NATO £5. 25 LI GNY £2. 50*NEXTWAR , ' £17 . 25 QUATREBRAS £ 2' . 5 0NORTHAFRCAQUAD £7 99 WAVRE £2. 50CAULDRONMay 1942 £2. 75 NORMANDY £5. 50

CRUSADER-November 1941 £2. 75**OB ECT VE:MOSCOW1999 £13. 25KASSERNE-February 1943 E2. 75 OCTOBERWAR £5. 99SUPERCHARGE- 1942 E2. 75 *OPERATIONTYPHOON : < - £12. 50PANZERARMEEAFRKA E5 99 OUTREACHSF £5. 50PATROL £5. 75 PANZER ' 44 £5. 50

£5. 99£2. 75£6. 99£5. 25£5 75£5. 75

£5. 5 0 '£11 99E6. 50£9. 25£6. 50£7 . 99£2. 75£2. 75E2 75£2. 75

RA D Commando ops £5. 99 PANZERGRUPPEGUDERANRUSSIANCVLWAR £8 50 PUNCWRS*SEGEOFCONSTANTINOPLE £6 50 REDSUNRSNGSIXTHFLEET £5 99 SEELOWESORCEROR £5 75 *SI NAISPITFIRE E5. 99 SNPER

SPARTAN £5. 99 STARFORCE-SFSTARFORCETRLOGY-3 i n one, STARFORCE, STARSOLID ER&OUTREACHSTARSOLIDER E5. 75 *STONEWALLSTRATEGY £9. 99 *SWORDS&SORCERYTANK £5. 99 *TANNENBURG -

**TERRBLESWFTSWORD £13. 50 THRTYYEARSWARQUADUPSCOPE £7. 25 FREIBURGU S . N . £5. 99 LUTZENVERACRUZ £5. 99 NORDLINGENV KING £5. 99 ROCRO

**WACHTAMRHEIN £14. 25 **WARBETWEENTHESTATES£13. 50**WAR I NTHEEAST £15 25 **WAR I N EUROPE £24. 75**WARI NTHE PACFIC C24. 75 **WARI NTHEWEST (19 50WARI NTHEWESTEXP KIT- contai ns l i n k t o giveWARI N EUROPE E6. 99*WESTWALLQUAD £7, 99 **WELLINGTONSV CTORY . £14 75ARNHEM £2. 50 WORLDWAR £2: 75BASTOGNE £2 50 WORLDWAR I £5 50HURTGENFOREST £2. 50 WORLDWARI I I - Theoret i c £5 99RAMAGEN £2. 50 STRATEGY&TACTICS £2 25Al l newSPI games w l l be st ocked as soon as a v a i l a b l e i n t heUK Al l games l i s t e dabove, both SPI and others, a r e a va i l a b l e f rom s t o c k , subject to a v a i l a b i l i t y frommanuf actur ers .

Mart i al Enterpri sesandOSGnownstock

Thi s l i s t i s onl y part of our e n t i r e r ange of games, p l a y - a i d s &magazi nes We al socarry a f u l l range of: -SIMULATIONSCANADAGAMEDESIGNERSWORKSHOP(GDW -BATTLELINE-GAMETIMEGAMES ( GG) - LOUZOCCHI -DMENSIONSIXPHOENXGAMES WESTCOASTGAMES WTHERS- RWGAMESHAYES- FLYINGBUFFALO FANTACGAMES- URSINEENGNEERNG -PH LMAR(AR EL) LTD - FANTASY GAMES UNLIMTED(FGU -THECHAOSIUM-D SCOVERYGAMES-CREATIVEWARGAMESWORKSHOP-

IMPER UMRA PUBLICATIONS-D SCOVERYGAMES ( a va i l a bl e l a t e April /earl y May)

Whynot w i t e f or a catal ogue ( p l e a s e send st amped, addressed envel ope) or cal l i nand s ee us .

OPENNGHOURS : MONDAY-SATURDAY1000 - 1730 ( 5 . 30 PM

I f you wsh toorder by mai l : UKpl ease add10%ost &acking .Over seas pl ease add 33%post & packi ng .

On most i t em we charge P&Pat cost and you w l l be credi tedw th any di f f erenceFor s i n g l e magazi nes p l e a s e enclose a l a r g e st amped, sel f - addressed envel ope .Why not order wth ACCESSor BARCLAYCARD, e i t h e r w i t e d e t a i l s as shownbelow or t el ephone your o r d e r , g i v i n g your Card Number, Name ( as shown onyour c a r d ) , Addres s and orderWi t ten ACCESS/BARCLAYCARDorder : -To ACCESS/BARCLAYCARD i authori se you to debi t myACCESS/BARCLAY-

CARDAccount w t h t he amount of f

My ACCESS/BARCLAYCARDNumber i sName ( as on ACCESS/BARCLAYCARD) ( Block Caps)

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SIGNATURE ( as on card) .

