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    FUZION BLOKS Design:Jay Libby

    Fuzion Credits:

    Mike Pondsmith

    Special Credit to John Sussenberger

    Special Thanx to:The Pondsmiths, Norbert Franz, Otto Blix, Dregg Carpio

    FUZION is the Fuzion

    LabsGroup trademark for itsMulti-genre game system.

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    FUZIONBLOKSWelcometoFuzionBloks!Insteadofsomelongwindedthing,Iwanttojumprightin!

    CharacterCreationCharacterCreationforFuzionBloks isa littlebitdifferentthanyourregularFuzion.Itsmostly

    userfriendlywhich is importanttonewplayers. InsteadofusingCharacterPointsandOption

    Points,wearenowusingaBuildingBlockprocessandFuzionPoints.Inordertobuildacharac

    teryousimplyfollowtheBlocksandbuildyourcharacterfromthere.HereistheBuildingBlock

    order:

    ChooseyourCharacterType

    CharacterExperience

    Character

    Race

    HeroTheme

    PickyourCareerPath

    CharacterFocus

    ProfessionalType

    Persona

    BuyingSkills

    Talents

    Perks

    Powers

    Buying Armor,Gear,Weapons,Vehicles

    CharacterTypesTheCharacterType isusedtostartgeneratingCharacteristicsandsoon.EachCharacterType

    comeswithitsownbonuses.CharacterTypesareNOTstackable.

    Civilian

    Thisis

    your

    average

    level

    human,

    the

    typical

    person

    off

    the

    street.

    CharacterTypeBonus:

    AllCharacteristicsstartat1.

    Maychoose1additionalskilloutsideofCommonSkillsat+2

    AboveAverage

    This is thenext stepup.Athletescome tomindwith this type.Theaboveaveragecharacter

    typeismuchmoreactivethantheusualcrowdormuchsmarter.

    CharacterTypeBonus:

    AllCharacteristics

    start

    at

    2.

    Maychoose3additionalskillsoutsideofCommonSkillsat+2

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    CombatOriented

    A combatorientedcharacter iswell trained.They includemilitary,piratesandothercombat

    orientedtypes.

    CharacterType

    Bonus:

    AllCharacteristicsstartat3.

    Maychoose4Combatrelatedskillsat+2

    Maychoose3CombatRelateditems.

    +1toALLDamagecausedbythischaracter(thisincludespowers,guns,fistandsoon)

    CharacterExperienceWhencreatingcharacterstheGameMastermusttellplayerswhatexperienceleveltheplayers

    will

    be

    starting

    at.

    Each

    Experience

    level

    comes

    with

    certain

    bonuses.

    Character

    Experience

    is

    NOTstackable.PleasenotethatCharacterExperiencealsodetermineshowmanyTiersplayers

    maychoosewhenbuildingcharacters.

    Rookie

    TheRookieisnewtothegame.Theyhaveenoughskilltoholdtheirowntosomedegree,but

    notenoughtomakethem instantheroes.Rookiestendtofallvictimtobaddecisions intheir

    firstfewyears.Thentheymoveupintheworld.

    RookiesGain:

    50Fuzion

    Points

    2Tiers

    +1toCharacteristicsintheirCharacterFocus

    +1toallPlayersskills.

    Experienced

    TheExperiencedcharacterisonethathasbeenoutthereandknowsthedifferencebetweena

    gooddecisionandabadone.Thischaractercanseethesignsandknowshowtoschmoozewith

    thebestofthem.Thisdoesntmakeyouawellknownhero,itjustmeansyoucanstrikefearin

    theminor

    criminals.

    ExperiencedGain:

    100FuzionPoints

    4Tiers

    +2toCharacteristicsintheirCharacterFocus

    +2toallPlayersskills

    Gains2PowerStuntsatlevel2

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    Icon

    TheIconhasmadeherorhisnameextremelywellknownacrosstheworld.Theyaredefinedas

    protectorsof cities and sometimes countries. The Icon is fearedbyhisweakerenemies and

    respectedby

    his

    equal

    villains.

    When

    the

    Icon

    character

    hits

    the

    scene

    people

    cheer

    (or

    sneer).

    Iconsaresometimesevenwellknownonalienworlds.

    IconsGain:

    150FuzionPoints

    6Tiers

    +3toCharacteristicsintheirCharacterFocus

    +3toallPlayersskills

    Gains3PowerStuntsatlevel3

    Legend

    The Legend isexactly that,a legend.Onalienworlds they talkof theseheroesandonEarth

    peoplehave ahard time believing that they even exist. The Legendhas proven themselves

    throughblood,sweat,andtears.Theyhavedefeatedthemostpowerfulvillainsorhavesaved

    wholeworlds.TheLegenddoesntbackdownfromanyoneandhasnoproblemputtingpeople

    intheirplaces.WhenaLegendshowsupandyouareonthewrongside,getreadyforaserious

    buttwhooping.

    LegendsGain:

    200FuzionPoints

    8TIERS

    +4toCharacteristicsintheirCharacterFocus

    +4toallPlayersskills

    Gains4PowerStuntsatlevel4.

    CharacterRaceNoteveryoneonEarth ishuman.Thereare thosewhoarenotof thisEarthandotherswho

    havebredwithnormalhumans.Somearemachinesand someare frombeneath theEarths

    surface.Every

    race

    has

    its

    advantages

    and

    disadvantages.

    Players

    may

    only

    choose

    one

    race.

    Alien

    Thischaracterisfromanotherworldordimension.Theyareexperiencedwithhightechnology

    andhaveabettergriponfacingtheuncanny.Someareextremelylogicalandsomearewarrior

    based.

    RaceBonus:

    +2toCharacterFocus

    +1toCommonSkills

    +2to

    three

    Skills

    1toonetoWeeklyResources

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    Android

    Builtbyaliensorhumans,thischaracterisindependentandverypowerful.Someandroidswork

    for companies while others roam the Earth looking for meaning. Androids used to be pro

    grammednot

    to

    hurt

    humans,

    but

    now

    they

    are

    programmed

    to

    be

    free.

    RaceBonus:

    +1toCharacterFocus

    +2toCommonSkills

    +3toFourskillsofchoice

    HalfBreed

    Yourparentswereinlove,buttheywerentthesamespecies.Yougaintheedgewhenitcomes

    tobothraces.Onehalfofyouishumanandtheotherhalfisnot.Thismakesyouagoodtarget

    forgovernment

    agencies

    who

    want

    to

    learn

    how

    you

    came

    to

    be.

    RaceBonus:

    +1toCharacterFocus

    +1toCommonSkills

    10Fuzionpointstobuyaspecialpowerorabilitythatyournonhumansidehas.

    Human

    Youarefullbloodedhuman.You liveanddie likeonetoo.Thenormalhumanadaptstotheir

    environmentandintimesofneedcanpullofsomeprettyamazingstunts.

    RaceBonus:

    +1toCharacterFocus

    +1toCommonSkills

    +1toWeeklyResources

    Hybrid

    Youareperfectionpersonified.YourDNAissoperfectthatitmakesyousuper.AHybridmay

    bealienorhuman,butyouareaboveallinthebigcosmicpicture.Thisalsomakesyoudanger

    ous.

    RaceBonus:

    +2toCharacterFocus

    +2toCommonSkills

    +2tooneNonCombatSkill

    +2tooneCombatRelatedSkill

    +10FuzionPointsforPowersorTalentsONLY

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    HeroThemeHerearethemostbasicHeroThemes.Eachthemecomeswithadescription,alistoftemplate

    skillsthatthecharacterMUSTtake,Optionsthatcomewiththethemeandstartingequipment.

