Ab urbe condita

10
Ab urbe condita“From the foundation of the city”

Transcript of Ab urbe condita

Page 1: Ab urbe condita

“Ab urbe condita” “From the foundation of the city”

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Over the last months and years, I have published several Guides in

regards to Peace Time TR’s. Personally I find it is the foundation of

what you want to do and what you want to accomplish in the game

for yourself.

When looking at TR’s from various players in various domains, I

notice that most do not Respect or Follow the logic of the Caps.

The Caps can be divided easily in 2 categories:

1) Battle stats

2) Non Battle stats

The Non Battle Stats are the stats that Revive troops, give Raid

Bonus, Train Troops, Craft, Upkeep Reduction etc.

You either want to focus on a selection of them, or you want the

Peace time stats as broad as possible. Aka cover as much stats as you

want close to the cap. Reach the cap, or be as close as possible.

Going over the Caps has no benefit. It will simply stop working

after the imposed cap.

Why would you disregard them?

Resource Production Cap = 2000%

Food Production Cap = 2000%

Normally they should not stack as

the Cap is 2000, but they do to the

limit of 4000%.

(coding error by Kabam)

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Another Example, March Speed

Another Point to highlight is March speed.

March speed is capped at 500% but it

covers ALL marches. Including Reassign,

Transport, Scouting, Attacking etc.

Instead of putting on a jewel for Transport

Speed on the homesteading trophy, a

jewel with March Speed would have been

more beneficial.

March Speed Cap of 500% is the one to

aim for in your peace time TR.

This can be accomplished with 1 Card.

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Another Example, Chance to find items (item drop)

General:

Chance to find Items

Specific:

Chance to find Items in Dark Forests

Chance to find Items in PvP

The CAP on all those is 20%,

The “General Chance to find items” covers all, thus you can use this one

in Cresting, Dark Foresting, Battle, Mercs, Nomads and whatnot.

The specific ones ONLY give you an increased item drop when those

specific circumstances are applied. Thus if you are DF’ing it applies, but

not when cresting, Nomads, Mercs etc.

A good card to have in Peace time TR, and its “Chance to find items” will

be useful for DF’ing, Cresting, Mercs, Nomads etc. is:

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The Resourceful 4 (you cover most)

1315% Load

429% March Size

789% March Speed

4392% Troop Training Speed

783% Construction Speed

774% Upkeep Reduction

1119% Crafting Speed

2590% Resource Production

769% Aetherstone Cap

2156% Storehouse Protection

404.5% Revive Speed

-136.5% Revive Cost

70% Increased Population

267.5% Bonus Aetherstone from Dark Forest

128% Bonus Food from Raids

384.5% Bonus Raid Speed

Storehouse protection is one of the most valuable stats to have in your

Peace time TR. At the CAP of 1250% it will protect 1.4 billion resources

so if hit, you will not starve straight away and gives your alliance time to

send you food. If you have enough RAIDS going, you can never be

starved. NO Storehouse Protection at CAP is a very bad choice.

These 4 cards with the correct

jewels applied give you a lot of

useful stats.

Every stat in green has reached

the CAP and the stats in orange

are close to the CAP.

You can Train troops, March,

craft, construct etc. at full Speed.

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The Cresting 4

1607% Range

419% Ranged Range

1119% Attack

1696% Ranged Attack

7827% Defense

-1618% Defense Debuff

-1027% Infantry Defense Debuff

-1290% Horsed Defense Debuff

2795% Life

1420% Combat Speed

5.16% Accuracy

278% Chance to Find Items

In addition, with The Huntress, the general “Chance to find items” has

now been added.

By adding GENERAL Battle stats, you can

have 1 approach for many purposes.

Why?

Bonus vs Wilds = Attack + Defense

Bonus vs Barbs = Attack + Defense

Bonus vs DF = Attack +Defense +Life

The Caps on Attack (1000%) & Defense

(5000%) & Life (250%)

By having general stats, you can attack

wilds, raid & crest Barbs and DF.

Without the need for specific Bonus Vs

Cards.

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The personal 4

1909% Range

419% Ranged Range

-455% Range Debuff

7814% Attack

1696% Ranged Attack

-4265% Attack Debuff

7827% Defense

605% Infantry Defense

610% Horsed Defense

-1618% Defense Debuff

-1027% Infantry Defense Debuff

-1290% Horsed Defense Debuff

4010% Life

1420% Combat Speed

-3080% Combat Speed Debuff

5.16% Accuracy

27.45% Ranged Accuracy Bonus

-6.1% Accuracy Debuff

4960% Spellcaster Spell Power

-1550% Spellcaster Spell Power Debuff

As a Personal choice I added these 4

cards. Adding the Solstice and

Shallot allow me to Crest the higher

Barbarians till level 15. The Steel

Weave boosts the Attack stats.

The banner allows me very high

Ranged Accuracy.

The battle stats alone with the high

accuracy is enough to flip the switch

sometimes to defend to catch

‘farmers’ with flamers

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Conclusion: Decide what you want to do and then check what you have as

cards and jewels.

Broad approach, with many caps, or specialist approach.

You do not have to copy this preset, as long as you understand

to build them up, on non battle stats, then battle stats, and then

personal preference.

The personal preference may vary for each player, maybe you

want to add more battle stats or else.

Just remember, with this TR I hardly have to change anything, I

can start DF’ing, crest a level 15 barb, attack a wild, Train

troops, etc., and even the last Merc events I had to change

noting and I could crest them straight away. (I was also able to

crest them with this TR with 15k arch + 1 soul)

Check from time to time your cards when you upgrade them if

items are far over CAP. Then you can adjust with jewels to

obtain other stats.

Check the caps if unsure! PB+ has a reference tab

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This is in NO WAY to ridicule players and their choices they

made by showing various examples.

You can be a Chancellor, a VC, an Officer or just a member, but

it is also trivial to help adjust your Alliance members to better

TR’s.

Very important is that you have Storehouse protection up to

CAP to protect yourself from farming till desertion.

Overall rethink again, your strategy, what you want to

accomplish? Resource production, Training Troops etc.

Adjust your cards when they get higher, as you see you can

accomplish a lot with just 4 cards and the right jewels!

Try to look past the specific cards like “bonus Vs” and apply

general stats, you will accomplish more.

Learn the CAPS or check them regularly!

When someone attacks your city and takes

your resources and you log on to find that

troops have deserted because you had no

storehouse protection? (nor raids in place)

Who you blame? Your attacker or yourself?

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Sharing is knowledge, and a lot of players are not sharing. Yes, it gives you and edge, or advantage, but

it leaves also many people clueless. The objective of these tutorials, is to teach, learn, educate players so ALL players have

a better under understanding of the game. The more players participate, the better the overall experience is for all players.

More attacking and defending means “lively” domains full of activity.

http://www.slideshare.net/Aderik/documents