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LOWCOSTMAL-ORDERSPECALISTS-

"BOARDWARGAMES SIMULATIONS

"Role-pl aying Rules

"Mni atures Rules

"Ral Part ha Mni aturesScience F i c t i on

" I nvas ion of t he A r E a t e r s (MGC) S f2 20`Holy

War(MGC)

E2. 20

`Creature that at e Sheboygan (SPI ) £2 . 75`Stargate (SPI ) £2 75* T i t an Str ike (SPI ) £2 . 75` Vector 3 (SPI ) £2. 75*St r i keTeamApha ( LZ) E4 15" Black Hol e, I c e War (MGC) B£2. 20Str angeNewWorl ds S,B £8. 90Encounter 2RE1 . 10GEV(MGC) S,B £2. 90Warpwar, Oymp ca (MGC) BE2. 20Chi t i n, R vet s (MGC) B £2. 20Gal acti c War I TT) Rul es £1 . 20Ogre (MGC) S,B £2 . 20Outr each (SPI ) S,B £5,75Imperi um(CG) B £8. 95Myday B£4 00Star Sold er (SPI ) B£6. 00Travell er (GDW S, R £5. 95

* Supplements Merc enar y (Bk I V) E2. 95*Animal Encounter s E2 101001 Character s £2. 10

` Starshi ps & Spacecraf t £4. 25Travell er Logbook£2. 00

`Travell er Shiel d ( J G) E1 . 85"Godsf i re (MGC) £12,00" S t e l l a r Conquest £9. 95

Fant asy DungeonsandDragons (TSR) R

* NewBoxed Edi ti on £7. 9 5 , Revi sed BookE2 . 95Pl ayers Handbook£7. 0 0 , Sof t cover £4. 50Monst er Manual £7. 0 0 , Sof t cover E4 50

" I ntroductory Dungeon Module Bt £2 70Dungeon Modules G1, G2, £2. 00 each ;G3,D1,D2,£2 30 each ; D3E3. 00M&TAssor tment I , I I , I I I , £7 . 60 eachThi eves of Badabaskor , C tadel of Fi r e £2. 00 ea

` Front i er For t s of Kel nor e £2 . 00` Wl derl ands of t he Magi c Realm~6. 25* Dark Tower ( J G) £4. 00* Char act er Codex ( J G) £3 . 60` Under t he StormG ant ' s Castl e ( J G) £2 00

Fantasy - Role Playing

Tunnel s &T ro l l s R £1 . 75 -

Sol o T&TDungeonsBuff al o Castl e ( FB) S E1 . 75Labyri nth (FB) f l , 95Deathtr ap Equal i zer Dungeon ( FB) S£1 . 95C t y of Terrors £3. 70WerdWor l d, Dargon' s Dungeon, Naked Doom" Sor cerer S o l i t a i r e , Overki l l , Beyond t he

Sil vered Pane a l l at £2. 00

Runequest E4. 95M l i t i a &Merc enar i es £1 . 60T rol l s &r ol l ki n £1 . 60Bal astors Barracks £2 00Appl e Lane £3. 15

Chival ry and Sorc ery (FGU R,S £6. 50Sour ce Book, Swords&oncerors £4. 95 ea .

` Destri er £3. 80

Fantasy Games

M ddl e Ear t h (SPI ) E12 00War of t he R ng (SPI ) £8 50Saoron, Gondor £5. 00 eaSwords&orcery B £9. 25"St i cks&t ones (MGC) £2 . 20`Stomp (CH) E2. 25* Sour ce of t he N l e S,B,R . £8. 60* El ementar y Watson8,R£7. 60`Spel l maker , Quest(GTG) B E8. 90 eachMel ee, Death Test S, R £2. 20Wzard (MGC) R £2. 90Sorcerer' s Cave ( P H ) S,B £5. 30Do . Spare packs l arge cards £2. 20

"Sn i t ' s Revenge (TSR) £5. 35

Thesewerej ust someof our games*Our catal oguecontainsdeta i l s onv i r t ua l l y @J / games avai l abl e i n the

UK Send 14p i n stamps&. a. e

( O s+eas 3i . r . c. ) foracopy (O f reewth orders over £4)

Newrr i valR Rol e Pl ayi ng Rul esS Pl ays Sol oB Boarc l gameMM ni ature Rul es

Pr i ces i ncl ude UKBFPOp&pOverseas, add25%

M niature Ru les

WRGAnci ents E1 . 7 0 , L i s t s E1 . 15Anci ent Naval £1 . 15Renai ssance £7.70, Lists £1 . 151685-1845f1 . 601925/50£7 . 58

LMMNewbur yWzards &Warfare80pNapol eon£7. 60Ameri can C i v i l War £1. 60Cambrai t o Si nai £1 . 7518t h Century E1 . 40Const ant i nopl e t o V enna£1 . 70

TT Rudi s £7 . 02Terci o (16th Cent ) E1 . 0 7 , L i s t s 82pLance £1 . 07Napol eoni c £1 . 02ACWCooper) E1 . 07Acti on Under S a i l E1 . 30WW1Trench £1 . 02

`20th Century Sk i rm sh 95pSk i r msh

OdWest VOI s , I , l l each £2. 00FGU Archworl d £4. 15

Broadsword E3 15Blue Light Manual (ACW £3. 80

Axe andArrow( L S) £1 . 92Fi ghter P i l o t ( WWI ) ( LS) £1. 95

Asgar d Reti nue E1 . 32

JMWJ asta (WW) 75P` Starstri ke ( Space) 47p

` Becket R 52p

ESDEVIUMGAMES( 4W

SD&VMSTEEL2Morl eyRoad

FARNHAMSurrey GU9 8LYTel : Farnham722269

Pl ease ment i onWHTEDWRFwhen repl yi ng to advert i sements

BoardWargames - Pr e XXhCentury

" I mperi al Governor/ Str ategos ( P h i ) £6. 30` Peloponnesi anWar £7. 95

` LeGrandEmpire £7. 95Machi avel l i £9 50G̀rand I mperal i sm l GTG) E8. 90

* Robert t he Bruce £7. 00* I l i a d ( CG) £9. 35"Mcro Napol eoni c Naval (TT) E1 . 85Mc r o Medi aeval ( TT) £1 . 85Caesar at A es i a £9 . 30K ngmaker ( P h i ) E6. 25K ngmaker (AH £8. 95