    HerothemesmayNOTbestacked.AllskillsincludedintheHeroThemestartatLevel2.

    CreatingHeroThemes:Hereyoucanputtogetherspecialpackagesforplayers.Maybeyou

    haveathemeforacharacterthatincludesspecificskills,optionsorequipment.Thesethemes

    areextremelylimitedandmaynotbeexcessive.TheHeroThemeisgreatforpointingplayersin

    aspecificdirectionduringthecharactercreationprocess.

    Hereisasample:

    Soldier/Merc

    Description:Youareallaboutguns,gunsandmoreguns.Youserveahighercause,theoneof

    WAR!Youeitherserve inthearmedforcesoryouhavealreadydoneyourtimeandnowyou

    workfreelance.Youprideyourselfonloyalty,untilsomeonescrewsyouover.Afterthatevery

    oneisfairgame.Whenyouarentinuniformor inthefieldyouaretrainingorgathering intel

    foranothermission.

    Skills:Choose4Weaponskills,MartialArts,Choose2Militaryskills

    Options:Membership,CombatSense,Contacts

    Equipment:MilitaryUniform,Firearmofchoice,BodyArmor.

    CareerPathWelcome toCareerPaths,whereyourcharactergets theirmeat.Each tiercomeswithade

    scription,alistoftemplateskillsthatthecharacterMUSTtake,andOptionsthatcomewiththe

    tier.This isagreatwaytoaddtherealcrunchtoyourHeroTheme.Thenumbersnexttothe

    abbreviationsaretheLevelsthattheskillsareat.SohowmanyTiersdoyougettopickfrom?

    GameMastersdetermine thenumberofTiersplayersmaychoosewhencreatingcharacters.

    This isusuallydeterminedbyCharacterExperience.AsyoustackyourTiersyouwill findthat

    youmighthaveoverlappingskills.Justaddtheskill levelsandthat isyournewskill level.YoupickaTierthathasStealthREF2andthenthenextTieryourpickhasStealthREF2.YourStealthskillisnowlevel4.*Special:AnyonewhotakesamilitaryormartialartsTIERgainsa+1alldamagecausedbythis

    character.

    BuildingCareerPaths:Acareerpathisaspecificsetofskillsbasedaroundaprofessionoraca

    demicfieldofstudy.TherearefourTIERS.TIEROneisyourbasiccivilian.TIERTwoisthefirst

    levelofeducationinanycareer.TIERThreeisthenextstepupthatcoversexperiencedareas

    withinacareer.TIERFouristhefinalstepofskill,wherethepeoplewithcareerpathsinthis

    TIERhavebecomealmostmastersoftheircareerpath.

    Whenbuildingacareerpath,pickbetween10to30skillsthatgowiththatcareer.Youmayalso

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    includeoneOption.CareerPathsusuallystartatTIERTwoandthenworktheirwayup.Asyou

    buildhigherlevelcareerpathsintheTIERsystemyouneedtomakesurethereare

    prerequisitesthataremetbecauseyouareessentiallybuildingonapreviouscareerpath.Ca

    reerpaths

    may

    be

    stacked.

    So

    if

    you

    choose

    to

    take

    2TIERs

    worth

    of

    acareer

    path

    then

    youd

    doubletheskillpointvalue.

    SkillLevels:Usuallyeachcareerpathstartsatlevel2.AsyoustackontheTIERscertainskillscan

    goupinlevel(asdiscussedabove).IfyouaredevelopingaFuzionBloksgameyoumightwant

    tosetupskilllevelslikethis:10skillsinacareerpath:4levels,20+skillsinacareerpath:2lev

    els

    HerearesamplesfromeachTIER:

    TIEROne

    BasicCivilian

    Thisiswhereeveryonestarts.TheBasicCivilianworksfivedaysaweekanddreamsbigdreams.

    AllplayersgainthisforFREE.

    AllCommonSkillsatLevel2

    PickTwoNonCombatSkillsatLevel2

    TIERTWO

    GeneralMilitaryCareer(SWAT,ParamilitaryandotherCombatOccupations)

    Prerequisites:For

    SWAT,

    aplayer

    must

    first

    have

    at

    least

    aTier

    TWO

    in

    Law

    Enforcement

    and

    a

    TierTWOinachoiceofmilitarybranch.

    Therearemilitaryorganizationsallovertheworldthatdonotanswertoanygovernment.

    Theseindividualsarereadyforwarinoneformoranother.Thisalsoincludesalienmilitary

    (playersmayadjustskillswiththeGMsapproval).

    Athletics:ClimbingSTR2

    Athletics:RunningMOVE2

    HandtoHandREF2

    EvasionREF2

    CommunicationSM2

    Knowledge:MilitaryProtocolSM2

    PerceptionSM2

    FirstAidSM/HEC2

    DemolitionsSM/HEC2

    Marksman:RifleHEC2

    Marksman:PistolHEC2

    MarksmanHEC2

    Heavy

    Weapon

    HEC

    2

    Melee:KnifeREF2

    SurvivalSM2

    Membership1:Enlisted

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    TIERThree

    SpecialForces

    Prerequisite:PickOneMilitaryCareerPath

    Themilitary

    has

    many

    special

    units.

    These

    men

    and

    women

    fill

    out

    the

    rest

    of

    the

    US

    military

    specialforceunits.Theyarehighlytrainedtohandlemanysituationsbothcombatand intelli

    gence.Many covertoperativeshave this typeof training inorder to fight theirwayoutofa

    pinchifdiscovered.Thisalsoincludesalienmilitary(playersmayadjustskillswiththeGMsap

    proval).

    Athletics:ClimbingSTR2

    Athletics:RunningMOVE2

    Athletics:SwimmingSTR2

    HandtoHandREF2

    Evasion

    REF

    2

    CommunicationSM2

    ConcentrationWILL2

    Knowledge:MilitaryProtocolSM2

    TacticsSM2

    NavigationSM2

    ParachutingSM/REF2

    SCUBASM2

    DriveSM/HEC2

    Pilot

    SM/HEC

    2

    PerceptionSM2

    FirstAidSM/HEC2

    DemolitionsSM/HEC2

    Marksman:SmallArmsHEC2

    MarksmanHEC2

    HeavyWeaponHEC2

    Melee:CombatKnifeREF2

    StealthREF2

    SurvivalSM2

    TrackingSM2

    IncreasetoMembership+2

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    TIERFOUR

    MilitaryOfficer

    Prerequisite:PickOneMilitaryCareerPath,TwoTiersofCollege/Linguist

    Theseare

    the

    educated

    men

    and

    women

    who

    lead

    our

    troops

    from

    offices

    and

    from

    the

    front

    lines.Theyhaveallbeentocollegeandhavetrainingthatsuitstheirspecificjobs.Officerstend

    tonotberespectedasmuch,butsomeofficersarefeared.

    Athletics:ClimbingSTR2

    Athletics:RunningMOVE2

    Athletics:SwimmingSTR2

    HandtoHandREF2

    CommunicationSM2

    ComputersSM2

    Knowledge:

    Military

    Protocol

    SM

    2

    History:MilitarySM2

    LanguageSM2

    TacticsSM2

    PerceptionSM2

    FirstAidSM/HEC2

    Melee:CombatKnifeREF2

    Marksman:RifleHEC2

    Marksman:PistolHEC2

    Marksman

    HEC

    2

    SurvivalSM2

    IncreasetoMembership+5

    CharacterFocusTheCharacterFocusoffersupbonusestoplayerswhochoosetospecifywhatstylecharacter

    theywishtoplay.TheCharacterFocusisbrokendownintotwogroups:MentalandPhysical

    PhysicalFocus

    +1toReflexes

    +1toHandEyeCoordination

    +1toBody

    +1toStrength

    +1toConstitution

    +1toMovement

    1toSmarts

    1to

    Willpower

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    MentalFocus

    +4toSmarts

    +2toWillpower

    +1to

    Hand

    Eye

    Coordination

    1toReflexes

    1toBody

    1toConstitution

    1toStrength

    1toMovement

    ProfessionalType

    Players

    usually

    have

    jobs.

