Wired Next Fest 2014 - 17 Maggio 2014
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fare videogiochi è la nostra passione pier luca lanzi – politecnico di milano
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mancala
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perché ci sono giochi che ci annoiano e giochi che ci entusiasmano?
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Immagine da “A Theory of Fun for Game Design” Ralph Koster © (http://www.theoryoffun.com)
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Immagine da “A Theory of Fun for Game Design” Ralph Koster © (http://www.theoryoffun.com)
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Immagine da “A Theory of Fun for Game Design” Ralph Koster © (http://www.theoryoffun.com)
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Estratto da Highway to Hell degli AC/DC © AC/DC
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Estratto da The world's ugliest music: Scott Rickard perTEDxMIA
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gli esseri umani adorano i pattern
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http://en.wikipedia.org/wiki/File:Super_Mario_64_jumping.jpg
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Estratto da Indie Game the Movie
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grok
Modello MDA
Dinamiche Meccaniche Estetica
Player
Game Designer
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https://www.youtube.com/watch?v=vW8nXTzroos
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chunking & grokking
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Flow (M. Csikszentmihalyi)
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tutto qui?
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http://www.indomitusgames.com
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http://www.polimigamecollective.org
http://www.facebook.com/polimigamecollective
http://www.youtube.com/PierLucaLanzi