Engl i sh C i v i l War (Phi) E6. 00*Dresden (UKW £6. 60Napol eons Last Batt l esQuad (SPI ) £8 . 00Mc r o - Napol eon i cs (TT) £1 . 50Cri meanWar Quadri game (SPI T E8. 45Sadowa (FUS) £2. 18

BoardWargames- XXhCentury on* Si nk t he Bi smarck (AH) £9. 35`Sopwth (GTG) £8. 90"Great War i n t he East £8. 45M cro-Fl eet I T T) £1 . 50`War i n t he I c e I SP I ) £6. 95Viva Espana (BTL) £6. 90Deppe £7. 95

` Descent on Crete SP) £10. 00Drang NachOst en (GDW £10. 65Hghway t o t he Rei ch (SPI ) £14. 00Panzer Leader (AH) £8. 95Russi an Campai gn (AH £8. 95Wehrmacht (Fus) £3. 50Squad Leader (AH) £8. 95

"Cross of I ron (AH) E8, 95Up Scope (SPI ) £7. 90Submari ne (AH) £8. 95Raketny Kreyser £7. 95Dauntl ess £8. 95A r Force £8. 25

* Expansi on Ki t £6 . 75

`Atl anti c Wal l (SPI ) £17 . 00`Next War (SPI ) £17. 00"Verdun (CG) £9. 35`Desert Rat s (WW £5. 95* Kesselr i ng (WW £5. 95

Wstockmany SF, Fantasy&General gamngmagazi nes

-NOPOSTAGEONMANYGAMESFORREGULARCUSTOMERS

GAMESUHLIMTEDRET,CASTLESTE

KIMSTOHUPONTHRMES

SURRE9

TE16O- 5698488

Your newsuppl i er of a l l games

Large var i et y i n stock

and speci al requests handl ed i mmedi at el y

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c c AOSIUM~PRONOUNCATIONSDONTMATTER si nceyouwant games- games

to enj oy, not works to s al ut e res pec t f u l l y and put away on an alreadycrowded shel f . However you say"Chaosi um" remember that thewordmeans games you' l l p ay as wel l as study, games f ai t h f ul to thei r back-ground, evocat i ve games wth reasonabl e- f eel i ng rul es, games presentedto you understandl yand comp etel y . CHAOSIUMgames t op ay!

ENGAGE&DESTROY- Rules f or Contemporary Armored Mni atures i n HOand Mcro Scal eAcl ear approach to contemporary armored warfare for those who desi re the r eal i sm and beauty

which onl y mni att%ps convey Thi s cl eangamsystem s readi l y appl i cabl e to and understandabl e by casualgamers and those nowto mniatures . Rul es and charts cover most maj or weapons andweapons systems ofthe l ast 20 years ; spec i a l bat t l e s i t uat i ons set- ups and i l l us t r at i ons are qui ckl y adaptabl e for use as scenari os ;

speci al emphasi s on suchconcepts as basi c l oad, uni t moral e, campaigns, camoufl age, and accuratepai nti ngsimp e sequence of p ay and uni t balanci ng' gets acti on qui ckl y underway Comp ete NBCsecti on Manypul l - outs, temp ates, maps . I l l us t rated by Gene Day Desi gned by Chri s Kurzadkowski . $6. 95 .

AVALABLESEPTEMBER1979

PANZERPRANKS (LITTLE-KNOWN INCDENTSOFWORLDWRI , as Related by the Survi vors) -For the f i r s t t i me i n simul ati on gamng, l earn of the r eal mastermnd behi nd Rommel , howhe East

Front war actual l y began, about the secret of good Ameri can moral e, andmuchmore! Detai l ed ru l es al l owyou to break everyconventi on i n wargamng : r i p of f your opponent' sZOC scoopuphi s mvemnt poi nts,f i r e through obstacl es (but watch out f or bounce-back), cal cul ate your attack ef f i c i ency by the day of theweek! Exerci se Ameri can i ngenui t y, f i endi sh German cl ever ness, . B r i t i s h s t i f f - u pper - l i pi sm Gal l i c el an,Soviet determnati on, J apanese f e roc i t y : Worl dWar I I as i t actual l ywas . . . i n the movi es . Detai l ed rul esbook,col or geomorphi c maps, 100 thi ck di e-cut counters . Tacti cal l e v e l , i ndi v i dual AFVs, i nfantr y squads, etc .

For thosepeop ewhocoul dn' t pl aySTOMP! because therewere no tanks. BySteve Lort z $4 . 95 .

AVALABLESEPTEMBER1979

BOARDGAMES RULESBOOKS

REICH- Sti mul at i ng boardgame about t he f orces surr oundi ng t he FOES ( F i r st - Order Energy Stars) - An encycl opedi a of pre- rol l eduni f i cat i on of Germany, 16- 19C H gh pl ay val ue . $11. 95 RuneQuest characters; 25+peci es, 100+pp Notes $8 95RADERS&TRADERS- Human and di vi ne strategy i n bronze a , ~e CUL TSOFPRAX- The under pi nni ngs of RuneQuest'smagi c s y s -Gr eece ; excel l ent graphi cs and producti on ; 1-4 pl ayer s . $11 . 95 tam 15 cu l ts +b l a nk cuff wr i te- up, Adrya-ZorakZoran $8 95

ELRIC- Fant asy boardgame based on t he sword and sorcery novel sof M chael Morcock, and author i zed by him2Apl ayer s . $12 50