    This

    helps

    determine

    their

    Resource

    Points

    which

    may

    be

    used

    to

    buy

    itemsofneed.Italsocoversoverheadforroomandboard.ResourcePointspresentedhereare

    just theBASE line.TheBASE increasesbyaddingyourBasicEducation to theResourcePoint

    BASE.Example:YouworkPart timesoyourBASE is30ResourcePointsperweek.YourBasic

    Educationis6.Addthattoyourbase.NowyourResourcesperweekare36points.Playerswho

    takeSkillHeadersinaspecificfieldalsogainResourcePointsequaltotheirSkillLevelperweek

    aslongastheyareworkinginthatprofession.Ifnotthereisnoincrease.

    PerDeum

    Youwork

    here

    and

    there

    when

    needed.

    Sometimes

    it

    can

    be

    steady

    and

    sometimes

    it

    can

    be

    extremelydead.ResourcePoints:15PerWeek.

    PartTime

    Aboutthreedaysaweekyouwork.Thisjobcouldbeasteppingstoneorjustextracashtohave

    onhand.ResourcePoints:30PerWeek.

    FullTime

    Thisisyourcareerjob,oratleastonethatholdsyouover.Youmustdedicateatleastfivedays

    aweek,

    doing

    8hour

    shifts.

    You

    get

    paid

    time

    off

    at

    the

    rate

    of

    2weeks

    ayear.

    Resource

    Points:

    40PerWeek.

    PersonaEveryonehasanattitudetothem.Thishelpsdictatewhattheyare likelytosayorwhatthey

    mightdoincertainsituations.Italsodefinestheirlifestyleinmanyways.Howtheydress,stunts

    theymightpullandwhotheymightjustpissoff.

    Arrogant

    TheArrogantplayer thinks that theyareall thatandmore.Theyhavekillergear,powersor

    morethatmakethemsoformidablethattheplayerthinkstheymightverywellbeunstoppable.

    Peoplewithmoneytendtohavethisproblem.TheythinkthattheirmoneymakesthemGods.

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    TheArrogantplayerisalsoonethatfallsintodeepdepressionanddrugabuseiftheygettheir

    buttskicked.Theyalsoaremore likelytoengage inactsofvengeanceagainstthepeoplewho

    defeatorembarrassthem.

    ArrogantsGain:

    +1toPRE

    +10FuzionPoints

    ColdBlooded

    Thistypeofpersonisjustcold.Theydontfeelforothersandarelikelytokillaninnocentjust

    to complete amission. TheCold Bloodedplayer tends to live for themselves and dont like

    workingwithateam.TheonlytimeaColdBloodedplayerworkswithothersisifthereisafat

    paycheckoranulteriormotive likeaccesstokickbuttweaponsandgear.SomeColdBlooded

    charactersare

    on

    big

    corporate

    payrolls

    these

    days.

    ColdBloodedGain:

    +1toWILL

    +1toPRE

    +5toFuzionPoints

    Compassionate

    TheCompassionateplayer caresabout thosearound them.Theyhelp those inneedandare

    veryquicktocometotherescueoftheweak.ACompassionateplayerwillpreventotherplay

    ersfrom

    doing

    harm

    to

    innocents.

    The

    downside

    is

    if

    the

    player

    causes

    harm

    to

    anyone

    who

    doesntdeserveittheytendtofallintodepressionandquestionthemselves.Ifthishappensthe

    characterislikelytopauseorhesitateonothermissions.

    CompassionatesGain:

    +1toPRE

    +10FuzionPoints

    Egomaniacal

    An Egomaniacal player is always up to no good. They scheme constantly to gainmore and

    more,beitfinanciallyormaterialmeans.TheEgomaniacalplayerisprettysmartandcanwork

    out any situation to their advantage. Somework for companies and others run them. Even

    morearemastermindsplottingtotakeovereverythingfromsmallbusinessestoentireplanets.

    AnEgomaniacalplayerthinkstheyareaboveeveryoneandcannotacceptdefeat,evenwhen

    theiroperationisburningdownaroundthem.

    EgomaniacalsGain

    +1toWILL

    +1toPRE

    +1

    to

    Smarts

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    Hero

    TheHerodedicatestheir lifetosavingtheworldevenwhentheworldmightnotwantsaving.

    Theygetinvolvedinthingsthatareabovethehumanrange.AHeroissupposedtobeselfless,

    butif

    they

    look

    good

    in

    the

    process

    they

    dont

    mind

    the

    press.

    Heroes

    mix

    it

    up

    with

    the

    worst

    ofthemandhalfthetimeendupgettingkilled.

    HeroesGain:

    +1PRE

    +1Body

    +5FuzionPoints

    Sinister

    When it comes tobeingevil, this is theone thatdoes it.Theywillkillan innocent,blowup

    wholevillages

    and

    turn

    teammates

    against

    one

    another,

    all

    while

    smiling

    adevils

    grin.

    A

    Sinis

    tercharactercanplotandoutwitthegeneralpublic.Theywillmurderanyonewhocrossestheir

    pathor looksatthemfunny.Behindanysceneofthemacabrethereis likelyaSinisterperson

    lurking.TheSinisterplayerifdefeatedwillworkfeverishlytoexactrevenge.

    SinistersGain:

    +1toSmarts

    +1toPRE

    +5toFuzionPoints

    FuzionPoints

    FuzionPoints(FP)areusedtoincreasecharacteristics,buyskilllevels,powersandgear.You

    mayalsousethemtobuyTalentsandPerks.Hereshowtheywork:

    IncreasingCharacteristic:5FP=1Characteristicpoint

    BuyingPerk:10FP=1Perk,1Perklevel

    BuyingTalents:10FP=1Talent

    BuyingSkills:10FP=1Skill,1Level

    BuyingArmor,Gear,Weapons:5FP=1ResourcePoint

    Buying

    Magic,

    Powers,

    Psionics:

    FP=

    Power

    Rank

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    CharacteristicsSmarts(SM): Howintelligentyouare.

    Willpower(WILL):Howyoufacedangerandhowcoolyoucanbe.Alsohowwellyouresist

    mentalattacks.Presence(PRE):Howwellyouimpressotherpeople.Charismainotherwords.

    Reflexes(REF):Thecharacteristicyouusetododgeandbefancywithyourmoves.

    HandEyeCoordination(HEC):Howwellyoucanpilot,shoot,andthrow.

    Strength(STR):Justlikeitsays.Punchdamage=STR+HandtoHandCombatSkillLevel.

    Kick=STR+HandtoHandCombatSkill Level+2(BothSTUN)

    Constitution(CON):Howlongthehumanbodycanfunctionbeforeneedingarest.

    Body(BDY):Youroverallsizeandbodytype.

    Movement

    (MOV):

    How

    fast

    you

    can

    run,

    swim,

    and

    such.

    When

    using

    a

    map,

    each

    square

    of

    MOVcountsas1action.Whenrunningitcountsashalfasquare.

    DerivedSTUN:Thisishowmuchnonlethaldamageaplayercantake.Examplesofstundamageinclude

    bluntobject impact, falls,energybaseddamageandpowerdamage.STUN isdeterminedby

    multiplyingBodytimes10.

