FuzionBloks
Transcript of FuzionBloks
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FUZION BLOKS Design:Jay Libby
Fuzion Credits:
Mike Pondsmith
Special Credit to John Sussenberger
Special Thanx to:The Pondsmiths, Norbert Franz, Otto Blix, Dregg Carpio
FUZION is the Fuzion
LabsGroup trademark for itsMulti-genre game system.
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FUZIONBLOKSWelcometoFuzionBloks!Insteadofsomelongwindedthing,Iwanttojumprightin!
CharacterCreationCharacterCreationforFuzionBloks isa littlebitdifferentthanyourregularFuzion.Itsmostly
userfriendlywhich is importanttonewplayers. InsteadofusingCharacterPointsandOption
Points,wearenowusingaBuildingBlockprocessandFuzionPoints.Inordertobuildacharac
teryousimplyfollowtheBlocksandbuildyourcharacterfromthere.HereistheBuildingBlock
order:
ChooseyourCharacterType
CharacterExperience
Character
Race
HeroTheme
PickyourCareerPath
CharacterFocus
ProfessionalType
Persona
BuyingSkills
Talents
Perks
Powers
Buying Armor,Gear,Weapons,Vehicles
CharacterTypesTheCharacterType isusedtostartgeneratingCharacteristicsandsoon.EachCharacterType
comeswithitsownbonuses.CharacterTypesareNOTstackable.
Civilian
Thisis
your
average
level
human,
the
typical
person
off
the
street.
CharacterTypeBonus:
AllCharacteristicsstartat1.
Maychoose1additionalskilloutsideofCommonSkillsat+2
AboveAverage
This is thenext stepup.Athletescome tomindwith this type.Theaboveaveragecharacter
typeismuchmoreactivethantheusualcrowdormuchsmarter.
CharacterTypeBonus:
AllCharacteristics
start
at
2.
Maychoose3additionalskillsoutsideofCommonSkillsat+2
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CombatOriented
A combatorientedcharacter iswell trained.They includemilitary,piratesandothercombat
orientedtypes.
CharacterType
Bonus:
AllCharacteristicsstartat3.
Maychoose4Combatrelatedskillsat+2
Maychoose3CombatRelateditems.
+1toALLDamagecausedbythischaracter(thisincludespowers,guns,fistandsoon)
CharacterExperienceWhencreatingcharacterstheGameMastermusttellplayerswhatexperienceleveltheplayers
will
be
starting
at.
Each
Experience
level
comes
with
certain
bonuses.
Character
Experience
is
NOTstackable.PleasenotethatCharacterExperiencealsodetermineshowmanyTiersplayers
maychoosewhenbuildingcharacters.
Rookie
TheRookieisnewtothegame.Theyhaveenoughskilltoholdtheirowntosomedegree,but
notenoughtomakethem instantheroes.Rookiestendtofallvictimtobaddecisions intheir
firstfewyears.Thentheymoveupintheworld.
RookiesGain:
50Fuzion
Points
2Tiers
+1toCharacteristicsintheirCharacterFocus
+1toallPlayersskills.
Experienced
TheExperiencedcharacterisonethathasbeenoutthereandknowsthedifferencebetweena
gooddecisionandabadone.Thischaractercanseethesignsandknowshowtoschmoozewith
thebestofthem.Thisdoesntmakeyouawellknownhero,itjustmeansyoucanstrikefearin
theminor
criminals.
ExperiencedGain:
100FuzionPoints
4Tiers
+2toCharacteristicsintheirCharacterFocus
+2toallPlayersskills
Gains2PowerStuntsatlevel2
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Icon
TheIconhasmadeherorhisnameextremelywellknownacrosstheworld.Theyaredefinedas
protectorsof cities and sometimes countries. The Icon is fearedbyhisweakerenemies and
respectedby
his
equal
villains.
When
the
Icon
character
hits
the
scene
people
cheer
(or
sneer).
Iconsaresometimesevenwellknownonalienworlds.
IconsGain:
150FuzionPoints
6Tiers
+3toCharacteristicsintheirCharacterFocus
+3toallPlayersskills
Gains3PowerStuntsatlevel3
Legend
The Legend isexactly that,a legend.Onalienworlds they talkof theseheroesandonEarth
peoplehave ahard time believing that they even exist. The Legendhas proven themselves
throughblood,sweat,andtears.Theyhavedefeatedthemostpowerfulvillainsorhavesaved
wholeworlds.TheLegenddoesntbackdownfromanyoneandhasnoproblemputtingpeople
intheirplaces.WhenaLegendshowsupandyouareonthewrongside,getreadyforaserious
buttwhooping.
LegendsGain:
200FuzionPoints
8TIERS
+4toCharacteristicsintheirCharacterFocus
+4toallPlayersskills
Gains4PowerStuntsatlevel4.
CharacterRaceNoteveryoneonEarth ishuman.Thereare thosewhoarenotof thisEarthandotherswho
havebredwithnormalhumans.Somearemachinesand someare frombeneath theEarths
surface.Every
race
has
its
advantages
and
disadvantages.
Players
may
only
choose
one
race.
Alien
Thischaracterisfromanotherworldordimension.Theyareexperiencedwithhightechnology
andhaveabettergriponfacingtheuncanny.Someareextremelylogicalandsomearewarrior
based.
RaceBonus:
+2toCharacterFocus
+1toCommonSkills
+2to
three
Skills
1toonetoWeeklyResources
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Android
Builtbyaliensorhumans,thischaracterisindependentandverypowerful.Someandroidswork
for companies while others roam the Earth looking for meaning. Androids used to be pro
grammednot
to
hurt
humans,
but
now
they
are
programmed
to
be
free.
RaceBonus:
+1toCharacterFocus
+2toCommonSkills
+3toFourskillsofchoice
HalfBreed
Yourparentswereinlove,buttheywerentthesamespecies.Yougaintheedgewhenitcomes
tobothraces.Onehalfofyouishumanandtheotherhalfisnot.Thismakesyouagoodtarget
forgovernment
agencies
who
want
to
learn
how
you
came
to
be.
RaceBonus:
+1toCharacterFocus
+1toCommonSkills
10Fuzionpointstobuyaspecialpowerorabilitythatyournonhumansidehas.
Human
Youarefullbloodedhuman.You liveanddie likeonetoo.Thenormalhumanadaptstotheir
environmentandintimesofneedcanpullofsomeprettyamazingstunts.
RaceBonus:
+1toCharacterFocus
+1toCommonSkills
+1toWeeklyResources
Hybrid
Youareperfectionpersonified.YourDNAissoperfectthatitmakesyousuper.AHybridmay
bealienorhuman,butyouareaboveallinthebigcosmicpicture.Thisalsomakesyoudanger
ous.
RaceBonus:
+2toCharacterFocus
+2toCommonSkills
+2tooneNonCombatSkill
+2tooneCombatRelatedSkill
+10FuzionPointsforPowersorTalentsONLY
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HeroThemeHerearethemostbasicHeroThemes.Eachthemecomeswithadescription,alistoftemplate
skillsthatthecharacterMUSTtake,Optionsthatcomewiththethemeandstartingequipment.