SNAKEPIPEHOLLOW Newmul t i - f orm i ntermedi at e l e v el Rune-Quest scenar i os, i nter l ocki ng secti ons, w l derness, 150stats ; $4. 95

KINGARTHURSKNGHTS- Faml y boardgame of ques t , adven- ALL THEWORLDS MONSTERS 1 - About 250 monsters whichture, and romance i n t he dreamworl d of Mal l ory' s Br i tai n . $9 . 95 your pl ayer s never may have' heard of . FRP c lassic . $8 95NOMADGODS- T r i bal c lashes and batt l e- l ust i ng godsmake up t hecore of t he second boardgame fromDragon Pass . $9. 95 f or FRP campai gns and descents . $8. 95

STOMPI - I nvei gl e your f r i ends i n t o boardgamng w t h t h i s f u l l -col or and hi l ari ous i ntr oduct i on t o gamng 2 pl ayer s . $2. 95

WHTEBEAR&REDMOON- The c lassic f antasy boardgame,f i r s t of t he Dragon Pass s e r i e s ; 2- 3 pl ayer s . Agai n voted one of t he20best games of al l t i me, l atest GAMES&PUZZLESpol l . 59 . 95

ALL THE WORLDS' MONSTERS 2 - Near l y 250 newmonsters

LORDSOFTHEMDDLESEA- Sci ence f i c t i on boardgame about AUTHENTICTHAUAATURGY - Presents t he basi cs of al l magi csNorth Amer i ca, 2401 AD . Wnner, Game Desi gners' Gui l d Sel ectAward, Ori gins 1979 $9. 95

N, PLACEOFCHAOS(affect i onate)

a nd ; shows howt o conver t t e r r e s t r i a l magi c t o FRP $7. 95PERLOUSENCOUNTERS - I ntr oduct or y rul es f or t abl et op f an-tasy mni atures warf are ; magi c rul es . $5. 00RUNEQUEST - Exci t i ng f antasy ro le-pl ayi ng rul es usi ng t he worl d

TROY- Boardgame of a l l t he sei ges of Troy al l t he gods, her oes, of Dragon Pass, manyexamp esand i l l ustrati ons . Very wel l recei ved .ships, war ri ors, and ( of cour se) t he Horse ; 2 pl ayer s . $9. 95 Nown

a ni mproved second edi t i on .

$8. 95RUAIEQUESTSOURCE&SCENAROPACKS ( i nexpensi ve andsturdy pl ay- ni ds f or RuneQuest Ref erees and pl ayer s) :BALASTOR SBARRACKS- extensi ve underground advent ur e

f or experi enced RQharacters . $3. 00TROLLS&TROLLKN-character s t a t s f or over 120 f ol l owers

of ZorakZoran andKyger Lit or . $2. 00SCORPIONMEN&BROOS- newmonster s t a t s fromt he com

puter ; notes by Greg St af f ord . $2 00APPLE LANE- twoRuneQuest scenari os f or begi nners byGreg

St af f ord ; detai l ed and humorous . $4 . 00MLITIA&MERCENARES-computer- rol l ed of f i cers , sol di ers

and warhor ses ; arr anged i n squads . $2. 00

Al l i t ems post pai d f romTheChaosi um Box 6302, AbanyCA94706;Cal i fo rni a resi dent s addappr opri at e 6%or 6. 5%al es t ax. Non-

US A garner s must order i n Uni ted States f unds or t he order cannot be f i l l e d . Customers i n t he UnitedKi ngdommayorder fromGAMESWORKSHOP, I Dal l i ng- Road, Hammersmth, LondonWOD Resi dent s of Austr al i a andNewZeal and shoul d cont actGAMESWHOLESALECO, GPOPI 184, Per t h, West ern Austr al i a 6001 Pr i ces are as gi ven onl y i n t he US. A ; near l y al l countr i esi mpose heavy duti es on games not produced on thei r soi l - contact your par l i amentary r epresentati ve f or a run-down onhowmuchyou are payi ngyour government .

Pl ease menti onWHTEDWARFwhen repl yi ng to advert i sements 29

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MNATUREFIGURINESLTD1- 5GRAHAMROAD, SOUTHAMPTON Tel : 20855Mn i f i g s f r anchi se st ocki s t s whow l l bep easedt o assi st you

30 P easement i onWHTEDWRFwhen repl yi ng to advert i sements

ABBEYCRAFT,210Abbey Roac f ,Bar r owi n F u r n e s s , Cumbr i a C T GASGOGNELTD , MODEL SHOP, STAMPSHOP,ACALL TOARMS, 101 103 T a v i , i o k S l r o e ; I , 19/ 23Upper StoneS t r e e t , 343 L i n t h o r p e Road,46 Chamberl ai n Avenue, B c r l l o r d Mai dst one, Kent M ddesborough .P e wh k ul l , Stoke on T r e n t . GRENADERMODELS, MODELLERSDEN, STAXMODELS,ALTONMODELS, . 94 P i e r A-nun, 2Lower Bor ough Wa l l s , 35 Ul s t e r Dr i v e ,897 Wa l s a l l Road, Cl acton on Sco, E sse x _ Bat h . B r i e r l y H i l l s , West M dl andsG r e a t Ba r r , B i r m n g l r a . HGHBURYHOBBI ES, 65 F a i r f a x S t r e e t , L T STEWART,GE AUSTI N, 288 S , 1 , P a i l s Road, B r i s t o l 125 S ea t o nv i l l e Road,27 Market Pa l c e , London 42 Al b i o n S t r e e t , Whi t l ey Bay, Tyne&Wear .R chmond, Yor ks HOBBIES E t MODELS, Chel t enham G os