    HITS:WhenyourSTUNisgoneorwhenyougethitwithlethaldamageyouloseHITS.Examples

    oflethaldamageincludeedgeddamageandpiercingdamage.HITSaredeterminedbymultiply

    ingBody

    times

    10.

    Healing:Thisishowmuchtheplayerhealsperday.EachdaytheplayergainsbackHITSequal

    totheirBody.AfterallHITSarehealedtheplayerthenstartshealingSTUNdamage.

    NaturalMentalResistance:This ishowmuchpsychicdamageapersonmaysoakbeforethey

    takeactualdamage.AhumanmayresistpsychicdamageequaltotheirWillpower.

    NaturalPhysicalResistance:Thisishowmuchphysicaldamageapersonmysoakbeforelosing

    STUN.AplayermayresistphysicaldamageequaltotheirBody.ThisONLYappliestoSTUNdam

    ageandnotLETHALdamage.

    Run:Thisishowfastyourplayermoveswhenrunning.RunisdeterminedbyMovementtimes

    two.

    Initiative: To determine who goes first during combat the player adds their

    Smarts+Reflexes+1d10.Thehighestnumberswinsandgetsthefirstactionduringcombat.

    Actions: This is how many actions you may do during your turn. Actions are equal to the

    playersReflexes+Movement/2:Theseare the totalActions youareallottedper turn.This

    includesyourAttackandDodge.

    Popularity:Popularity is importantwhen you arehelpingwagewar. Yourbase Popularity is

    determinedbyyourPRE.YourbasePREequalsyourPopularity.Forevery15pointsofPopular

    ityyouearn,yourPREgoesupbyone.Forevery15pointsyoulose,yourPREgoesdownby1.

    Resources:This ishowmuchmoneyyouhave.EachProfessionhassomanyResourcePoints.

    PlayersmayconvertFPintoResourcePoints(5FP=1ResourcePoint)

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    COMMONSKILLSEveryonehasskills.Theyhelpus liveourday today lives.Someareveryobviousandothers

    arent.CommonSkillsareskillsthateveryonehas.PlayersuseFuzionPointstobuilduptheir

    CommonSkills.TheCommonSkillscoversjustthebasicsof life,nothingoutsideofthat.CommonSkillsstartoutat level1.PlayersmayspendFuzionPointsto increaseskills.Theformula

    forusingskillsisasfollows:

    Characteristic+Skilllevel+1d10.

    HandtoHand

    Thisisyourrawfightingabilityinunarmedcombat.Everyonecanscrapwhentheyneedto.

    Uses:REF

    Evasion

    Thisistheabilitytogetoutofthewaywhensomeoneorsomethingisabouttohityou.

    Uses:REF

    Perception

    Thisskillhelpsyounoticetheobviousandnotsoobvious.Usethisskillforspot,listenandother

    checks.

    Uses:SM

    BasicEducation

    Thiscoversbasicmath,science,English,andartisticskills.Stuffyoulearnfromcommonknowl

    edgeandwellasslightformalschooling.

    Uses:SM

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    FightingSkills

    Evade

    HandtoHand

    MeleeWeapons

    RangedWeaponSkills

    Gunnery

    HeavyWeapons

    Marksmanship

    AwarenessSkills

    Concealment

    Concentration

    Deduction

    LipReading

    Perception

    Psionics

    Shadowing

    Surveillance

    Tracking

    ControlSkills

    AnimalHandler

    Driving

    Pilot

    Riding

    BodySkills

    Acrobatics

    Athletics

    Climbing

    Contortionist

    Stealth

    SocialSkills

    Bribery

    Conspiracy

    Conversation

    Interrogation

    Leadership

    Negotiation

    Persuasion

    Seduction

    Streetwise

    Trading

    Wardrobe/Style

    TechniqueSkills

    Appraisal

    Bugging

    Demolitions

    Electronics

    Forgery

    Gambling

    Jackof

    All

    Trades

    Lockpicking

    Mechanics

    Paramedic

    SecuritySystems

    Weaponsmith

    PerformanceSkills

    Acting

    Disguise

    Mimicry

    Oratory

    Performance

    Singing

    SleightofHand

    Ventriloquist

    EducationSkills

    Bureaucracy

    Business

    Computers

    Criminology

    Cryptography

    Education

    Espionage

    Expert

    Languages

    Medicine

    Navigation

    Professional

    Research

    Science

    Survival

    SystemOps

    Tactics

    Teaching

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    FIGHTINGSKILLS

    EVADE

    Basicskillatgettingoutofthewayofsome

    onewho

    is

    trying

    to

    hit

    you.

    This

    skill

    is

    used

    fordefensewhenyouarebeingattackedby

    someoneusingtheHandtoHand,Melee

    Weapons,andMarksmanshipSkills.REF

    HANDTOHAND

    Basicskillatfightingwithyourhandsand

    otherbodyparts. REF

    MELEEWEAPONS

    Usingdifferenttypesofmeleeweapons,such

    asknives,clubs,axes,swords,spears,etc.REF

    RANGEDWEAPON SKILLS

    GUNNERY

    Firingvehiclemountedweapons,ship

    mountedweapons,andartillery.HEC

    HEAVYWEAPONS

    UseofmilitaryweaponssuchasRPGs,mor

    tars,rockets,missiles,etc.HEC

    MARKSMANSHIP

    Skillsofusingpersonalprojectileweapons;

    guns,SMGs,rifles,beamrifles,etc.HEC

    AWARENESSSKILLS

    CONCEALMENT

    Youcanhidethingsandfindthingsthatother

    peoplehavehiddenlikeimportantpapers,

    weapons,jewels,artifacts,drugs,andso

    forth.SM

    CONCENTRATION

    Theabilitiesoffocusandmentalcontrol.This

    would

    encompass

    feats

    of

    memory,

    recall,

    physiologicalcontrol,andMentalPowers.

    WILL

    DEDUCTION

    Thisistheartoftakingseveralfactsandleap

    ingtoaconclusion.Thisskillshouldbeused

    sparingly.SM

    LIPREADING

    Thisskillenablesthecharactertoreadsome

    oneslipsinordertotellwhatheissaying.

    Thecharactermustbeabletoseehistargets

    mouthclearly.SM

    Perception

    Theskill

    of

    observation,

    perception

    and

    spot

    tinghiddenthings(likeclues),detectinglies

    andemotions.SM

    PSIONICS

    Theabilitytousementalpowerstoalterthe

    physicalworldortomentallycommunicate/

    influenceothers.WILL

    SHADOWING

    Theabilitytosubtlyfollowsomeone.Alsothe

    abilitytospotandloseatail.SM

    SURVEILLANCE

    Theabilitytosetupastaticsurveillanceofa

    subjectwithouthavingitdetected.SM

    TRACKING

    Theabilitytofollowatrailbyobserving

    tracks,marks,brokentwigs,andsoforth.SM

    CONTROLSKILLS

    ANIMALHANDLER

    Theskillsofanimalhandling,training,and

    careasapplicable.SM

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    DRIVING

    Drivingcars,motorcycles,jeeps,trucks,tanks,

    hovercraft,andothergroundvehicles.Gener

    ally,this

    skill

    must

    be

    purchased

    for

    one

    class

    ofvehicles.HEC

    PILOT

    Flyingpropaircraft,civilianjets,militaryjets,

    helicopters,etc.Aspecificclassofvehicle

    mustbechosenforeachuseofthisskill.HEC

    RIDING

    Thisskill

    enables

    acharacter

    to

    ride

    aliving

    creatureunderdifficultcircumstances.The

    typeofanimal(usuallyhorse)mustbespeci

    fiedwhenthisskillispurchased.REF

    BODYSKILLS

    ACROBATICS

    Theabilitytoperformflips,jumps,androlls

    likeacircusacrobat.Youcanalsojumpand

    flipover

    an

    obstacle,

    landing

    on

    your

    feet,

    readytofight.REF

    ATHLETICS

    BasicAthleticsskills;flipping,leaping,escap

    ing,throwing,swimming.REF

    CLIMBING

    Abilitytoclimbunusuallydifficultwalls,trees,

    andbuildings,aslongastherearehandholds.