HerothemesmayNOTbestacked.AllskillsincludedintheHeroThemestartatLevel2.
CreatingHeroThemes:Hereyoucanputtogetherspecialpackagesforplayers.Maybeyou
haveathemeforacharacterthatincludesspecificskills,optionsorequipment.Thesethemes
areextremelylimitedandmaynotbeexcessive.TheHeroThemeisgreatforpointingplayersin
aspecificdirectionduringthecharactercreationprocess.
Hereisasample:
Soldier/Merc
Description:Youareallaboutguns,gunsandmoreguns.Youserveahighercause,theoneof
WAR!Youeitherserve inthearmedforcesoryouhavealreadydoneyourtimeandnowyou
workfreelance.Youprideyourselfonloyalty,untilsomeonescrewsyouover.Afterthatevery
oneisfairgame.Whenyouarentinuniformor inthefieldyouaretrainingorgathering intel
foranothermission.
Skills:Choose4Weaponskills,MartialArts,Choose2Militaryskills
Options:Membership,CombatSense,Contacts
Equipment:MilitaryUniform,Firearmofchoice,BodyArmor.
CareerPathWelcome toCareerPaths,whereyourcharactergets theirmeat.Each tiercomeswithade
scription,alistoftemplateskillsthatthecharacterMUSTtake,andOptionsthatcomewiththe
tier.This isagreatwaytoaddtherealcrunchtoyourHeroTheme.Thenumbersnexttothe
abbreviationsaretheLevelsthattheskillsareat.SohowmanyTiersdoyougettopickfrom?
GameMastersdetermine thenumberofTiersplayersmaychoosewhencreatingcharacters.
This isusuallydeterminedbyCharacterExperience.AsyoustackyourTiersyouwill findthat
youmighthaveoverlappingskills.Justaddtheskill levelsandthat isyournewskill level.YoupickaTierthathasStealthREF2andthenthenextTieryourpickhasStealthREF2.YourStealthskillisnowlevel4.*Special:AnyonewhotakesamilitaryormartialartsTIERgainsa+1alldamagecausedbythis
character.
BuildingCareerPaths:Acareerpathisaspecificsetofskillsbasedaroundaprofessionoraca
demicfieldofstudy.TherearefourTIERS.TIEROneisyourbasiccivilian.TIERTwoisthefirst
levelofeducationinanycareer.TIERThreeisthenextstepupthatcoversexperiencedareas
withinacareer.TIERFouristhefinalstepofskill,wherethepeoplewithcareerpathsinthis
TIERhavebecomealmostmastersoftheircareerpath.
Whenbuildingacareerpath,pickbetween10to30skillsthatgowiththatcareer.Youmayalso
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includeoneOption.CareerPathsusuallystartatTIERTwoandthenworktheirwayup.Asyou
buildhigherlevelcareerpathsintheTIERsystemyouneedtomakesurethereare
prerequisitesthataremetbecauseyouareessentiallybuildingonapreviouscareerpath.Ca
reerpaths
may
be
stacked.
So
if
you
choose
to
take
2TIERs
worth
of
acareer
path
then
youd
doubletheskillpointvalue.
SkillLevels:Usuallyeachcareerpathstartsatlevel2.AsyoustackontheTIERscertainskillscan
goupinlevel(asdiscussedabove).IfyouaredevelopingaFuzionBloksgameyoumightwant
tosetupskilllevelslikethis:10skillsinacareerpath:4levels,20+skillsinacareerpath:2lev
els
HerearesamplesfromeachTIER:
TIEROne
BasicCivilian
Thisiswhereeveryonestarts.TheBasicCivilianworksfivedaysaweekanddreamsbigdreams.
AllplayersgainthisforFREE.
AllCommonSkillsatLevel2
PickTwoNonCombatSkillsatLevel2
TIERTWO
GeneralMilitaryCareer(SWAT,ParamilitaryandotherCombatOccupations)
Prerequisites:For
SWAT,
aplayer
must
first
have
at
least
aTier
TWO
in
Law
Enforcement
and
a
TierTWOinachoiceofmilitarybranch.
Therearemilitaryorganizationsallovertheworldthatdonotanswertoanygovernment.
Theseindividualsarereadyforwarinoneformoranother.Thisalsoincludesalienmilitary
(playersmayadjustskillswiththeGMsapproval).
Athletics:ClimbingSTR2
Athletics:RunningMOVE2
HandtoHandREF2
EvasionREF2
CommunicationSM2
Knowledge:MilitaryProtocolSM2
PerceptionSM2
FirstAidSM/HEC2
DemolitionsSM/HEC2
Marksman:RifleHEC2
Marksman:PistolHEC2
MarksmanHEC2
Heavy
Weapon
HEC
2
Melee:KnifeREF2
SurvivalSM2
Membership1:Enlisted
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TIERThree
SpecialForces
Prerequisite:PickOneMilitaryCareerPath
Themilitary
has
many
special
units.
These
men
and
women
fill
out
the
rest
of
the
US
military
specialforceunits.Theyarehighlytrainedtohandlemanysituationsbothcombatand intelli
gence.Many covertoperativeshave this typeof training inorder to fight theirwayoutofa
pinchifdiscovered.Thisalsoincludesalienmilitary(playersmayadjustskillswiththeGMsap
proval).
Athletics:ClimbingSTR2
Athletics:RunningMOVE2
Athletics:SwimmingSTR2
HandtoHandREF2
Evasion
REF
2
CommunicationSM2
ConcentrationWILL2
Knowledge:MilitaryProtocolSM2
TacticsSM2
NavigationSM2
ParachutingSM/REF2
SCUBASM2
DriveSM/HEC2
Pilot
SM/HEC
2
PerceptionSM2
FirstAidSM/HEC2
DemolitionsSM/HEC2
Marksman:SmallArmsHEC2
MarksmanHEC2
HeavyWeaponHEC2
Melee:CombatKnifeREF2
StealthREF2
SurvivalSM2
TrackingSM2
IncreasetoMembership+2
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TIERFOUR
MilitaryOfficer
Prerequisite:PickOneMilitaryCareerPath,TwoTiersofCollege/Linguist
Theseare
the
educated
men
and
women
who
lead
our
troops
from
offices
and
from
the
front
lines.Theyhaveallbeentocollegeandhavetrainingthatsuitstheirspecificjobs.Officerstend
tonotberespectedasmuch,butsomeofficersarefeared.
Athletics:ClimbingSTR2
Athletics:RunningMOVE2
Athletics:SwimmingSTR2
HandtoHandREF2
CommunicationSM2
ComputersSM2
Knowledge:
Military
Protocol
SM
2
History:MilitarySM2
LanguageSM2
TacticsSM2
PerceptionSM2
FirstAidSM/HEC2
Melee:CombatKnifeREF2
Marksman:RifleHEC2
Marksman:PistolHEC2
Marksman
HEC
2
SurvivalSM2
IncreasetoMembership+5
CharacterFocusTheCharacterFocusoffersupbonusestoplayerswhochoosetospecifywhatstylecharacter
theywishtoplay.TheCharacterFocusisbrokendownintotwogroups:MentalandPhysical
PhysicalFocus
+1toReflexes
+1toHandEyeCoordination
+1toBody
+1toStrength
+1toConstitution
+1toMovement
1toSmarts
1to
Willpower
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MentalFocus
+4toSmarts
+2toWillpower
+1to
Hand
Eye
Coordination
1toReflexes
1toBody
1toConstitution
1toStrength
1toMovement
ProfessionalType
Players
usually
have
jobs.