SWANSEAMODELS&OBBI ES,BALLARD

BROTHERS,217 219 S n e a i f i e l d Road, MODELS&OBBI ES,

Pl ymouth S t r e e t ,133, School Road, Kenton, Harr ow S u r r r : y 112 Commer ci al S t r e e t , Swansea .Mosel y, . Bi rnnnglr am HOBBIESANDTOYS, Newpor t , GwentBEDWORTHARTSUPPLI ES, 3Gat ehouse , MODERNCONS&STAMPS, THEMODELTRACKER,

Corner Cat hays T e r r a c e ,4Coventr y Road, C i t y Road, Wrchesi er, 8Market H a l l , ELl a nt h s a n t S t r e e t ,Bedwort h, War ks J AMESHOBBYCENTRE, Amdal e C e n t r e , Luton . Cathays, C a r d i f f .BI . L MODELS, 33 Thnber H a l l , NATIONALARMYMUSEUM THORPMODELMAKERS,70aQueen S t r e e t , Norw ch . Royal Ho s p i t a l Road, 98 Grays I nn Road,Ramgat e, Kent J . &DHOBBI ES, London London .BI DED48H gh S t r e e t ,

118a Upper R cl vnondRoad, NEWMODELSOLD ERSHOP, TORBAYMODEL SUPPLI ES,G r e a t Yarmouth, Norf ol k

Putuu/y, London . 162 I n f i r ma r y Road,

S h e f f i e l d59 V i c t o r i a Road,

R V . BRADLEY,HOBBY&CRAFTCENTRE E l l a c o mb e , Torquay

658Wmbourne Road,35TheArcade, NOTTI NGHAMMODELSOLD ERSHOP, J OHNTOYNE,

Wnton, Bournemouth . Sw ndonTHEHOBBY HORSE,

7Wol l aton S t r e e t ,Nott i ngham 30 Pasture S t r e e t ,

J &. MCARTER, 37 39 L e i g h Road, THEOLDSOLDI ER,Gri mby, L i n c s

6 Church Road, Whnbour ne, D o r s e t 16/ 18 L ews f i e l d Road, TOY&MODEL CENTRE,Crossgates, Leeds KEARNEY&MFADZEAN Cambr i dge. 74 Southbri dge Road,

Croydon, Sur reyCHPPENHAMMODELCRAFTLTD 10Ri mmer Avenue, OTHERWORLD,65 NewRoad, Huyt on, Merseysi de. 4Queens Road, TOYTUB,Chi ppenham W l t s LAKELANDSTAMPAUCTI ONS, Banbur y, Oson 100a Reaburn P l a c e ,

Edi nburghCI TYMODELS&OYS, 45c SouthWl l i amS t r e e t , P&MODELS,42 Dal e S t r e e t , Work i ngton . 98a Manor Road, TRANSHOP,L i v e r p oo l

PETERKEMPLAY, De a l , K en t ,

4Bert r amRoad,B r a d f o r d , YorksCLYDEMODELS, t b Chapel H i l l , PAUL&TERESABAI LEY,

44 C ar d l e r i g g s , S k i p l o n , Yorks . 35 Long S t r e e t , TRI -MARCRAFTS&MODELS,Gl asgow MAGPIEMODELS, De v i z e s , W l t s . 58 E nv i l l e S t r e et ,

S t o u r b r i d g e,WM dlandsJ . H . CORBI TT LTD,105Cl ayt onS t r e e t ,

146Harr ogate Road, PLYMOUTHMODELCENTRE, TURNERSMODELSHOP,Newcast l eUpon Tyne

L e e d s , Yorks .MANLYM LI TARY,

1 1 O dTown S t r e e t , .Pl ymouth 14 London Road,

-CONCORDEMODELS, 103Wa l s a l l Ro y a l , RANK&I LE LTDDover , KentTYPEEt34 V i c t o r i a Road, L i c h f i e l d , S t a f f o r d s h i r e 22 Hal l L a ne , PALETTE,

A l d e r s h o t , Hants MALLARDMODELS, Upounst er, E s s e x . 724 B r i s t o l Road,S e l l y Oak, Bi nni nghamDENN S DELAMARE, 151 London Road, RODSCYCLES&TOYSLTD,3B e n i s t e r s I ane, Camber l ey . 109The Stow WARGAMES PUBLI CATI ONS,

Gosport , Hants MCHAELSMODELS, Harl ow Essex . St . Georges Bui l di ns,5St . Vi ncent P l a c e , 'DEREKHARVEY LTD, 6461648 H gh Road, R R DAYSLTD, Gl asgow

Toy&Model C e n t r e , Nort h F i n c h l e y , London 5The Br oadway,74 Southbri dgeRoad, Croydon, Surrey MNATUREWARFARELTD, Gunnersbur y L a ne , Act on . THEWARGAMERSDEN,

DRAGOON 186The P a n t i l e s , RYESTAMPSHOP,86 C l a y p a t h ,DurhamC i t y .