    Thebasicclimbingspeedis2m/yperphase.

    STR

    CONTORTIONIST

    Theabilitytomanipulateyourbodytogetout

    ofropesandsimilarbonds.Youmayalsocon

    tortyourbodytofitintogenerallyinaccessi

    ble

    places

    or

    spaces.

    REF

    STEALTH

    Theabilitytohideinshadows,movesilently

    oravoiddetectionincombatsituations.REF

    SOCIALSKILLS

    BRIBERY

    Acharacterwiththisskillknowswhento

    bribesomeone,howtoapproachhim,and

    howmuchtooffer.PRE

    CONSPIRACY

    Knowledgeofhowtoinfluenceindividuals

    andorganizations

    secretly,

    and

    how

    to

    plan

    andorchestratesuchplans.SM

    CONVERSATION

    Thisabilityallowsyoutoextractinformation

    frompeoplewithcarefulconversation.The

    useofthisskilltakestime,andiftherollis

    missed,thesubjectrealizesheisbeing

    pumpedforinformation.PRE

    INTERROGATION

    Theabilitytoforciblyextractinformation

    frompeople.Thecharacterknowshowto

    avoidleavingmarks,canjudgehowclosea

    victimistodeathorbreaking,andisanex

    pertatmanipulatingsubjectsintorevealing

    desiredinformation.PRE

    LEADERSHIP

    Theskillofleadingandconvincingpeopleto

    followyou.PRE

    PERSUASION

    Theabilitytoconvince,persuade,orinfluence

    individuals.PRE

    SEDUCTION

    Theabilitytogainotherstrustbyoffering

    companionshiporfavors.PRE

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    1818

    STREETWISE

    Thisskillgivesthecharacterknowledgeofthe

    seamysideofcivilization:heknowshowto

    findthe

    black

    market,

    talk

    to

    thugs,

    gain

    in

    formation,andsoon.PRE

    TRADING

    Theabilitytostrikeagoodbargainwitha

    merchantorcustomer.PRE

    WARDROBE&/STYLE

    Agraspoffashion,wardrobe,andpersonal

    grooming.A

    character

    with

    this

    skill

    knows

    howtoshowoffclothesandlookhisbest.

    PRE

    TECHNIQUESKILLS

    BUGGING

    Theabilitytoproperlyimplantandoperate

    listening,visual,orothersensingdevices

    (bugs.)SM/HEC

    DEMOLITIONS

    Theabilitytoproperlyuse,handle,set,and

    defuseexplosivesSM/HEC

    ELECTRONICS

    Theabilitytoidentify,understand,repair,and

    rewireelectronicdevices.SM

    FORGERY

    Theabilitytocreatefalsedocuments,identifi

    cation,currency,andsoforth.SM/HEC

    GAMBLING

    Theabilitytowingamblinggamesthatre

    quiresomeskill,suchasblackjack,poker,and

    more

    exotic

    games.

    A

    character

    may

    also

    use

    thisskilltocheat.SM/HEC

    JACKOFALLTRADES

    Assorted(andratherlimited)skillsintinker

    ing,fixing,craftsmanship,firstaidandother

    handicrafts.SM/HEC

    LOCKPICKING

    Thisskillallowsthecharactertoopenkey,

    combination,electronic,andmagneticlocks.

    SM/HEC

    MECHANICS

    Skillwithmechanicaldevicesandtheknowl

    edgeof

    how

    to

    repair,

    replace,

    and

    build

    them.SM/HEC

    PARAMEDIC

    Thisskillenablesthecharactertostopbleed

    ing,repairdamage,andgenerallykeepsome

    onealive.SM

    SECURITYSYSTEMS

    Theability

    to

    recognize

    and

    evade

    various

    typesofalarmsandtraps.Thecharacteralso

    knowshowtosetupalarmsandtraps,given

    thepropertimeandequipment.SM/HEC

    WEAPONSMITH

    Thecharacterknowshowtobuild,maintain

    andrepairweaponsofvarioustypes.The

    classofweapon(musclepowered,firearms,

    energyweapons,other)mustbespecified

    whenthisskillispurchased.SM

    PERFORMANCESKILLS

    ACTING

    Theabilitytoact;toassumearoleorcharac

    ter.Someonewhoisskilledinthiscanfake

    moodsoremotions,orhidehistrueidentity.

    PRE

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    1919

    DISGUISE

    Theabilitytochangeacharactersappear

    ancethroughmakeup,costumes,bodylan

    guage,and

    facial

    expression.

    SM

    MIMICRY

    Theabilitytoperfectlyimitatesomeoneelses

    voice.PRE

    ORATORY

    Theabilitytospeaktoanaudienceandto

    deliveraconvincingpresentation.PRE

    PERFORMANCE

    Theskillsofacting,somestagecraft,singing

    andmusicianship.PRE

    SINGING

    Theskillofusingyourvoiceforperformance

    andentertainment.PRE

    SLEIGHTOF

    HAND

    Theabilitytopalmitems,fooltheeye,per

    formmagictricks,etc.HEC

    VENTRILOQUIST

    Thecharactercanmakehisvoicesoundasif

    itscomingfromsomewhereotherthanhim

    self.PRE

    EDUCATION SKILLS

    BUREAUCRATICS

    Youknowhowtodealwithbureaucrats,cut

    outredtape,whototalkto,howtoreach

    them,andhowtoextractinformationfrom

    bureaucracies.PRE

    BUSINESS

    Knowledge

    of

    basic

    business

    practices,

    laws

    of

    supplyanddemand,employeemanagement,

    accounting,procurement,sales,marketing.

    SM

    COMPUTERS

    Theabilitytoprogramandoperatecom

    puters.SM

    CRIMINOLOGY

    Youknowhowtolookforclues,dustforfin

    gerprints,examineevidence,doballistictests,

    examinerecords,searchthroughfiles,andso

    on.SM

    CRYPTOGRAPHY

    Theabilitytosolvesimpleciphersandencrypt

    ordecode

    messages.

    SM

    EDUCATION

    Generalknowledge,suchasmath,history,

    science,trivia,orcurrentevents.SM

    ESPIONAGE

    Gatheringandassessingintelligenceandor

    chestratingspyoperations.SM

    *EXPERT

    Anyonefieldofknowledge:stamps,garden

    ing,locallore,animetrivia,andsoforth.This

    canbeahobby,oranindepthknowledgeof

    aspecificfieldorarea.Thismaybebought

    onceperexpertise.Thiscountsasasingle

    bonusof+5toallrollsregardingthatSkill.SM

    LANGUAGES

    Mustspecifyoneparticularlanguagegroup

    (ordialect,computercode,typeofsignlan

    guageorhandsignals).Mustspecifyprimary

    languageinthefamily;allothersinthatgroup

    areat1/2ofprimary.SM

    LOCALEXPERT

    Knowledge

    of

    an

    area;

    whos

    who,

    where

    thingsare,generalcustoms,schedules,and

    peculiaritiesoftheenvironment.SM

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    NAVIGATION

    Knowinghowtotakesightings,usemapsand

    charts,plotcourses,workfromwind,

    weather,and

    other

    guides.

