UX in Italia: idee e futuro
-
Upload
alberto-mucignat -
Category
Technology
-
view
108 -
download
1
description
Transcript of UX in Italia: idee e futuro
UX in Italia:alcune idee sul futuro
Alberto Mucignat
Firenze, 31 maggio 2012
Agile UX Camp
Design che funziona.
Alberto Mucignat - Agile UX Camp - Firenze, 2012
Alberto Mucignat(12 anni in 1 minuto)
2
Design che funziona.
2000 2002 2004 2006 2008 2010 2012
Alberto Mucignat - Agile UX Camp - Firenze, 2012
Cos’è la User Experience e quanto vale?
3
The Elements of User ExperienceA basic duality: The Web was originally conceived as a hypertextual information space;but the development of increasingly sophisticated front- and back-end technologies hasfostered its use as a remote software interface. This dual nature has led to much confusion,as user experience practitioners have attempted to adapt their terminology to cases beyondthe scope of its original application. The goal of this document is to define some of theseterms within their appropriate contexts, and to clarify the underlying relationships amongthese various elements.
Jesse James [email protected]
Visual Design: graphic treatment of interfaceelements (the "look" in "look-and-feel")
Information Architecture: structural designof the information space to facilitateintuitive access to content
Interaction Design: development ofapplication flows to facilitate user tasks,defining how the user interacts withsite functionality
Navigation Design: design of interfaceelements to facilitate the user's movementthrough the information architectureInformation Design: in the Tuftean sense:designing the presentation of informationto facilitate understanding
Functional Specifications: "feature set":detailed descriptions of functionality the sitemust include in order to meet user needs
User Needs: externally derived goalsfor the site; identified through user research,ethno/techno/psychographics, etc.Site Objectives: business, creative, or otherinternally derived goals for the site
Content Requirements: definition ofcontent elements required in the sitein order to meet user needs
Interface Design: as in traditional HCI:design of interface elements to facilitateuser interaction with functionalityInformation Design: in the Tuftean sense:designing the presentation of informationto facilitate understanding
Web as software interface Web as hypertext system
Visual Design: visual treatment of text,graphic page elements and navigationalcomponents
Concrete
Abstract
time
Conception
Completion
FunctionalSpecifications
ContentRequirements
InteractionDesign
InformationArchitecture
Visual Design
Information DesignInterface Design Navigation Design
Site ObjectivesUser Needs
User Needs: externally derived goalsfor the site; identified through user research,ethno/techno/psychographics, etc.Site Objectives: business, creative, or otherinternally derived goals for the site
This picture is incomplete: The model outlined here does not account for secondary considerations (such as those arising during technical or content development)that may influence decisions during user experience development. Also, this model does not describe a development process, nor does it define roles within auser experience development team. Rather, it seeks to define the key considerations that go into the development of user experience on the Web today.
task-oriented information-oriented
30 March 2000
© 2000 Jesse James Garrett http://www.jjg.net/ia/
Alberto Mucignat - Agile UX Camp - Firenze, 2012 4
Il nostro lavoro è quello di ideare, progettare e contribuire a realizzare
esperienze di valore.
Alberto Mucignat - Agile UX Camp - Firenze, 2012 5
Di cosa parlerò oggi:
1. Lo stato della UX in Italia
2. Sfide che stiamo affrontando
3. Cosa ci aspetta il futuro
Lo stato della UX in Italia
Design che funziona.
Alberto Mucignat - Agile UX Camp - Firenze, 2012
Livelli della UX:che tipo di designer siete?
7
The Elements of User ExperienceA basic duality: The Web was originally conceived as a hypertextual information space;but the development of increasingly sophisticated front- and back-end technologies hasfostered its use as a remote software interface. This dual nature has led to much confusion,as user experience practitioners have attempted to adapt their terminology to cases beyondthe scope of its original application. The goal of this document is to define some of theseterms within their appropriate contexts, and to clarify the underlying relationships amongthese various elements.
