L'impatto del design sulle scelte tecniche: Il caso All-Star Fruit Racing - Francesco Bruschi -...

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Transcript of L'impatto del design sulle scelte tecniche: Il caso All-Star Fruit Racing - Francesco Bruschi -...

- WHERE ?Il grande mondo di “AFR” is divided by the weather seasons. 5 ISLAND 21 UNIQUE TRACKS

Every Track is different and contains the fruit from that season

Tutto il sistema di guida del nostro veicolo è stato fatto da zero, compreso il drift. Per prima cosa, abbiamo creato le animazioni del kart che danno una sensazione più soddisfacente e cartoon. Queste vengono riprodotte ogni volta che il

veicolo entra in modalità derapata, ma questo è solo l'effetto visivo. Per dare la sensazione di movimento desiderato, gestiamo il valore di input che viene mandato al controllo dello sterzo e regoliamo l'aderenza al terreno.

Erano 2 gli aspetti che non piacevano del vecchio drift: La mancata perdita di aderenza al terreno e un effetto visivo più soddisfacente. Per il primo punto abbiamo sviluppato un sistema che ci permettesse di controllare al meglio la frizione laterale del kart. Fatto questo, è stato semplice gestire quei parametri durante la modalità derapata già esistente.Per l'effetto visivo, invece, abbiamo optato per il sollevamento delle ruote quando il veicolo raggiunge velocità elevate e

perde aderenza al terreno.

- What ?

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Inspired by the colourful and diverse world of fruit, the moment was ripe to make All-Star Fruit Racing the first and only kart game that right from its concept puts together fun, strategy, madness and education like nothing before.

Each character is based on an individual fruit each with their own distinct fruity look, the different vitamins of each fruit give every character unique powers and skills. The main gameplay feature is the Juice Extractor System (the Juicer): that blends fruits collected on track during the race and the juice from these fruits can be used to unleash Skills and Powers for your kart.

- who ?A different and hard challenge was to create so many characters inspired by fruits. There are 23 pilots to choose from 18 females and 5 males. The look of the Characters is endearing and cute. There are 6 teams, 4 of which again represent the weather seasons and only include fruit from their own season. The fifth team is both male and female representing fruit you can find all year round. Also make sure not to miss the Seeds!

- when ?AFR started From 2014 when i was waiting for an orange juice come from a coffee machine. At that moment started this long race along dirty curves, but we are really happy with the final result. We change the style 3 times and the gameplay 6 times. Our workflow is Like the biggest videogames Studio on the world. The 3DClouds.it developers and art team work side by side to check every little things from the game. The first chapter of what we hope is a long and fruity story is just around the corner.

Starting Project - 06 / 01 / 2016 Tech Demo - 06 / 06 / 2016 MGW - 16 / 10 / 2016

Early Access - 04 / 09 / 2017

01 / 02 / 2018

MGW - 30 / 09 / 2017

Starting Project - 09 / 09 / 2015 First Concept and Design Third Version - Pre Production 21 / 12 /2015

- why ?Gameplay is Easy to learn, Hard to master. An experienced gamer can choose more difficult tracks in order to collect more fruit and can also manually deactivate their karts tanks. Players are encouraged to unlock new characters, kart adds-on and other achievements

4 Goals like our Season

1. The player has to grow fond of their character and team

2. Engaging/rewarding players for completing special tracks or complex actions such as drifting or jumps allowing the player to take advantage of the learning curve and progressively increase the games difficulty

3. Fun to play in both single player and multiplayer modes with

our 5 types of gameplay.

4. Easy to play for everyone from their very first game.