    SM

    PROFESSIONAL

    Theabilitytoperformacertainprofession

    (suchasartist,actor,doctor,hockeyplayer,

    scientist,taxidriving,etc.)Obviously,certain

    otherskillswillgreatlyenhancethecharac

    tersabilitytopracticehisprofession.SM

    RESEARCH

    Skillsinusinglibraries,databases,records,as

    wellasuncoveringinformationfromobscure

    oruncommonsources.SM

    SCIENCE

    Knowledgeoflabtechniques,howtodesign

    experiments,howtowritescientificpapers,

    testhypotheses,etc.foryourappropriate

    fieldof

    science.

    Must

    specify

    your

    area

    of

    studywhenthisskillispurchased.SM

    SURVIVAL

    Thisskillenablesthecharactertoliveoffthe

    land,findfoodandwater,identifydangerous

    plantsandanimals,andsoon.SM

    SYSTEMSOPS

    Thisskillallowsthecharactertooperatesens

    ingandcommunicationsdevices.Thecharac

    tershouldchoosewhattypeofsystemhe

    knowshowtooperate.SM

    TACTICS

    Theabilitytomanagealargescalebattleef

    fectivelyandefficiently.Acharacterwiththis

    skill

    usually

    knows

    what

    must

    be

    done

    to

    di

    rectabattle.SM

    TEACHING

    Theabilitytoimpartinformationorskillsto

    other.PRE

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    TalentsTalentsarethoseabilitiesthatpeoplewerejustbornwith.EachTalentcosts5FP.IftheTalent

    canhavelevelstheneachlevelcostsanaddition5FP.HereisalistofTalents

    AcuteSenses[X]:

    Oneof your five senses (sight, sound, smell, touch, taste) isextremelyacute. If the sense is

    touch,youcanreadprintwithyourfingertips, feeltumblersmoving ina lock,anddetermine

    subtledifferences inmaterialsbyfeel.Ifthesense issmell,youcan instantlydetectpeopleor

    substancesbyscentaloneandcantrackthemlikeabloodhound.Ifthesenseissight,youauto

    maticallygain

    a+1

    bonus

    in

    all

    sight

    related

    Perception

    checks,

    and

    treat

    all

    ranged

    attack

    modifiersasbeing2pointslessthannormal.Ifthesenseistaste,youcanperceivesubtleaddi

    tionstofoodanddetectharmfulsubstanceswiththebaresttaste.

    Ambidexterity:

    Youcanusetoolsandweaponswitheitherhandatnopenalty(normally 3forusingoffhand).

    AnimalEmpathy:

    Animalslikeyou;theywillneverharmorattackyouunlessseverelyprovoked.Youalwaysseem

    toattractwhateveranimalsare common to thearea,and theywill immediatelygravitate to

    yourside,althoughtheymaynotnecessarilydowhatyouaskthemto.

    Beautiful/Handsome[X]:

    Youareextremelygoodlooking;peoplewillautomaticallystopandstareatyouwhenyoupass,

    andyouaregenerallysurroundedbyadmirers.Inaddition,youautomaticallyhavea+1bonus

    toyourPersuasion,Performance,andWardrobe/Styleskillsforeachleveltaken.

    Blind

    Reaction:

    Youcancounterattack(inhandtohandonly)withnonegativemodifiersfordarknessorbeing

    obscured (4),evenifyoucan'tseeorhearyouropponent.

    AcuteSenses(X)

    Ambidexterity

    AnimalEmpathy

    Beautiful/Handsome(X)

    BlindReaction

    CombatSense(X)

    CommonSense

    DirectionSense

    DoubleJointed

    EideticMemory

    HighPainThreshold

    Immunity

    Intuition

    LightningCalculator

    LightSleeper

    Longevity

    NegativePsionic

    NightVision

    PerfectPitch

    RapidHealing

    Schtick

    SimulateDeath

    SpeedReader

    TimeSense

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    CombatSense[X]:

    Yourreflexesarekeyedfordanger;youautomaticallyreactfastertodangerthananyoneelse;

    foreveryleveltaken(upto5)youmayadd+1toyourInitiativerolls(incombatonly).

    CommonSense:

    Youalwayslookbeforeyouleap;theGMmustgiveyouwarningwheneveryoureabouttodo

    somethingparticularlyfoolish,even iftherearenoperceptiblecluespresent.Hedoesnthave

    tospecifythedanger,justthat"thismightnotbeasmartidea..."

    DirectionSense:

    Youareneverlost,alwaysknowwhereNorth isandcanorientyourselfeasilywithoutanyex

    ternalcues.

    DoubleJointed:

    Youcanbendyourlimbsandjointsinimpossibleways.Youcanfitintoanyspaceequaltohalf

    yourheightandwidthanditisimpossibletotieyouuporentangleyouwithasinglerope;you

    canonlyberestrainedusingrestraintslikecuffs,shackles,ornets.

    EideticMemory:

    Youneverforgetanythingyouhaveread,seen,heard,smelled,ortouched.

    HighPain

    Threshold:

    Youareespeciallyresistanttopainandshock.Whenwounded,youwillreducetheamountof

    STUNtakenby2pointseachtimeandtheeffectsofImpairingwounds(whenused)by 2.

    Immunity:

    Youareimmunetotheeffectsofonespecificpoisonordiseasegroup(mustspecify).

    Intuition:

    Youhaveanuncannyfeelforhunches;theGMwillgiveyouachancetomakeaPerceptionroll

    wheneverhethinksyoumightgetahunch,eveniftherearenoperceptiblecluespresent.

    LightningCalculator:

    You can automaticallydo complexmathematicaloperations in yourheadwithoutusing any

    aids.

    LightSleeper:

    Youwake instantly fromeven the lightest touchor smallest sound (noPerception check re

    quired).

    Longevity:

    Youareextremely long lived,butdonotshowanyappreciablesignsofaging.Nomatterhow

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    oldyouare,youalwayslookandfeelasapersonhalfyourage.

    NightVision:

    Youcan

    see

    in

    all

    but

    absolute

    darkness.

    PerfectPitch:

    Youalwaysknow if something's in tune,andautomaticallygainat+3bonus inanymusically

    relatedtask(singing,playinginstruments,etc).

    RapidHealing:

    Youhealextremely fast, recoveringanextra3Hitsper timeunit inaddition to yournormal

    healingrate.

    Schtick:

    Aschtickisaspecialhabitorpersonalaffectationthathas littleornoactualeffectonskillsor

    combatabilities.Examplesmightbe:alwayshavingawindwaftingyourhairorcapedramati

    cally,alwayshavingdramatic lightingstrikingyourface,beingabletotossyourhatonahook

    whenyouwalkin;alwayshavingacigarhiddensomewhereonyourperson,etc.Schticksmust

    beokayedbytheGMandshouldneverhaveanimportantcombatorskillapplicationalways

    shootingthegunoutofthebadguyshandwouldbeaverydangerousschticktoallow.

    SimulateDeath:

    YoucanloweryourheartrateandbreathingtosuchalowlevelthatitisaLegendaryDifficulty

    totellwhetheryouaredeadornot.

    SpeedReader:

    Youcanreadonepageofanynormaltextthatyouarefamiliarwithinthreeseconds(youcan

    reada200pagebookin10minutes).

    TimeSense:

    Youalwaysknowwhattimeitis,alwaysknowhowmuchtimehaselapsedbetweenthepresent

    andthelasttimeyouchecked.

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    PerksItpaystobeyou.Therearecertainprivilegesoradvantagesyouhaveoverothersinthesocial

    arena.EachPerkcosts3FPand1FPperlevel.