This
helps
determine
their
Resource
Points
which
may
be
used
to
buy
itemsofneed.Italsocoversoverheadforroomandboard.ResourcePointspresentedhereare
just theBASE line.TheBASE increasesbyaddingyourBasicEducation to theResourcePoint
BASE.Example:YouworkPart timesoyourBASE is30ResourcePointsperweek.YourBasic
Educationis6.Addthattoyourbase.NowyourResourcesperweekare36points.Playerswho
takeSkillHeadersinaspecificfieldalsogainResourcePointsequaltotheirSkillLevelperweek
aslongastheyareworkinginthatprofession.Ifnotthereisnoincrease.
PerDeum
Youwork
here
and
there
when
needed.
Sometimes
it
can
be
steady
and
sometimes
it
can
be
extremelydead.ResourcePoints:15PerWeek.
PartTime
Aboutthreedaysaweekyouwork.Thisjobcouldbeasteppingstoneorjustextracashtohave
onhand.ResourcePoints:30PerWeek.
FullTime
Thisisyourcareerjob,oratleastonethatholdsyouover.Youmustdedicateatleastfivedays
aweek,
doing
8hour
shifts.
You
get
paid
time
off
at
the
rate
of
2weeks
ayear.
Resource
Points:
40PerWeek.
PersonaEveryonehasanattitudetothem.Thishelpsdictatewhattheyare likelytosayorwhatthey
mightdoincertainsituations.Italsodefinestheirlifestyleinmanyways.Howtheydress,stunts
theymightpullandwhotheymightjustpissoff.
Arrogant
TheArrogantplayer thinks that theyareall thatandmore.Theyhavekillergear,powersor
morethatmakethemsoformidablethattheplayerthinkstheymightverywellbeunstoppable.
Peoplewithmoneytendtohavethisproblem.TheythinkthattheirmoneymakesthemGods.
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TheArrogantplayerisalsoonethatfallsintodeepdepressionanddrugabuseiftheygettheir
buttskicked.Theyalsoaremore likelytoengage inactsofvengeanceagainstthepeoplewho
defeatorembarrassthem.
ArrogantsGain:
+1toPRE
+10FuzionPoints
ColdBlooded
Thistypeofpersonisjustcold.Theydontfeelforothersandarelikelytokillaninnocentjust
to complete amission. TheCold Bloodedplayer tends to live for themselves and dont like
workingwithateam.TheonlytimeaColdBloodedplayerworkswithothersisifthereisafat
paycheckoranulteriormotive likeaccesstokickbuttweaponsandgear.SomeColdBlooded
charactersare
on
big
corporate
payrolls
these
days.
ColdBloodedGain:
+1toWILL
+1toPRE
+5toFuzionPoints
Compassionate
TheCompassionateplayer caresabout thosearound them.Theyhelp those inneedandare
veryquicktocometotherescueoftheweak.ACompassionateplayerwillpreventotherplay
ersfrom
doing
harm
to
innocents.
The
downside
is
if
the
player
causes
harm
to
anyone
who
doesntdeserveittheytendtofallintodepressionandquestionthemselves.Ifthishappensthe
characterislikelytopauseorhesitateonothermissions.
CompassionatesGain:
+1toPRE
+10FuzionPoints
Egomaniacal
An Egomaniacal player is always up to no good. They scheme constantly to gainmore and
more,beitfinanciallyormaterialmeans.TheEgomaniacalplayerisprettysmartandcanwork
out any situation to their advantage. Somework for companies and others run them. Even
morearemastermindsplottingtotakeovereverythingfromsmallbusinessestoentireplanets.
AnEgomaniacalplayerthinkstheyareaboveeveryoneandcannotacceptdefeat,evenwhen
theiroperationisburningdownaroundthem.
EgomaniacalsGain
+1toWILL
+1toPRE
+1
to
Smarts
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Hero
TheHerodedicatestheir lifetosavingtheworldevenwhentheworldmightnotwantsaving.
Theygetinvolvedinthingsthatareabovethehumanrange.AHeroissupposedtobeselfless,
butif
they
look
good
in
the
process
they
dont
mind
the
press.
Heroes
mix
it
up
with
the
worst
ofthemandhalfthetimeendupgettingkilled.
HeroesGain:
+1PRE
+1Body
+5FuzionPoints
Sinister
When it comes tobeingevil, this is theone thatdoes it.Theywillkillan innocent,blowup
wholevillages
and
turn
teammates
against
one
another,
all
while
smiling
adevils
grin.
A
Sinis
tercharactercanplotandoutwitthegeneralpublic.Theywillmurderanyonewhocrossestheir
pathor looksatthemfunny.Behindanysceneofthemacabrethereis likelyaSinisterperson
lurking.TheSinisterplayerifdefeatedwillworkfeverishlytoexactrevenge.
SinistersGain:
+1toSmarts
+1toPRE
+5toFuzionPoints
FuzionPoints
FuzionPoints(FP)areusedtoincreasecharacteristics,buyskilllevels,powersandgear.You
mayalsousethemtobuyTalentsandPerks.Hereshowtheywork:
IncreasingCharacteristic:5FP=1Characteristicpoint
BuyingPerk:10FP=1Perk,1Perklevel
BuyingTalents:10FP=1Talent
BuyingSkills:10FP=1Skill,1Level
BuyingArmor,Gear,Weapons:5FP=1ResourcePoint
Buying
Magic,
Powers,
Psionics:
FP=
Power
Rank
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CharacteristicsSmarts(SM): Howintelligentyouare.
Willpower(WILL):Howyoufacedangerandhowcoolyoucanbe.Alsohowwellyouresist
mentalattacks.Presence(PRE):Howwellyouimpressotherpeople.Charismainotherwords.
Reflexes(REF):Thecharacteristicyouusetododgeandbefancywithyourmoves.
HandEyeCoordination(HEC):Howwellyoucanpilot,shoot,andthrow.
Strength(STR):Justlikeitsays.Punchdamage=STR+HandtoHandCombatSkillLevel.
Kick=STR+HandtoHandCombatSkill Level+2(BothSTUN)
Constitution(CON):Howlongthehumanbodycanfunctionbeforeneedingarest.
Body(BDY):Youroverallsizeandbodytype.
Movement
(MOV):
How
fast
you
can
run,
swim,
and
such.
When
using
a
map,
each
square
of
MOVcountsas1action.Whenrunningitcountsashalfasquare.
DerivedSTUN:Thisishowmuchnonlethaldamageaplayercantake.Examplesofstundamageinclude
bluntobject impact, falls,energybaseddamageandpowerdamage.STUN isdeterminedby
multiplyingBodytimes10.