391 S h e f f i e l d Road, Tunbr i dge We l l s , Kent . 190 Rye L a ne ,Whi t t i ngton Moor , C h e s t e r f i e l d . M N ATURI A, PeckhamLondon WESTBOURNEMODELCENTRE,THEELLENBRAYPRESS, 216MnnowS t r e e t , SALISBURYMODELCENTRE,

59 Seamoor Road,West boume, D o r s e t .1 Chur ch S t r e e t , Monmouth 46O dGeorge M a l l , `

Fr ome, Somer set MNFIGSSKYTREX( UK) LTD, S al i s b ur y . WESTCOASTMODELS,

EXETERMODELS, 13G i l l i n g h a m S t r e e t , S . E . A . LTD,7 A l b e r t Road,

Gourock, Renf r ewshi re .16 Sout h S t r e e t ,E x e t e r London . 107 B ut t s Ce nt r e , WESTCOUNTRYHOBBI ES,MODELCRAFT, Readi ng, Ber ks ' 26 E as t H i l l ,F . J . COLE LTD, 51 E c c l e s i o n S t r e e t , SHERMANSMODELSHOP, St A u s t e l l , Cor nwal l .26 C a s t l e S t r e e t , P r e s c o t , Merseysi de 27 Du ns t a l l S t r e e t , . - ' -C i r e n c e s t e r , G ns. MODEL F A I R , Scunt hor pe AW&MJ . T WH TE,

FROUDE&EXT, 15/ 17 A l e x a n dr i a Dr i v e , SPARTANTROPH ES,61 H gh S t r e e t ,Ryde, I . o.W83 V i c t o r i a Road, St Annes, L a nc a s h i r e 59Whi t burn S t r e e t ,

Swndon, W l t s h i r e MODELMAKERS( Hasel mere) Lt d., Bri dgewort h, S hr o p s h i r e . WNDMLLMODELS,156GAMER, 4Market Parade, STAFFORDGARRI SON

St . J ames S t r e e t ,Burnl ey18 Sydney S t r e e t , Hazl eme Cross Road, Woodi ngs Y a r d ,B r i g h t o n , Sussex H ghWycombe, Bucks . B a i l e y S t r e e t , S t a f f o r d . WORCESTERMODELSHOP,

GAMES, MODEL SHOP ( B e l f a s t ) LTD, STAMPCORNERLTD,52 F r i a r S t r e e t ,Worcest er52/ 54 Manchest er S t r e e t , 10/ 16Queen S t r e e t , 27 Scot L a ne ,L i v e r p oo l . B e l f a s t , N I r e l a n d . D o n c a s t e r , S Yorks .YORKMODEL CENTRE,

GAMESCENTRE, MODEL SHOP, STAMPSHOP,17 Davygate C e n t r e ,York

16 Hanway S t r e e t ,London

23 Swan L a ne ,Gu i l d f o r d 34St N i c h o l a s C l i f f .

Scarbor ough.GAMESWORKSHOP, MODELSHOP,1 C a l l i n g Road, 9B u r l i n g "on Passage,Hammer sm t h, London New t r e e t , Bi rm ngham

OUROWNHOP Manufacturedunder l i cence i n USA THENEW978/79CATALOGUE34NORTHAMOAD MNATUREFIGURNESLTDINC £1 . 25 INLANDSOUTHAMPTON BOXP, PINEPLANS £1 .25OVERSEAS

NEWORK12567 £2.25ARMAL

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armWp_kshop1 DALLINGRD, HAMMERSMTH LONDONWTel : 01-741 3445 Ravenscourt Parktube

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DUNGEONEERCOMPENDUM

A compi l ati on of Dungeoneer i s s u e s 1-6 . . . . . . . . . E1. 75

DARKTOWRCompl et e scenari o by Paul J aquays . . . . . . . . . . . . . . . . £3 95

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TREASURYOFARCHAICNAMESGenerat i on t a bl e s f o r archai c, el ven et c names . . E3 50

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D&DCharacter s h e e t s . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . £3 50

STARSHPS&SPACECRAFT25mmspaceshi p pl ans f o r us e w t h Travell er . . . . . . . £4. 25

Themost complete se t of f antasy andmedi eval rules everpubli shed . Covers dungeon advent ures, tabl etop batt l es,j ousting, campai gns, role- play, sorcery, etc . 128 pagesp lus i ndex . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . £6. 50

SWORDS&SORCERERSSupp ementary mater i al f or C&S . . . . . . . . . . . . . . . £4 95

C&SSOURCEBOOK105 pagesof addit i onal C&Smateri al . . . . . . . . . . . . . . ._£495

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Cut - out and bui ld 25mmscale cas t l e s . . . . . . . . . £3 99HOMESANDHOVELS

Cut- out and bui l d 25mmscal e v i l l a g e bui l di ngs . . . . E299

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Destri er (C&SCardCombat System . . . . . . . . . . . . . E3 50Bi r eme&Gall ey ( Medi eval Naval Combat/C&S) . . . E8 50

119141$©1s&D8- 14oa$THEori ginal fantasy role-playi nggameBasi c Ru ebook . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . £2. 95Boxed Set compri si ng r ul ebook, playing aids and mult i -si desdice . . . . . . . . . . . . . . . . . . . . . . . . . . . . . £7 95AdvancedD&Dl ayers' Handbook

(TSR) - Hardback . . . . . . . . . . . . . . . . . . . . . . . . £7 95Sof t back . . . . . . . . . . . . . . . . . . . . . . . . £4 95

AdvancedDabMonster Mnual(TSR) - Hardback . . . . . . . . . . . . . . . . . . . . . . . . E7. 95

Sof t back . . . . . . . . . . . . . . . . . . . . . . E4. 95DUNGEONMODULES Comp ete dungeons i n packageformwhi ch can be used i nd vidual l y but al so to form acompl ete campai gn :Modul eG1 Steadi ng of t he H l l G an t Chie f . . . . . . £1. 95Modul eG2TheG acial R i f t of t he Fros t G ant J a r l . . . £7 . 95Mdul eG3 H a l l of t he F i r e G ant King . - . . . . . . .