    AlliesFollowers

    Society

    Membership

    License

    Contract

    Favor

    Rank

    Renown

    Wealth

    Allies[1perlevel]

    Everyoneneeds friendswhowillcome tohelpyou. Inaworldwherethere isdangeraround

    everycorner,itsgoodtohaveallies.Forevery2FPtheplayergainsoneally.

    Followers[1perlevel]

    Everyoneneeds followers.Foreach level inthisPerktheplayermayhavethatnumbertimes

    10!Thesefollowersarenotequaltothepersonwiththis.Insteadtheyarelesserofthem.

    Society[1perlevel]

    Therearethosewhogrouptogetherinclasses.Torepresentthis,playerswhobuySocietymay

    choosewhatgrouptheybelongto.Foreachlevelboughtshowshowtheyrankinthatgroup.

    Membership [1perlevel]

    You can callupon the resourcesofanorganization,person,government,orgroupbut you

    alsohave responsibilities.The levelofMembership represents your characters status in the

    organization,nottheinfluenceofthegroup(thatswhatthemultipliersabovearefor).Forex

    ample:AMembershipof1at intheFBIwouldmakeyouajanitor,butat10youretheDirec

    torsrighthandman.AversionofthisisAuthority,inwhichthecharacterisanagentofthelaw

    andhasthepowertoarrest,detainandusedeadlyforce.

    License [1perlevel]

    The characterhas a legally sanctioned right todo things thatwouldnormallybe considered

    illegal(licensetokill,tocollecttaxes,huntcriminals,etc).Licensesareindividualcases,granting

    youauthorityratherthanloaningyouuseoftheauthorityofagroup(asabove)yougetno

    resources,but

    you

    also

    dont

    have

    so

    many

    responsibilities.

    By

    example:

    alicense

    to

    sell

    arms

    mightcost2;aPrivateInvestigatorslicense4;aBountyHunterslicensemightcost6;aGuard

    ian8,aNuclearSales licensecostsabout9,andhavinganunconditional license tokillmight

    cost10.

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    Contact [1perlevel]

    Youknowsomeonewhocan(andgenerallywill)helpyouthroughmoney,powerorsheerskill,

    andthishelpisusuallyofftherecord.Amercenarywholloccasionallybackyouupinafight

    costs3,

    alocal

    Yakuza

    Boss

    costs

    6,

    the

    head

    of

    the

    FBI

    costs

    9.

    Remember

    that

    the

    level

    of

    the

    contactisbasedonseveralfactors:astudentsnotmuch,butastudentwhoswillingtodiefor

    you

    Favor [0.5perlevel]

    AoneshotContact;youcanmakeuseofthiscontactonlyonce,buttheyMUSTdowhatyou

    ask(aslongasitsappropriate).Notethatitsoftenusefultohavefavorsfromalotofpeoplein

    differentareasratherthanonecontactwhodoeseverything.

    Rank[2

    per

    Rank]

    Yourmilitaryrank is important inXI.Sometimes itsgoodtobeahigherrankwhenyouneed

    somethingdoneandsometimes itsnotsogreat.Theskippergoesdownwiththeship.When

    creatingyourcharacteryouwilleitherendupbeingenlistedoranofficer. Ifyouareenlisted

    youbuyranksintheEPayRate.IfyouanofficerthenyoubuyfromtheOPayRate.Justtohelp

    youout,pilotsandleadershipareofficers.Mostgroundtroopsareenlisted.

    Renown[1perlevel]

    Yourreputation,usuallyinafavorablelight.Peoplegooutoftheirwaytocurryfavorwithyou,

    orto

    at

    least

    avoid

    getting

    on

    your

    bad

    side.

    At

    3,

    most

    local

    people

    know

    you;

    at

    6youre

    na

    tionallyknown;at9youreaninternationalfigure.

    Wealth[1perlevel]

    Charactersareassumedtobe lowermiddleclass,butwealthboostsyour lifestyle.Spending1

    FPplacesyoucomfortablyinthemiddleclass,capableofbuyingcommonthingsandlivingina

    decentplace.Level2isuppermiddleclass;youcanbuymosteverydaythingsandliveinavery

    niceplace.At levels3~4,youarewell todoandhavemore thanenoughmoney to support

    yourself;youneedworkonlyoccasionally, canafford costlyhobbies,andhaveanexpensive

    home.At6yourerich;youdonthavetoworkatall,canaffordlargepurchaseslikecarsorva

    cations,andliveinaveryexpensivehome.At9,youreamillionaire,canliveanywhereandbuy

    almostanythingyouwant.TheGMmightletyouexceedWealth10,makingyouabillionaire!

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    2626

    GearInordertobuygearplayersmustusetheirFuzionPoints.WhyFPandnotOptionPoints(OP)?

    Inordertostreamlinecharactercreationtoaharmoniousprocess,allpointvaluesareFuzion

    Points.ThiswayifplayershaveanoddnumberofFPleftovertheymaybuygearoriftheplayerisntasuperpoweredtype,theymayshopfromhere.Thislistreallyworkswellforthenormal

    humanVigilante.

    TechLevels[TL]

    BecausethereissomuchdiversityonEarth,therearedifferentlevelsoftechnology.Anormal

    humanmightnotbeable tocomprehendaMatterTransporter,whilesomeonewho isreally

    smartcould.Inordertounderstandwhateachtechlevelrepresentsweareprovidingyouwith

    this

    list:

    Techlevel1:Preindustrial

    Techlevel3:Victorian

    Techlevel4:Early20thCentury

    Techlevel5:Late20thCentury

    Techlevel67:NearFuture

    Techlevel89:InterstellarFarFuture

    Techlevel10:HyperScience(TechnologyoftheSuperSmartAliens)

    ArmorArmor,likegear,isboughtwithFuzionPoints.Armorworkslikethis:

    1)Anydamagedoneoverarmorrankdoesdamagetoarmordirectly.Soanarmorof10

    thattakes11pointsofdamagewillnowbe9.Oncethearmorisgonetheplayerwill

    begintotakedamage.

    2)Forevery10pointsofarmor,theplayersuffers 1totheirREF.

    3)Location:Wherethearmorprotects.Anyareathatgetshitinanunlistedareatakesnor

    maldamage.

    Weapons

    WeaponsareboughtwithFuzionPointstoo.Theseareyourbasictoolstoinflictpainuponoth

    ers.Therearesomebasicrulestoweapons.SomeweaponsdoSTUNdamageandothersdo

    LETHALdamage.

    LETHALDamage:Anyweaponsthatdoessharporedgeddamage.Includeslasers.

    STUN:Anyweaponthatdoesbluntdamageorenergystyleweapons.

    Melee:

    Damage:Asitsays.AddyourSTRtoyourdamage.SoifyouhaveaSTRof3,thenyoudgaina

    +3tothefinaldamage.

    Number

    of

    hands:

    How

    many

    hands

    it

    takes

    to

    use

    this

    weapon

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    Shooting:

    Damage:Asitsays.

    Range:Howfartheweaponcanshoot.

    Ammo:

    How

    much

    ammunition

    the

    weapon

    has

    in

    aclip

    and

    such.

    FiringRate(FR):Howmanyroundscanbefiredinoneturn.Whenfiringmorethanoneround

    playersrollthedamagetimesthenumberofroundsfired.

    Numberofhands:Howmanyhandsittakestousetheweapon.

    MechanicsThatPlayersNeedtoKnow

    ResolvingActions:Characteristic+ Skill Level+1d10 (against anotherplayer thehigherend

    result

    wins)

    KD:The stoppingpowerofamaterialorarmor.Subtract theKD fromdamagebefore taking

    awayfromSDP.

    SDP:StructuralDamagePoints

    Kills:1Kill=50PointsofDamage,1Killalsoequals50Hits

    ResourcePoints:1ResourcePoint=5FPandViceVersa(BUTONLYTOBUYCOMMONITEMS)

    HOWGOODISMYSKILL?