HITS:WhenyourSTUNisgoneorwhenyougethitwithlethaldamageyouloseHITS.Examples
oflethaldamageincludeedgeddamageandpiercingdamage.HITSaredeterminedbymultiply
ingBody
times
10.
Healing:Thisishowmuchtheplayerhealsperday.EachdaytheplayergainsbackHITSequal
totheirBody.AfterallHITSarehealedtheplayerthenstartshealingSTUNdamage.
NaturalMentalResistance:This ishowmuchpsychicdamageapersonmaysoakbeforethey
takeactualdamage.AhumanmayresistpsychicdamageequaltotheirWillpower.
NaturalPhysicalResistance:Thisishowmuchphysicaldamageapersonmysoakbeforelosing
STUN.AplayermayresistphysicaldamageequaltotheirBody.ThisONLYappliestoSTUNdam
ageandnotLETHALdamage.
Run:Thisishowfastyourplayermoveswhenrunning.RunisdeterminedbyMovementtimes
two.
Initiative: To determine who goes first during combat the player adds their
Smarts+Reflexes+1d10.Thehighestnumberswinsandgetsthefirstactionduringcombat.
Actions: This is how many actions you may do during your turn. Actions are equal to the
playersReflexes+Movement/2:Theseare the totalActions youareallottedper turn.This
includesyourAttackandDodge.
Popularity:Popularity is importantwhen you arehelpingwagewar. Yourbase Popularity is
determinedbyyourPRE.YourbasePREequalsyourPopularity.Forevery15pointsofPopular
ityyouearn,yourPREgoesupbyone.Forevery15pointsyoulose,yourPREgoesdownby1.
Resources:This ishowmuchmoneyyouhave.EachProfessionhassomanyResourcePoints.
PlayersmayconvertFPintoResourcePoints(5FP=1ResourcePoint)
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COMMONSKILLSEveryonehasskills.Theyhelpus liveourday today lives.Someareveryobviousandothers
arent.CommonSkillsareskillsthateveryonehas.PlayersuseFuzionPointstobuilduptheir
CommonSkills.TheCommonSkillscoversjustthebasicsof life,nothingoutsideofthat.CommonSkillsstartoutat level1.PlayersmayspendFuzionPointsto increaseskills.Theformula
forusingskillsisasfollows:
Characteristic+Skilllevel+1d10.
HandtoHand
Thisisyourrawfightingabilityinunarmedcombat.Everyonecanscrapwhentheyneedto.
Uses:REF
Evasion
Thisistheabilitytogetoutofthewaywhensomeoneorsomethingisabouttohityou.
Uses:REF
Perception
Thisskillhelpsyounoticetheobviousandnotsoobvious.Usethisskillforspot,listenandother
checks.
Uses:SM
BasicEducation
Thiscoversbasicmath,science,English,andartisticskills.Stuffyoulearnfromcommonknowl
edgeandwellasslightformalschooling.
Uses:SM
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FightingSkills
Evade
HandtoHand
MeleeWeapons
RangedWeaponSkills
Gunnery
HeavyWeapons
Marksmanship
AwarenessSkills
Concealment
Concentration
Deduction
LipReading
Perception
Psionics
Shadowing
Surveillance
Tracking
ControlSkills
AnimalHandler
Driving
Pilot
Riding
BodySkills
Acrobatics
Athletics
Climbing
Contortionist
Stealth
SocialSkills
Bribery
Conspiracy
Conversation
Interrogation
Leadership
Negotiation
Persuasion
Seduction
Streetwise
Trading
Wardrobe/Style
TechniqueSkills
Appraisal
Bugging
Demolitions
Electronics
Forgery
Gambling
Jackof
All
Trades
Lockpicking
Mechanics
Paramedic
SecuritySystems
Weaponsmith
PerformanceSkills
Acting
Disguise
Mimicry
Oratory
Performance
Singing
SleightofHand
Ventriloquist
EducationSkills
Bureaucracy
Business
Computers
Criminology
Cryptography
Education
Espionage
Expert
Languages
Medicine
Navigation
Professional
Research
Science
Survival
SystemOps
Tactics
Teaching
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FIGHTINGSKILLS
EVADE
Basicskillatgettingoutofthewayofsome
onewho
is
trying
to
hit
you.
This
skill
is
used
fordefensewhenyouarebeingattackedby
someoneusingtheHandtoHand,Melee
Weapons,andMarksmanshipSkills.REF
HANDTOHAND
Basicskillatfightingwithyourhandsand
otherbodyparts. REF
MELEEWEAPONS
Usingdifferenttypesofmeleeweapons,such
asknives,clubs,axes,swords,spears,etc.REF
RANGEDWEAPON SKILLS
GUNNERY
Firingvehiclemountedweapons,ship
mountedweapons,andartillery.HEC
HEAVYWEAPONS
UseofmilitaryweaponssuchasRPGs,mor
tars,rockets,missiles,etc.HEC
MARKSMANSHIP
Skillsofusingpersonalprojectileweapons;
guns,SMGs,rifles,beamrifles,etc.HEC
AWARENESSSKILLS
CONCEALMENT
Youcanhidethingsandfindthingsthatother
peoplehavehiddenlikeimportantpapers,
weapons,jewels,artifacts,drugs,andso
forth.SM
CONCENTRATION
Theabilitiesoffocusandmentalcontrol.This
would
encompass
feats
of
memory,
recall,
physiologicalcontrol,andMentalPowers.
WILL
DEDUCTION
Thisistheartoftakingseveralfactsandleap
ingtoaconclusion.Thisskillshouldbeused
sparingly.SM
LIPREADING
Thisskillenablesthecharactertoreadsome
oneslipsinordertotellwhatheissaying.
Thecharactermustbeabletoseehistargets
mouthclearly.SM
Perception
Theskill
of
observation,
perception
and
spot
tinghiddenthings(likeclues),detectinglies
andemotions.SM
PSIONICS
Theabilitytousementalpowerstoalterthe
physicalworldortomentallycommunicate/
influenceothers.WILL
SHADOWING
Theabilitytosubtlyfollowsomeone.Alsothe
abilitytospotandloseatail.SM
SURVEILLANCE
Theabilitytosetupastaticsurveillanceofa
subjectwithouthavingitdetected.SM
TRACKING
Theabilitytofollowatrailbyobserving
tracks,marks,brokentwigs,andsoforth.SM
CONTROLSKILLS
ANIMALHANDLER
Theskillsofanimalhandling,training,and
careasapplicable.SM
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DRIVING
Drivingcars,motorcycles,jeeps,trucks,tanks,
hovercraft,andothergroundvehicles.Gener
ally,this
skill
must
be
purchased
for
one
class
ofvehicles.HEC
PILOT
Flyingpropaircraft,civilianjets,militaryjets,
helicopters,etc.Aspecificclassofvehicle
mustbechosenforeachuseofthisskill.HEC
RIDING
Thisskill
enables
acharacter
to
ride
aliving
creatureunderdifficultcircumstances.The
typeofanimal(usuallyhorse)mustbespeci
fiedwhenthisskillispurchased.REF
BODYSKILLS
ACROBATICS
Theabilitytoperformflips,jumps,androlls
likeacircusacrobat.Youcanalsojumpand
flipover
an
obstacle,
landing
on
your
feet,
readytofight.REF
ATHLETICS
BasicAthleticsskills;flipping,leaping,escap
ing,throwing,swimming.REF
CLIMBING
Abilitytoclimbunusuallydifficultwalls,trees,
andbuildings,aslongastherearehandholds.