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mapandset of pol yhedra di ce i n a col ourf ul box . . E7 50

                                                                                                                               ®TRKETEAMALPHA(Game Sci ence) -" Science Ficti on l and combat rules Oesi gned s p e c i f i c a l l yr f or usew t h t he Ral Par t haGALACTICGRENADERS

11 exci ti ng scenari os recreate f u t u r i s t i c man- to- ali en b a t t l e sfought i n t he dept hs of space w t h exoti c weapons

' Rul es cover hand-t o-hand combat , j et beh f l i g h t , robots,psioni cs, hover cr aft tanks, etc . Zi p-l ock pack cont ainsRul ebook, l arge 34" x 23" double- si ded hex sheet . Anda ! i s t of s ui t a bl e mni atures can be found el sewhere i nt hemagazi neont he Cit adel M niaturespage . . . £3. 95

DUNGEONFLOORPLANS12 th ick card A4 sheet s of passageways, room, s t a i r s ,

door s and wood f l oor i ng s p e c i a l l y desi gned f or t heD&DDungeonmaster using 25mmf i gures . Desi gned to" s c a l e , Dungeon Floor Plans can be e a s i l y c ut out andl a i d out i n anyconfi gurat i on before the pl ayers as t heyexplore t he dungeons ( endorsed byTSR) . . . . . . . . f 2 . 99

1CHARACTERSHEETS(GamesWorkshop)

4 50D&DCharacter Sheets i n a hardbacked pad w t h i l l u s t r a t e dcover . Sheets contain spaces f or a l l character detai l s and

~ 6 bonuseesaccordi ng t o Advanced or Bas i c rules w t h a fol d-over corner f l ap f or conceali ngal i gnment . . . . . . . . . . £1 . 50

HEXSHEETS(GamesWrkshop)j 50A4 sheet s of smal l hexes, especial l y suitable f or mappngand chart i ng D&Dw l derness adventur es, bound i n a padw t h s t i f f card back and cover sheet . . . . . . . . . . . . . . . . . £1. 50

WHTEBEAR&REDMOONChaosi um"One of t he best non-r olepl ayi ng f antasy games nowavail abl e" - Games&uzzl es Mn, magi c andmonstersbat t l e i nGreg Stafford s worl d of DragonPass . . . . . £7. 50

DUNGEON TSRFantasy, famly board game i n which players adventur e asE l v e s , Wzards andWarri ors . . . . . . . . . . . . . . . . £7 50

40 STARSHPS&SPACEMEN1 Comp ete role-pl aying rules f or adventures, expl ori ng 1

di stant worl ds and crusading f or the conti nued peaceof

t he gal axy. . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. £3. 96

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Runequest rules . . . . . . . . . .e!l Re . . . . . . . . . . . , . . . . E1 . 95 :

TROLLS&TROLLKI N( Chaosi um168 Prerol l ed Dark T r o l l s & ri ends f or Runequest £7. 50

Modul eD1 Descent i n t o t he Depths of t he Earth . . . . E2. 25Modul eD2 Shri ne of t he Kuo-Toa . . . . . . . . . . . . . . . . . E2. 25ModuleD3 Vaul t of t he Drow . . . . . . . . . . . . . . . . . . . . E2. 75

Modul eB I n SearcnO t heUnknown . . . . . . . . . . . . . £2 50Dungeon Mdu e S1 : Tombof Horr ors, the o f f i c i a l D&DTournament dungeon used at Ori gins 1 . Comp ete w t hover 30 i l l u s t r a t i o n s f or t he D.M to show players astheyencounter the vari ous si tuati ons . . . . . . . . . . . . . £2. 95D&DMSCELLANYGreyhawk l ong . D&DSupp ement I ) . . . . . . . . . . E3. 50B ackmoor (D&DSupp ement I I I . . . . . . . . . . . . . . . . . £3. 50

E dr i t c h Wzardry (DErDSupp ement I I I ) . . . . . . . . . £3 50Gods, Dem-Gods&Heroes (Suppl ement I V) . . . . £3 50Swords&pel l s . . . . . . . . . . . . . . . . . . . . . . . . . £3 50DungeonGeomorphs (Sets 1, 2, 3) . . . . . . . . . . . . . . ea E1. 95Outdoor Geomorphs ( Wall ed C ty) . . . . . . . . . . . . . . . £295Al l t heWorl d's MonstersVol . 1 ( 250 Monst erst . . E4 95Al l t heWorl d's MonstersVol 2 ( 250 newMonst ers) 14 95Vil l ages Book(W l derness Play A d) . . . . . . . . . . . . . . £1. 98Castl eBook(W l derness P l a y A d) . . . . . . . . . . . . . . . . E11 . 99

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. ..