    Lessthan1(Challenged):Youdontknowhowtodothistaskatall.

    12(Everyday):Youve learnedthebasicsofthistask,andcandothisthingmostofthetime,

    thoughnotverywell.Youreanapprenticeorabeginner.

    34(Competent):Youarewelltrainedandpracticedinthisskill,andcanperformitwellineve

    ryday circumstances. You can handle unusual applications of the skill with some difficulty.

    Youreconsideredaprofessional.

    56(Heroic):Youareamasterofthisskill,andarecapableofunusualapplicationsoftheskill.

    Youare

    considered

    amaster

    craftsman.

    78(Incredible):Askillatthislevelmeansyoureoneoftheverybestintheworld.Youareat

    easewithunusualapplicationsoftheskill,orevennewapplications.Thisisenteringtherealm

    offiction,ofamazingskillthatsnotquiteimpossible!

    910(Legendary):Askillatthislevelputsyouintherealmofthegreatestpractitionersofthis

    skillinhistory.Youarepushingforwardtheboundariesoftheskillandwhatitcanbeusedfor,

    andhaveenteredtherealmofgeniusandoffiction.

    MoreThan10+ (Superheroic):Skillsatthis levelarebetterthananyonecouldbelieve inthe

    realworld.Thisrealmbelongstocomicbooks,sciencefiction,fantasyormythology.

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    DifficultyforTasks

    Challenged:10

    Everyday:14

    Competent:18

    Heroic:22

    Incredible:26

    Legendary:30

    SuperHeroic:34

    Popularity

    +30Saveaplanet!

    +20Defeatamajorvillainorsaveacity.

    +10Defeat

    minor

    villain.

    +5Stoppingacommoncriminal.

    +5Publicappearanceforcharity

    +3Helpinganoldladyacrossthestreet

    +3Preventingdamagetopublicproperty

    3Damagingpublicpropertyofminimalvalue

    3Bullyinganoldlady

    5Publicrudenessandbeingdisruptive

    5Committing

    aminor

    crime

    (break

    in

    or

    assault)

    10Committingmajorcrime(robbery)

    20Causingmajordestructionwithciviliancasualties.

    30Murder,killingavillain

    50Murder,killinginnocentbystanders

    75Destroyingaplanet!

    Materials

    Inalotofgamesyouseewherecertainweaponscannotpunchthroughcertaintypesofarmor.

    Foreach6pointsofKD,asingleDCcannotpenetrate.Soifsomeonehas12KDandtheywere

    beinghitwitha2DCweapon,therewouldbenodamageorpenetration.Iftheattackerhas3

    DC,thenyesitwouldpenetrate. AboveisacharttoshowhowmuchDCisneededtopenetrate

    armor.Anyweaponthatcanpenetrateignoresthedamagereductionprovidedbythearmor.

    TheonlytimethisdoesntapplyiswithArmorPiercingWeapons.

    DC DC DC DC DC DC DC

    KD 1 2 3 4 5 6 7

    6 No Yes Yes Yes Yes Yes Yes

    12 No No Yes Yes Yes Yes Yes18 No No No Yes Yes Yes Yes

    24 No No No No Yes Yes Yes

    30 No No No No No Yes Yes

    36 No No No No No No yes

    DC vs. KD

    SDP:

    Structural

    Damage

    Points

    BalsaWood:4SDP

    Plastic:5SPD

    WoodenBoards:7SDP

    Bricks:8SDP

    Aluminum:9SPD

    Iron:13SDP

    HardenedSteel:19SDP

    Titanium:23SDP

    AlienMetal:

    27

    SDP

    SuperAlienMetals:31SPD

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    VariationsofDamage

    Blunt,Electrical,Falldamage:Stun

    Ballistics,Beam,Pointy,SharpandRadioactivedamage:Lethal

    StunEffects

    Stun Effects

    12 NothingHappens

    34 Charactershaken.

    56 Stunned1turn

    78 Stunned2turns

    910 Stunned3turns

    LethalEffects

    Hits Effects

    12 Painfulwound,noeffect

    35 LightBleeding,noeffect

    610 SteadyBleeding,Lose1Hitperturnuntilstopped

    1115 HeavyBleeding,Lose2Hitsperturnuntilstopped

    1620 MassiveTrauma.PlayerwilldieinnumberofturnsequaltoBODY

    MedicalSkill

    and

    Healing

    Ifaplayerisbleedingoutandtheyneedmedicaltreatmentthenitsagoodthingtohavesome

    typeofmedicalskill.InordertostabilizeapatienttheplayerrollstheirMedical

    Skill+Charactertistic+1d10,difficultyequaltothelostHits.Soifaplayerhas30Hitsandthey

    suffered15pointsofdamage,thenthedifficultywillbe15.Iftheyreceivedmultipleinjuries(4

    damagefromaknife,10fromagunand12fromanexplosionwhichdidthebleedingdamage

    thenthedifficultywouldbe28).

    Head:AnytimeaplayerishitintheheadtheymustmakeaConsave,difficultyequaltothe

    damagetaken.Iftheyfailthentheplayerisoutfor1d10turns.Iftheplayertakes15+pointsof

    Lethaldamagetothisareaallatoncetheyaredead.

    Neck:Aplayerhitintheneckrunsriskoflosingtheirhead,literally.Ifaplayertakesover20

    pointsofLethaldamagetotheneckallatonce,thenplayerisdecapitated.

    Chest/Torso:Ifaplayertakesover25pointsofLethaldamagetothisareaallatonce,then

    playerdies.

    Hands/Limbs: Playerswhotake15pointsofLethaldamageallatoncefindthemselveswithout

    thislimb.

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    ExperiencePoints:

    EachsessionplayersshouldearnExperiencePoints.TheseconvertintoFuzionPoints(10XP=1

    FP).Yougetexperienceforthefollowing:

    Forplaying:1

    Kickingbutt:1

    Savingalife:2

    Usingacoolstrategy:1

    Surviving:1

    Teamwork:2

    Spyingwithoutgettingcaught:1

    Finding

    the

    missing

    Indian:

    1

    Followinggoodconduct:1

    Playingtherole:1

    Penalties

    CalledShots

    LargeTarget 1

    Chest

    area

    Fueltank

    MediumTarget 3

    MountedCannon

    Wing

    Treads

    SmallTarget 5

    Cockpit

    PowerCore

    Airlock

    MovementPenalties

    Movement 1

    ShallowWaters

    DesertSands

    LightSnow

    Movement 3

    WaistDeepWater

    Marshlands

    KneeDeepinSnow

    Movement 5

    ChestDeepinWater.

    Swamps

    Waist

    Deep

    in

    Snow

    VisionPenalties

    Vision 1

    DimLitRoom

    LightFog

    MoonlitNight

    Vision 3

    FaintlyLitRoom

    Medium

    Fog

    MediumSmoke

    StandardStarlitNight

    Vision 5

    Caves

    UncannyDarkness

    TakingCover

    PartialCover:

    1to

    hit

    anyone

    in

    partial

    cover.

    HalfCover: 5tohitanyonewhoisincover

    thatpreventslineofsighttohalfoftheirbody.

    FullCover: 10tohitatargetthatiscompletely

    hidden.

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    FuzionBloksLibrary:

    FREEBIES:

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    (FoundonRPGBomb)

    StarWarsRolePlayingGame

    (FoundonRPGBomb)

    CommercialProducts:

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    Chronicle002:CybermorphInvasion

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    CheckoutGuardianUniverseonFacebookforaniceselectionof

    freesupport

    material.