Over the last months and years, I have published several Guides in
regards to Peace Time TR’s. Personally I find it is the foundation of
what you want to do and what you want to accomplish in the game
for yourself.
When looking at TR’s from various players in various domains, I
notice that most do not Respect or Follow the logic of the Caps.
The Caps can be divided easily in 2 categories:
1) Battle stats
2) Non Battle stats
The Non Battle Stats are the stats that Revive troops, give Raid
Bonus, Train Troops, Craft, Upkeep Reduction etc.
You either want to focus on a selection of them, or you want the
Peace time stats as broad as possible. Aka cover as much stats as you
want close to the cap. Reach the cap, or be as close as possible.
Going over the Caps has no benefit. It will simply stop working
after the imposed cap.
Why would you disregard them?
Resource Production Cap = 2000%
Food Production Cap = 2000%
Normally they should not stack as
the Cap is 2000, but they do to the
limit of 4000%.
(coding error by Kabam)
Another Example, March Speed
Another Point to highlight is March speed.
March speed is capped at 500% but it
covers ALL marches. Including Reassign,
Transport, Scouting, Attacking etc.
Instead of putting on a jewel for Transport
Speed on the homesteading trophy, a
jewel with March Speed would have been
more beneficial.
March Speed Cap of 500% is the one to
aim for in your peace time TR.
This can be accomplished with 1 Card.
Another Example, Chance to find items (item drop)
General:
Chance to find Items
Specific:
Chance to find Items in Dark Forests
Chance to find Items in PvP
The CAP on all those is 20%,
The “General Chance to find items” covers all, thus you can use this one
in Cresting, Dark Foresting, Battle, Mercs, Nomads and whatnot.
The specific ones ONLY give you an increased item drop when those
specific circumstances are applied. Thus if you are DF’ing it applies, but
not when cresting, Nomads, Mercs etc.
A good card to have in Peace time TR, and its “Chance to find items” will
be useful for DF’ing, Cresting, Mercs, Nomads etc. is:
The Resourceful 4 (you cover most)
1315% Load
429% March Size
789% March Speed
4392% Troop Training Speed
783% Construction Speed
774% Upkeep Reduction
1119% Crafting Speed
2590% Resource Production
769% Aetherstone Cap
2156% Storehouse Protection
404.5% Revive Speed
-136.5% Revive Cost
70% Increased Population
267.5% Bonus Aetherstone from Dark Forest
128% Bonus Food from Raids
384.5% Bonus Raid Speed
Storehouse protection is one of the most valuable stats to have in your
Peace time TR. At the CAP of 1250% it will protect 1.4 billion resources
so if hit, you will not starve straight away and gives your alliance time to
send you food. If you have enough RAIDS going, you can never be
starved. NO Storehouse Protection at CAP is a very bad choice.
These 4 cards with the correct
jewels applied give you a lot of
useful stats.
Every stat in green has reached
the CAP and the stats in orange
are close to the CAP.
You can Train troops, March,
craft, construct etc. at full Speed.
The Cresting 4
1607% Range
419% Ranged Range
1119% Attack
1696% Ranged Attack
7827% Defense
-1618% Defense Debuff
-1027% Infantry Defense Debuff
-1290% Horsed Defense Debuff
2795% Life
1420% Combat Speed
5.16% Accuracy
278% Chance to Find Items
In addition, with The Huntress, the general “Chance to find items” has
now been added.
By adding GENERAL Battle stats, you can
have 1 approach for many purposes.
Why?
Bonus vs Wilds = Attack + Defense
Bonus vs Barbs = Attack + Defense
Bonus vs DF = Attack +Defense +Life
The Caps on Attack (1000%) & Defense
(5000%) & Life (250%)
By having general stats, you can attack
wilds, raid & crest Barbs and DF.
Without the need for specific Bonus Vs
Cards.
The personal 4
1909% Range
419% Ranged Range
-455% Range Debuff
7814% Attack
1696% Ranged Attack
-4265% Attack Debuff
7827% Defense
605% Infantry Defense
610% Horsed Defense
-1618% Defense Debuff
-1027% Infantry Defense Debuff
-1290% Horsed Defense Debuff
4010% Life
1420% Combat Speed
-3080% Combat Speed Debuff
5.16% Accuracy
27.45% Ranged Accuracy Bonus
-6.1% Accuracy Debuff
4960% Spellcaster Spell Power
-1550% Spellcaster Spell Power Debuff
As a Personal choice I added these 4
cards. Adding the Solstice and
Shallot allow me to Crest the higher
Barbarians till level 15. The Steel
Weave boosts the Attack stats.
The banner allows me very high
Ranged Accuracy.
The battle stats alone with the high
accuracy is enough to flip the switch
sometimes to defend to catch
‘farmers’ with flamers
Conclusion: Decide what you want to do and then check what you have as
cards and jewels.
Broad approach, with many caps, or specialist approach.
You do not have to copy this preset, as long as you understand
to build them up, on non battle stats, then battle stats, and then
personal preference.
The personal preference may vary for each player, maybe you
want to add more battle stats or else.
Just remember, with this TR I hardly have to change anything, I
can start DF’ing, crest a level 15 barb, attack a wild, Train
troops, etc., and even the last Merc events I had to change
noting and I could crest them straight away. (I was also able to
crest them with this TR with 15k arch + 1 soul)
Check from time to time your cards when you upgrade them if
items are far over CAP. Then you can adjust with jewels to
obtain other stats.
Check the caps if unsure! PB+ has a reference tab
This is in NO WAY to ridicule players and their choices they
made by showing various examples.
You can be a Chancellor, a VC, an Officer or just a member, but
it is also trivial to help adjust your Alliance members to better
TR’s.
Very important is that you have Storehouse protection up to
CAP to protect yourself from farming till desertion.
Overall rethink again, your strategy, what you want to
accomplish? Resource production, Training Troops etc.
Adjust your cards when they get higher, as you see you can
accomplish a lot with just 4 cards and the right jewels!
Try to look past the specific cards like “bonus Vs” and apply
general stats, you will accomplish more.
Learn the CAPS or check them regularly!
When someone attacks your city and takes
your resources and you log on to find that
troops have deserted because you had no
storehouse protection? (nor raids in place)
Who you blame? Your attacker or yourself?
Sharing is knowledge, and a lot of players are not sharing. Yes, it gives you and edge, or advantage, but
it leaves also many people clueless. The objective of these tutorials, is to teach, learn, educate players so ALL players have
a better under understanding of the game. The more players participate, the better the overall experience is for all players.
More attacking and defending means “lively” domains full of activity.
http://www.slideshare.net/Aderik/documents
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