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Cosmc Encounter Expansi on Ki t 2 (Newal i ens&equ pment f or extra player) . . . . . . . . . . . . . . . . . E2 99

Cosmc Encount er Expansi on Ki t 31Newl i en&hal l engecards) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . £2.199

Metropol i s ( 2 pl ayer SFboard game) . . . . . . . . . . . . . . . £12. 95D i r e c t Confl i ct i n Dimensi on Si x ( 2 p l a y e r SFwargame) . . £6 95Second Empi re ( 2 - 4 pl ayer SFwargame) . . . . . . £9. 95Source of t he N l e (19th century expl orati on game) . . . . £8. 50El ementar yWatson (Rol e-pl ayi ngdetecti veboardgame) E6. 95Spacef arers Gui det o t he Pl anets, Sector One( 100

planets f romSF novel s&abl es) . . . . . . . . . . . . . . . E4 95Bookof Shamans(Newmagi c system . . . . . E4. 95Superhero44 ( Role- playing) . . . . . . . . . . . . . . . . £3. 95

Star Fl eet Batt l eMnual ( ' S t a r Trek' s hi p t o s hi p tabl e

t op b a t t l e r u l e s ) . . . . . . . . . . . . . . . . . . . . . . . . . . . . £3 95Imperi umEmpi r es i nConlcE850

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Ogr e . . . . . . . . . . . . . . . E2. 25 R vets . . . . . . . . . . . £2 25C h i t i n 1 . . . . . . . . . . . £2. 25 Wzard . . . . . . . E2 95Mel ee . . . . . . . . . . . . . . £2. 25 Oympics . . . . . . . . . . . E2 25Warpwar . . . . . . . . . . E2. 25 GE . V . . . . . . . . . E2 95I c e War . . . . . . . . . . f2. 25 DeathTest . . . . . . . . . £2 . 25

Black Hol e . . . . . . . E2. 95

- TRAVELLER' r Travel l er i s a role-playi ng game of sci ence f i c t i o n

adventur e i n t he f ar future . Set i n an er a where starshi ps

are common, but t he communicati on ti me- l ag makes f ormany fr ontiers and unexpl ored areas, t he game becomesa campaign sett i ng f or a l l concei vabl e adventur es .Three 48 page rul es -packed bookl ets cover charactersand pers onal combat, starships, t r av el , e tc . The ul ti matei n sci ence f i c t i o n role-playi nggames . . . . . . . . . . . . . . E5 951001 CHARACTERSi s a complete 48 page bookl et ofpre- generated characters for use i n Travel l er adventur es .Each i s l i s t e d w t h characteri sti cs, age, cash, rank ands k i l l s I UKp r i n t i n g) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . £1 95MERCENARY - Rul es f or recruit i ng, t r a i n i n g , outf i tt i ngand use of i n d i v i d u al s , combat uni ts and weapons

system w t hi n t he Travell er f ramework, compl et e w t hi l l u s t r a t i o n s andcharts (UK p r i n t i n g) . . . . . . . . . . . . . . E2 95MAYDAYi s a suppement t o Travell er coveri ng starshi pt o starshi pcombat as a hexgri d boardgame . Hexmap120die-cut count ers f or a vari ety of ships and f our a s t r o -

morph cmap sheet s, rules book - al l i n a zi p l ockplast i cbag. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . £3 95TRAVELLER SHELD (J udges G ui l d ) Gamemast ers

scr een f or Travel l er al ong t he l i nes of t he alr eady famli arj udges shi el d . Packed w t h relevant tabl es and dat a f oreasy ref erence . . . . . . . . . . . . . . . . . . . . . . . . .£1.75

Mnster&TreasureAsst . . ( S e t s 1 . , 2, 3) . . . . . . . . . . ea £7 . 95Pol yhedral Di ceSet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . £1. 50PercentageD ce . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. 50p8-si ded Di ce ( P a i r ) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .SOPF i r s t Fantasy Campai gn (D&DScenar i o) . . . . . . . . E6 50Gencon XI Dungeons12 compl et e DungeonScenari os) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . £2 . 35

Wl derl ands of H gh Fant asy (Scenari o) . . . . . . . . . E6. 50

Wl dert ands Blank Hex Sheets . . . . . . . . . . . . . . . . . . . E225Fantasti cWl derl ands Beyonde. Wl deri ands ofH gh Fantasy extensi on . . . . . . . . . . . . . . . . . . . . . . . . E6. 50

Cit adel of F i r e (dungeon scenari o) . . . . . . . . . . . . . . . . . £1 . 99

The Thi eves of Badabaskor (Scenari o) . . . . . . . . . . . E1. 99C t y State of t he I nvi nci ble Overl ord ( Scenari o) . . . . . . . 06 50Campai gnHexagonSystem( Wl derness Mappi ng) , . . . £1. 99J udgesGui l d J ournal . . . . . . . . . . . . . . . . . . . . . . . . . . £7 . 25Tegel Manor I Scenari o) . . . . . . . . . . . . . . . . . . . . . . £3. 95Dungeon Tac Cards (Weapons&Move cards) . . . . . . . £2 95,Charact er Chronicl e Cards (I ndex cards) . . . . . . . . . £1. 50J udgesShiel d (HandyD&DRef Tables) . . . . . . . . £1 . 75

Pl ease menti onWHTEDWARFwhen repl yi ng t o advert i sements 31

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gener at i on? Another unknown mut at i on? I t i s your "wel come" t o GAMMAWORLD sci enceant asy rol e pl ayi ng i n t he grand t r adi t i on of DUNGEONS&DRAGONS° . GAMMAWORLDpl aces y ou , ,n a post - at om c earth . Can you sur vi ve i n a wor l d of r adi at i on deserts? Berserk robots and wei r d'utants? As a human or human mutant or even i nt el l i gent ani mal you have a strange i nher i t ance andr r i f yi ng adventures ahead . . . GAMMAWORLD s a complete game f or three or more adul t pl ayers . ;

he col or f ul game box cont ai ns r ul es, a pl ayi ng map of t he devast at ed cont i nent ; and a s e t of f i vel yhedr a di ce .

TSR I S PROUDTOPRESENTTHEULTIMATEGAMEOFSCIENCEFANTASYROLEPLAYINGAT