Thebasicclimbingspeedis2m/yperphase.
STR
CONTORTIONIST
Theabilitytomanipulateyourbodytogetout
ofropesandsimilarbonds.Youmayalsocon
tortyourbodytofitintogenerallyinaccessi
ble
places
or
spaces.
REF
STEALTH
Theabilitytohideinshadows,movesilently
oravoiddetectionincombatsituations.REF
SOCIALSKILLS
BRIBERY
Acharacterwiththisskillknowswhento
bribesomeone,howtoapproachhim,and
howmuchtooffer.PRE
CONSPIRACY
Knowledgeofhowtoinfluenceindividuals
andorganizations
secretly,
and
how
to
plan
andorchestratesuchplans.SM
CONVERSATION
Thisabilityallowsyoutoextractinformation
frompeoplewithcarefulconversation.The
useofthisskilltakestime,andiftherollis
missed,thesubjectrealizesheisbeing
pumpedforinformation.PRE
INTERROGATION
Theabilitytoforciblyextractinformation
frompeople.Thecharacterknowshowto
avoidleavingmarks,canjudgehowclosea
victimistodeathorbreaking,andisanex
pertatmanipulatingsubjectsintorevealing
desiredinformation.PRE
LEADERSHIP
Theskillofleadingandconvincingpeopleto
followyou.PRE
PERSUASION
Theabilitytoconvince,persuade,orinfluence
individuals.PRE
SEDUCTION
Theabilitytogainotherstrustbyoffering
companionshiporfavors.PRE
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STREETWISE
Thisskillgivesthecharacterknowledgeofthe
seamysideofcivilization:heknowshowto
findthe
black
market,
talk
to
thugs,
gain
in
formation,andsoon.PRE
TRADING
Theabilitytostrikeagoodbargainwitha
merchantorcustomer.PRE
WARDROBE&/STYLE
Agraspoffashion,wardrobe,andpersonal
grooming.A
character
with
this
skill
knows
howtoshowoffclothesandlookhisbest.
PRE
TECHNIQUESKILLS
BUGGING
Theabilitytoproperlyimplantandoperate
listening,visual,orothersensingdevices
(bugs.)SM/HEC
DEMOLITIONS
Theabilitytoproperlyuse,handle,set,and
defuseexplosivesSM/HEC
ELECTRONICS
Theabilitytoidentify,understand,repair,and
rewireelectronicdevices.SM
FORGERY
Theabilitytocreatefalsedocuments,identifi
cation,currency,andsoforth.SM/HEC
GAMBLING
Theabilitytowingamblinggamesthatre
quiresomeskill,suchasblackjack,poker,and
more
exotic
games.
A
character
may
also
use
thisskilltocheat.SM/HEC
JACKOFALLTRADES
Assorted(andratherlimited)skillsintinker
ing,fixing,craftsmanship,firstaidandother
handicrafts.SM/HEC
LOCKPICKING
Thisskillallowsthecharactertoopenkey,
combination,electronic,andmagneticlocks.
SM/HEC
MECHANICS
Skillwithmechanicaldevicesandtheknowl
edgeof
how
to
repair,
replace,
and
build
them.SM/HEC
PARAMEDIC
Thisskillenablesthecharactertostopbleed
ing,repairdamage,andgenerallykeepsome
onealive.SM
SECURITYSYSTEMS
Theability
to
recognize
and
evade
various
typesofalarmsandtraps.Thecharacteralso
knowshowtosetupalarmsandtraps,given
thepropertimeandequipment.SM/HEC
WEAPONSMITH
Thecharacterknowshowtobuild,maintain
andrepairweaponsofvarioustypes.The
classofweapon(musclepowered,firearms,
energyweapons,other)mustbespecified
whenthisskillispurchased.SM
PERFORMANCESKILLS
ACTING
Theabilitytoact;toassumearoleorcharac
ter.Someonewhoisskilledinthiscanfake
moodsoremotions,orhidehistrueidentity.
PRE
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DISGUISE
Theabilitytochangeacharactersappear
ancethroughmakeup,costumes,bodylan
guage,and
facial
expression.
SM
MIMICRY
Theabilitytoperfectlyimitatesomeoneelses
voice.PRE
ORATORY
Theabilitytospeaktoanaudienceandto
deliveraconvincingpresentation.PRE
PERFORMANCE
Theskillsofacting,somestagecraft,singing
andmusicianship.PRE
SINGING
Theskillofusingyourvoiceforperformance
andentertainment.PRE
SLEIGHTOF
HAND
Theabilitytopalmitems,fooltheeye,per
formmagictricks,etc.HEC
VENTRILOQUIST
Thecharactercanmakehisvoicesoundasif
itscomingfromsomewhereotherthanhim
self.PRE
EDUCATION SKILLS
BUREAUCRATICS
Youknowhowtodealwithbureaucrats,cut
outredtape,whototalkto,howtoreach
them,andhowtoextractinformationfrom
bureaucracies.PRE
BUSINESS
Knowledge
of
basic
business
practices,
laws
of
supplyanddemand,employeemanagement,
accounting,procurement,sales,marketing.
SM
COMPUTERS
Theabilitytoprogramandoperatecom
puters.SM
CRIMINOLOGY
Youknowhowtolookforclues,dustforfin
gerprints,examineevidence,doballistictests,
examinerecords,searchthroughfiles,andso
on.SM
CRYPTOGRAPHY
Theabilitytosolvesimpleciphersandencrypt
ordecode
messages.
SM
EDUCATION
Generalknowledge,suchasmath,history,
science,trivia,orcurrentevents.SM
ESPIONAGE
Gatheringandassessingintelligenceandor
chestratingspyoperations.SM
*EXPERT
Anyonefieldofknowledge:stamps,garden
ing,locallore,animetrivia,andsoforth.This
canbeahobby,oranindepthknowledgeof
aspecificfieldorarea.Thismaybebought
onceperexpertise.Thiscountsasasingle
bonusof+5toallrollsregardingthatSkill.SM
LANGUAGES
Mustspecifyoneparticularlanguagegroup
(ordialect,computercode,typeofsignlan
guageorhandsignals).Mustspecifyprimary
languageinthefamily;allothersinthatgroup
areat1/2ofprimary.SM
LOCALEXPERT
Knowledge
of
an
area;
whos
who,
where
thingsare,generalcustoms,schedules,and
peculiaritiesoftheenvironment.SM
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NAVIGATION
Knowinghowtotakesightings,usemapsand
charts,plotcourses,workfromwind,
weather,and
other
guides.