Jesse James [email protected]
Visual Design: graphic treatment of interfaceelements (the "look" in "look-and-feel")
Information Architecture: structural designof the information space to facilitateintuitive access to content
Interaction Design: development ofapplication flows to facilitate user tasks,defining how the user interacts withsite functionality
Navigation Design: design of interfaceelements to facilitate the user's movementthrough the information architectureInformation Design: in the Tuftean sense:designing the presentation of informationto facilitate understanding
Functional Specifications: "feature set":detailed descriptions of functionality the sitemust include in order to meet user needs
User Needs: externally derived goalsfor the site; identified through user research,ethno/techno/psychographics, etc.Site Objectives: business, creative, or otherinternally derived goals for the site
Content Requirements: definition ofcontent elements required in the sitein order to meet user needs
Interface Design: as in traditional HCI:design of interface elements to facilitateuser interaction with functionalityInformation Design: in the Tuftean sense:designing the presentation of informationto facilitate understanding
Web as software interface Web as hypertext system
Visual Design: visual treatment of text,graphic page elements and navigationalcomponents
Concrete
Abstract
time
Conception
Completion
FunctionalSpecifications
ContentRequirements
InteractionDesign
InformationArchitecture
Visual Design
Information DesignInterface Design Navigation Design
Site ObjectivesUser Needs
User Needs: externally derived goalsfor the site; identified through user research,ethno/techno/psychographics, etc.Site Objectives: business, creative, or otherinternally derived goals for the site
This picture is incomplete: The model outlined here does not account for secondary considerations (such as those arising during technical or content development)that may influence decisions during user experience development. Also, this model does not describe a development process, nor does it define roles within auser experience development team. Rather, it seeks to define the key considerations that go into the development of user experience on the Web today.
task-oriented information-oriented
30 March 2000
© 2000 Jesse James Garrett http://www.jjg.net/ia/The elements of user experience, Jesse James Garrett: http://www.jjg.net/elements/
Alberto Mucignat - Agile UX Camp - Firenze, 2012 01
Confusione di figure professionali
• Interactive designer (flash o “robe animate”)
• Comunicatori e “Creativi”
• Visual puri Vs Web designer (HTML/CSS)
• Mix di competenze (scegliete cosa fare!)
• Mancanza di veri bravi UI Designer
Alberto Mucignat - Agile UX Camp - Firenze, 2012 01
Poca cultura della progettazione
http://www.doralab.it/come-lavoriamo
Alberto Mucignat - Agile UX Camp - Firenze, 2012 01
Head of UX
1. Responsabile della UX dei prodotti
2. Coltiva un “interactive team” di designer
3. Ricerca miglioramenti continui
4. C-level equivalente
5. Autonomia di budget (circa 10-15% del budget adv)
Alberto Mucignat - Agile UX Camp - Firenze, 2012 11
Abolire la parola “creatività” e promuovere processi user-centered.
Le sfide che stiamo affrontando
Design che funziona.
Alberto Mucignat - Agile UX Camp - Firenze, 2012 01
Poca reattività: UX design richiede tempo.
Alberto Mucignat - Agile UX Camp - Firenze, 2012
Difficoltà a stimare e pianificare
14
Alberto Mucignat - Agile UX Camp - Firenze, 2012 01
Design strategico e up-front
Progettazione SviluppoDesign
strategico
tempo
Alberto Mucignat - Agile UX Camp - Firenze, 2012
Timeboxe e Touchpoint
16
Customer touchpoint
Team Debrief
Alberto Mucignat - Agile UX Camp - Firenze, 2012 17
Adattarsi ai cambiamenti.
Il futuro
Design che funziona.
Alberto Mucignat - Agile UX Camp - Firenze, 2012
Comprendere i comportamenti per influenzare le azioni
19
Acquisto
Bisogno
“Informarsi, confrontare, scegliere: ricerca sul comportamento di acquisto online” (Roma, 2012) http://bit.ly/J8JGad
Alberto Mucignat - Agile UX Camp - Firenze, 2012
Business e design di valore
20
Alberto Mucignat - Agile UX Camp - Firenze, 2012
Un dettaglio della UX di Amazon
21
2.7 MILIARDI di $ in revenue
Fonte: http://www.uie.com/brainsparks/2012/05/30/uietips-magic-behind-amazon/
Alberto Mucignat - Agile UX Camp - Firenze, 2012
Alcuni numeri sull’Italia
22
• Ecommerce in Italia vale 9.5 MLD di euro nel 2012
• 30% di miglioramento possibile grazie all’usabilità
• 3 MLD di euro in più se i siti di ecommercerisolvessero i problemi di usabilità.
Alberto Mucignat - Agile UX Camp - Firenze, 2012 23
C’è molto lavoro da fare, ma non dobbiamo accettare
(troppi) compromessi.
Alberto Mucignat - Agile UX Camp - Firenze, 2012 24
Grazie!
http://www.doralab.it