SM
PROFESSIONAL
Theabilitytoperformacertainprofession
(suchasartist,actor,doctor,hockeyplayer,
scientist,taxidriving,etc.)Obviously,certain
otherskillswillgreatlyenhancethecharac
tersabilitytopracticehisprofession.SM
RESEARCH
Skillsinusinglibraries,databases,records,as
wellasuncoveringinformationfromobscure
oruncommonsources.SM
SCIENCE
Knowledgeoflabtechniques,howtodesign
experiments,howtowritescientificpapers,
testhypotheses,etc.foryourappropriate
fieldof
science.
Must
specify
your
area
of
studywhenthisskillispurchased.SM
SURVIVAL
Thisskillenablesthecharactertoliveoffthe
land,findfoodandwater,identifydangerous
plantsandanimals,andsoon.SM
SYSTEMSOPS
Thisskillallowsthecharactertooperatesens
ingandcommunicationsdevices.Thecharac
tershouldchoosewhattypeofsystemhe
knowshowtooperate.SM
TACTICS
Theabilitytomanagealargescalebattleef
fectivelyandefficiently.Acharacterwiththis
skill
usually
knows
what
must
be
done
to
di
rectabattle.SM
TEACHING
Theabilitytoimpartinformationorskillsto
other.PRE
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TalentsTalentsarethoseabilitiesthatpeoplewerejustbornwith.EachTalentcosts5FP.IftheTalent
canhavelevelstheneachlevelcostsanaddition5FP.HereisalistofTalents
AcuteSenses[X]:
Oneof your five senses (sight, sound, smell, touch, taste) isextremelyacute. If the sense is
touch,youcanreadprintwithyourfingertips, feeltumblersmoving ina lock,anddetermine
subtledifferences inmaterialsbyfeel.Ifthesense issmell,youcan instantlydetectpeopleor
substancesbyscentaloneandcantrackthemlikeabloodhound.Ifthesenseissight,youauto
maticallygain
a+1
bonus
in
all
sight
related
Perception
checks,
and
treat
all
ranged
attack
modifiersasbeing2pointslessthannormal.Ifthesenseistaste,youcanperceivesubtleaddi
tionstofoodanddetectharmfulsubstanceswiththebaresttaste.
Ambidexterity:
Youcanusetoolsandweaponswitheitherhandatnopenalty(normally 3forusingoffhand).
AnimalEmpathy:
Animalslikeyou;theywillneverharmorattackyouunlessseverelyprovoked.Youalwaysseem
toattractwhateveranimalsare common to thearea,and theywill immediatelygravitate to
yourside,althoughtheymaynotnecessarilydowhatyouaskthemto.
Beautiful/Handsome[X]:
Youareextremelygoodlooking;peoplewillautomaticallystopandstareatyouwhenyoupass,
andyouaregenerallysurroundedbyadmirers.Inaddition,youautomaticallyhavea+1bonus
toyourPersuasion,Performance,andWardrobe/Styleskillsforeachleveltaken.
Blind
Reaction:
Youcancounterattack(inhandtohandonly)withnonegativemodifiersfordarknessorbeing
obscured (4),evenifyoucan'tseeorhearyouropponent.
AcuteSenses(X)
Ambidexterity
AnimalEmpathy
Beautiful/Handsome(X)
BlindReaction
CombatSense(X)
CommonSense
DirectionSense
DoubleJointed
EideticMemory
HighPainThreshold
Immunity
Intuition
LightningCalculator
LightSleeper
Longevity
NegativePsionic
NightVision
PerfectPitch
RapidHealing
Schtick
SimulateDeath
SpeedReader
TimeSense
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CombatSense[X]:
Yourreflexesarekeyedfordanger;youautomaticallyreactfastertodangerthananyoneelse;
foreveryleveltaken(upto5)youmayadd+1toyourInitiativerolls(incombatonly).
CommonSense:
Youalwayslookbeforeyouleap;theGMmustgiveyouwarningwheneveryoureabouttodo
somethingparticularlyfoolish,even iftherearenoperceptiblecluespresent.Hedoesnthave
tospecifythedanger,justthat"thismightnotbeasmartidea..."
DirectionSense:
Youareneverlost,alwaysknowwhereNorth isandcanorientyourselfeasilywithoutanyex
ternalcues.
DoubleJointed:
Youcanbendyourlimbsandjointsinimpossibleways.Youcanfitintoanyspaceequaltohalf
yourheightandwidthanditisimpossibletotieyouuporentangleyouwithasinglerope;you
canonlyberestrainedusingrestraintslikecuffs,shackles,ornets.
EideticMemory:
Youneverforgetanythingyouhaveread,seen,heard,smelled,ortouched.
HighPain
Threshold:
Youareespeciallyresistanttopainandshock.Whenwounded,youwillreducetheamountof
STUNtakenby2pointseachtimeandtheeffectsofImpairingwounds(whenused)by 2.
Immunity:
Youareimmunetotheeffectsofonespecificpoisonordiseasegroup(mustspecify).
Intuition:
Youhaveanuncannyfeelforhunches;theGMwillgiveyouachancetomakeaPerceptionroll
wheneverhethinksyoumightgetahunch,eveniftherearenoperceptiblecluespresent.
LightningCalculator:
You can automaticallydo complexmathematicaloperations in yourheadwithoutusing any
aids.
LightSleeper:
Youwake instantly fromeven the lightest touchor smallest sound (noPerception check re
quired).
Longevity:
Youareextremely long lived,butdonotshowanyappreciablesignsofaging.Nomatterhow
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oldyouare,youalwayslookandfeelasapersonhalfyourage.
NightVision:
Youcan
see
in
all
but
absolute
darkness.
PerfectPitch:
Youalwaysknow if something's in tune,andautomaticallygainat+3bonus inanymusically
relatedtask(singing,playinginstruments,etc).
RapidHealing:
Youhealextremely fast, recoveringanextra3Hitsper timeunit inaddition to yournormal
healingrate.
Schtick:
Aschtickisaspecialhabitorpersonalaffectationthathas littleornoactualeffectonskillsor
combatabilities.Examplesmightbe:alwayshavingawindwaftingyourhairorcapedramati
cally,alwayshavingdramatic lightingstrikingyourface,beingabletotossyourhatonahook
whenyouwalkin;alwayshavingacigarhiddensomewhereonyourperson,etc.Schticksmust
beokayedbytheGMandshouldneverhaveanimportantcombatorskillapplicationalways
shootingthegunoutofthebadguyshandwouldbeaverydangerousschticktoallow.
SimulateDeath:
YoucanloweryourheartrateandbreathingtosuchalowlevelthatitisaLegendaryDifficulty
totellwhetheryouaredeadornot.
SpeedReader:
Youcanreadonepageofanynormaltextthatyouarefamiliarwithinthreeseconds(youcan
reada200pagebookin10minutes).
TimeSense:
Youalwaysknowwhattimeitis,alwaysknowhowmuchtimehaselapsedbetweenthepresent
andthelasttimeyouchecked.
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PerksItpaystobeyou.Therearecertainprivilegesoradvantagesyouhaveoverothersinthesocial
arena.EachPerkcosts3FPand1FPperlevel.
AlliesFollowers
Society
Membership
License
Contract
Favor
Rank
Renown
Wealth
Allies[1perlevel]
Everyoneneeds friendswhowillcome tohelpyou. Inaworldwherethere isdangeraround
everycorner,itsgoodtohaveallies.Forevery2FPtheplayergainsoneally.
Followers[1perlevel]
Everyoneneeds followers.Foreach level inthisPerktheplayermayhavethatnumbertimes
10!Thesefollowersarenotequaltothepersonwiththis.Insteadtheyarelesserofthem.
Society[1perlevel]
Therearethosewhogrouptogetherinclasses.Torepresentthis,playerswhobuySocietymay
choosewhatgrouptheybelongto.Foreachlevelboughtshowshowtheyrankinthatgroup.
Membership [1perlevel]
You can callupon the resourcesofanorganization,person,government,orgroupbut you
alsohave responsibilities.The levelofMembership represents your characters status in the
organization,nottheinfluenceofthegroup(thatswhatthemultipliersabovearefor).Forex
ample:AMembershipof1at intheFBIwouldmakeyouajanitor,butat10youretheDirec
torsrighthandman.AversionofthisisAuthority,inwhichthecharacterisanagentofthelaw
andhasthepowertoarrest,detainandusedeadlyforce.
License [1perlevel]
The characterhas a legally sanctioned right todo things thatwouldnormallybe considered
illegal(licensetokill,tocollecttaxes,huntcriminals,etc).Licensesareindividualcases,granting
youauthorityratherthanloaningyouuseoftheauthorityofagroup(asabove)yougetno
resources,but
you
also
dont
have
so
many
responsibilities.
By
example:
alicense
to
sell
arms
mightcost2;aPrivateInvestigatorslicense4;aBountyHunterslicensemightcost6;aGuard
ian8,aNuclearSales licensecostsabout9,andhavinganunconditional license tokillmight
cost10.
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Contact [1perlevel]
Youknowsomeonewhocan(andgenerallywill)helpyouthroughmoney,powerorsheerskill,
andthishelpisusuallyofftherecord.Amercenarywholloccasionallybackyouupinafight
costs3,
alocal
Yakuza
Boss
costs
6,
the
head
of
the
FBI
costs
9.
Remember
that
the
level
of
the
contactisbasedonseveralfactors:astudentsnotmuch,butastudentwhoswillingtodiefor
you
Favor [0.5perlevel]
AoneshotContact;youcanmakeuseofthiscontactonlyonce,buttheyMUSTdowhatyou
ask(aslongasitsappropriate).Notethatitsoftenusefultohavefavorsfromalotofpeoplein
differentareasratherthanonecontactwhodoeseverything.
Rank[2
per
Rank]
Yourmilitaryrank is important inXI.Sometimes itsgoodtobeahigherrankwhenyouneed
somethingdoneandsometimes itsnotsogreat.Theskippergoesdownwiththeship.When
creatingyourcharacteryouwilleitherendupbeingenlistedoranofficer. Ifyouareenlisted
youbuyranksintheEPayRate.IfyouanofficerthenyoubuyfromtheOPayRate.Justtohelp
youout,pilotsandleadershipareofficers.Mostgroundtroopsareenlisted.
Renown[1perlevel]
Yourreputation,usuallyinafavorablelight.Peoplegooutoftheirwaytocurryfavorwithyou,
orto
at
least
avoid
getting
on
your
bad
side.
At
3,
most
local
people
know
you;
at
6youre
na
tionallyknown;at9youreaninternationalfigure.
Wealth[1perlevel]
Charactersareassumedtobe lowermiddleclass,butwealthboostsyour lifestyle.Spending1
FPplacesyoucomfortablyinthemiddleclass,capableofbuyingcommonthingsandlivingina
decentplace.Level2isuppermiddleclass;youcanbuymosteverydaythingsandliveinavery
niceplace.At levels3~4,youarewell todoandhavemore thanenoughmoney to support
yourself;youneedworkonlyoccasionally, canafford costlyhobbies,andhaveanexpensive
home.At6yourerich;youdonthavetoworkatall,canaffordlargepurchaseslikecarsorva
cations,andliveinaveryexpensivehome.At9,youreamillionaire,canliveanywhereandbuy
almostanythingyouwant.TheGMmightletyouexceedWealth10,makingyouabillionaire!
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GearInordertobuygearplayersmustusetheirFuzionPoints.WhyFPandnotOptionPoints(OP)?
Inordertostreamlinecharactercreationtoaharmoniousprocess,allpointvaluesareFuzion
Points.ThiswayifplayershaveanoddnumberofFPleftovertheymaybuygearoriftheplayerisntasuperpoweredtype,theymayshopfromhere.Thislistreallyworkswellforthenormal
humanVigilante.
TechLevels[TL]
BecausethereissomuchdiversityonEarth,therearedifferentlevelsoftechnology.Anormal
humanmightnotbeable tocomprehendaMatterTransporter,whilesomeonewho isreally
smartcould.Inordertounderstandwhateachtechlevelrepresentsweareprovidingyouwith
this
list:
Techlevel1:Preindustrial
Techlevel3:Victorian
Techlevel4:Early20thCentury
Techlevel5:Late20thCentury
Techlevel67:NearFuture
Techlevel89:InterstellarFarFuture
Techlevel10:HyperScience(TechnologyoftheSuperSmartAliens)
ArmorArmor,likegear,isboughtwithFuzionPoints.Armorworkslikethis:
1)Anydamagedoneoverarmorrankdoesdamagetoarmordirectly.Soanarmorof10
thattakes11pointsofdamagewillnowbe9.Oncethearmorisgonetheplayerwill
begintotakedamage.
2)Forevery10pointsofarmor,theplayersuffers 1totheirREF.
3)Location:Wherethearmorprotects.Anyareathatgetshitinanunlistedareatakesnor
maldamage.
Weapons
WeaponsareboughtwithFuzionPointstoo.Theseareyourbasictoolstoinflictpainuponoth
ers.Therearesomebasicrulestoweapons.SomeweaponsdoSTUNdamageandothersdo
LETHALdamage.
LETHALDamage:Anyweaponsthatdoessharporedgeddamage.Includeslasers.
STUN:Anyweaponthatdoesbluntdamageorenergystyleweapons.
Melee:
Damage:Asitsays.AddyourSTRtoyourdamage.SoifyouhaveaSTRof3,thenyoudgaina
+3tothefinaldamage.
Number
of
hands:
How
many
hands
it
takes
to
use
this
weapon
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Shooting:
Damage:Asitsays.
Range:Howfartheweaponcanshoot.
Ammo:
How
much
ammunition
the
weapon
has
in
aclip
and
such.
FiringRate(FR):Howmanyroundscanbefiredinoneturn.Whenfiringmorethanoneround
playersrollthedamagetimesthenumberofroundsfired.
Numberofhands:Howmanyhandsittakestousetheweapon.
MechanicsThatPlayersNeedtoKnow
ResolvingActions:Characteristic+ Skill Level+1d10 (against anotherplayer thehigherend
result
wins)
KD:The stoppingpowerofamaterialorarmor.Subtract theKD fromdamagebefore taking
awayfromSDP.
SDP:StructuralDamagePoints
Kills:1Kill=50PointsofDamage,1Killalsoequals50Hits
ResourcePoints:1ResourcePoint=5FPandViceVersa(BUTONLYTOBUYCOMMONITEMS)
HOWGOODISMYSKILL?
Lessthan1(Challenged):Youdontknowhowtodothistaskatall.
12(Everyday):Youve learnedthebasicsofthistask,andcandothisthingmostofthetime,
thoughnotverywell.Youreanapprenticeorabeginner.
34(Competent):Youarewelltrainedandpracticedinthisskill,andcanperformitwellineve
ryday circumstances. You can handle unusual applications of the skill with some difficulty.
Youreconsideredaprofessional.
56(Heroic):Youareamasterofthisskill,andarecapableofunusualapplicationsoftheskill.
Youare
considered
amaster
craftsman.
78(Incredible):Askillatthislevelmeansyoureoneoftheverybestintheworld.Youareat
easewithunusualapplicationsoftheskill,orevennewapplications.Thisisenteringtherealm
offiction,ofamazingskillthatsnotquiteimpossible!
910(Legendary):Askillatthislevelputsyouintherealmofthegreatestpractitionersofthis
skillinhistory.Youarepushingforwardtheboundariesoftheskillandwhatitcanbeusedfor,
andhaveenteredtherealmofgeniusandoffiction.
MoreThan10+ (Superheroic):Skillsatthis levelarebetterthananyonecouldbelieve inthe
realworld.Thisrealmbelongstocomicbooks,sciencefiction,fantasyormythology.
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DifficultyforTasks
Challenged:10
Everyday:14
Competent:18
Heroic:22
Incredible:26
Legendary:30
SuperHeroic:34
Popularity
+30Saveaplanet!
+20Defeatamajorvillainorsaveacity.
+10Defeat
minor
villain.
+5Stoppingacommoncriminal.
+5Publicappearanceforcharity
+3Helpinganoldladyacrossthestreet
+3Preventingdamagetopublicproperty
3Damagingpublicpropertyofminimalvalue
3Bullyinganoldlady
5Publicrudenessandbeingdisruptive
5Committing
aminor
crime
(break
in
or
assault)
10Committingmajorcrime(robbery)
20Causingmajordestructionwithciviliancasualties.
30Murder,killingavillain
50Murder,killinginnocentbystanders
75Destroyingaplanet!
Materials
Inalotofgamesyouseewherecertainweaponscannotpunchthroughcertaintypesofarmor.
Foreach6pointsofKD,asingleDCcannotpenetrate.Soifsomeonehas12KDandtheywere
beinghitwitha2DCweapon,therewouldbenodamageorpenetration.Iftheattackerhas3
DC,thenyesitwouldpenetrate. AboveisacharttoshowhowmuchDCisneededtopenetrate
armor.Anyweaponthatcanpenetrateignoresthedamagereductionprovidedbythearmor.
TheonlytimethisdoesntapplyiswithArmorPiercingWeapons.
DC DC DC DC DC DC DC
KD 1 2 3 4 5 6 7
6 No Yes Yes Yes Yes Yes Yes
12 No No Yes Yes Yes Yes Yes18 No No No Yes Yes Yes Yes
24 No No No No Yes Yes Yes
30 No No No No No Yes Yes
36 No No No No No No yes
DC vs. KD
SDP:
Structural
Damage
Points
BalsaWood:4SDP
Plastic:5SPD
WoodenBoards:7SDP
Bricks:8SDP
Aluminum:9SPD
Iron:13SDP
HardenedSteel:19SDP
Titanium:23SDP
AlienMetal:
27
SDP
SuperAlienMetals:31SPD
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VariationsofDamage
Blunt,Electrical,Falldamage:Stun
Ballistics,Beam,Pointy,SharpandRadioactivedamage:Lethal
StunEffects
Stun Effects
12 NothingHappens
34 Charactershaken.
56 Stunned1turn
78 Stunned2turns
910 Stunned3turns
LethalEffects
Hits Effects
12 Painfulwound,noeffect
35 LightBleeding,noeffect
610 SteadyBleeding,Lose1Hitperturnuntilstopped
1115 HeavyBleeding,Lose2Hitsperturnuntilstopped
1620 MassiveTrauma.PlayerwilldieinnumberofturnsequaltoBODY
MedicalSkill
and
Healing
Ifaplayerisbleedingoutandtheyneedmedicaltreatmentthenitsagoodthingtohavesome
typeofmedicalskill.InordertostabilizeapatienttheplayerrollstheirMedical
Skill+Charactertistic+1d10,difficultyequaltothelostHits.Soifaplayerhas30Hitsandthey
suffered15pointsofdamage,thenthedifficultywillbe15.Iftheyreceivedmultipleinjuries(4
damagefromaknife,10fromagunand12fromanexplosionwhichdidthebleedingdamage
thenthedifficultywouldbe28).
Head:AnytimeaplayerishitintheheadtheymustmakeaConsave,difficultyequaltothe
damagetaken.Iftheyfailthentheplayerisoutfor1d10turns.Iftheplayertakes15+pointsof
Lethaldamagetothisareaallatoncetheyaredead.
Neck:Aplayerhitintheneckrunsriskoflosingtheirhead,literally.Ifaplayertakesover20
pointsofLethaldamagetotheneckallatonce,thenplayerisdecapitated.
Chest/Torso:Ifaplayertakesover25pointsofLethaldamagetothisareaallatonce,then
playerdies.
Hands/Limbs: Playerswhotake15pointsofLethaldamageallatoncefindthemselveswithout
thislimb.
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ExperiencePoints:
EachsessionplayersshouldearnExperiencePoints.TheseconvertintoFuzionPoints(10XP=1
FP).Yougetexperienceforthefollowing:
Forplaying:1
Kickingbutt:1
Savingalife:2
Usingacoolstrategy:1
Surviving:1
Teamwork:2
Spyingwithoutgettingcaught:1
Finding
the
missing
Indian:
1
Followinggoodconduct:1
Playingtherole:1
Penalties
CalledShots
LargeTarget 1
Chest
area
Fueltank
MediumTarget 3
MountedCannon
Wing
Treads
SmallTarget 5
Cockpit
PowerCore
Airlock
MovementPenalties
Movement 1
ShallowWaters
DesertSands
LightSnow
Movement 3
WaistDeepWater
Marshlands
KneeDeepinSnow
Movement 5
ChestDeepinWater.
Swamps
Waist
Deep
in
Snow
VisionPenalties
Vision 1
DimLitRoom
LightFog
MoonlitNight
Vision 3
FaintlyLitRoom
Medium
Fog
MediumSmoke
StandardStarlitNight
Vision 5
Caves
UncannyDarkness
TakingCover
PartialCover:
1to
hit
anyone
in
partial
cover.
HalfCover: 5tohitanyonewhoisincover
thatpreventslineofsighttohalfoftheirbody.
FullCover: 10tohitatargetthatiscompletely
hidden.
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